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guards:index [2020/06/26 22:46] andrewguards:index [2022/08/03 21:37] (current) hekateras
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 ===== Armed guards ===== ===== Armed guards =====
  
-Most guards are armed with guns, so they can [[:guard behaviour#overwatch]] and shoot agents or other agency-controlled units, dealing [[:lethal damage]]. Armed guards can also [[:guard behaviour#breaching doors|breach doors]], destroying the door and [[:KO|knocking out]] any agent on the other side. Many guards have [[:armor]].+Most guards are armed with guns, so they can [[:guard behaviour#overwatch]] and shoot agents or other agency-controlled units, dealing [[:lethal damage]] at range. Armed guards can also [[:guard behaviour#breaching doors|breach doors]], destroying the door and [[:KO|knocking out]] any agent on the other side. Many guards have [[:armor]].
  
 <WRAP bigtable> <WRAP bigtable>
 ^ ^ Guard ^  Class  ^  Armor  ^  Movement  ^ Description ^ ^ ^ Guard ^  Class  ^  Armor  ^  Movement  ^ Description ^
 | {{:guards:icons:barrier_guard.png}} | [[Barrier Guard]] \\ (Security Guard) |  Elite  |  X  |  8 AP  | Has [[:armor]] equal to his [[:firewalls]]. | | {{:guards:icons:barrier_guard.png}} | [[Barrier Guard]] \\ (Security Guard) |  Elite  |  X  |  8 AP  | Has [[:armor]] equal to his [[:firewalls]]. |
-| {{:guards:icons:elite_barrier_guard.png}}| [[Elite Barrier Guard]]† \\ (Elite Security) |  Lvl 2 Elite  |  X  |  8 AP  | Has [[:armor]] equal to his [[:firewalls]]. |+| {{:guards:icons:elite_barrier_guard.png}}| [[Elite Barrier Guard]] [icon:CP] \\ (Elite Security) |  Lvl 2 Elite  |  X  |  8 AP  | Has [[:armor]] equal to his [[:firewalls]]. |
 | {{:guards:icons:captain.png}} | [[Captain]]                              |  ---  |  ---  |  8 AP  | Appears in [[:missions:Detention Centers]], some [[:missions:Security Dispatch|Security Dispatches]] and some [[:missions:Vaults]]. | | {{:guards:icons:captain.png}} | [[Captain]]                              |  ---  |  ---  |  8 AP  | Appears in [[:missions:Detention Centers]], some [[:missions:Security Dispatch|Security Dispatches]] and some [[:missions:Vaults]]. |
-| {{:guards:icons:enforcer.png}} | [[Enforcer]]                              ---  |  ---  |  8 AP  | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. |+| {{:guards:icons:captain.png}} | [[Enforcer]]                              ---  |  ---  |  8 AP  | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. |
 | {{:guards:icons:enforcer.png}} | [[Elite Enforcer]]              |  ---  |  1  |  8 AP  | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. | | {{:guards:icons:enforcer.png}} | [[Elite Enforcer]]              |  ---  |  1  |  8 AP  | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. |
-| {{:guards:icons:flack_guard.png}} | [[Flack Guard]]†                         |  Elite  |  X  |  8 AP  | Has [[:armor]] equal to the total number of times he has been [[:guard behaviour#alerted]] or [[:KO|knocked out]]. |+| {{:guards:icons:flack_guard.png}} | [[Flack Guard]] [icon:CP]                         |  Elite  |  X  |  8 AP  | Has [[:armor]] equal to the total number of times he has been [[:guard behaviour#alerted]] or [[:KO|knocked out]]. |
 | {{:guards:icons:heavy_security.png}} | [[Heavy Security]]                        Elite  |  2  |  6 AP  | Has [[:KO#KO resistance]] 1, and a shorter movement range. | | {{:guards:icons:heavy_security.png}} | [[Heavy Security]]                        Elite  |  2  |  6 AP  | Has [[:KO#KO resistance]] 1, and a shorter movement range. |
-| {{:guards:icons:elite_heavy_security.png}} | [[Elite Heavy Security]]†   Lvl 2 Elite  |  4  |  6 AP  | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. Has [[:KO#KO resistance]] 2, and a shorter movement range. |+| {{:guards:icons:elite_heavy_security.png}} | [[Elite Heavy Security]] [icon:CP]   Lvl 2 Elite  |  4  |  6 AP  | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. Has [[:KO#KO resistance]] 2, and a shorter movement range. |
 | {{:guards:icons:modded_mki.png}} | [[Modded MkI]]                            Elite  |  ---  |  8 AP  | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 6 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. | | {{:guards:icons:modded_mki.png}} | [[Modded MkI]]                            Elite  |  ---  |  8 AP  | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 6 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. |
-| {{:guards:icons:modded_mki.png}} | [[Modded MkII]]†                           Lvl 2 Elite  |  1  |  8 AP  | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 8 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. |+| {{:guards:icons:modded_mki.png}} | [[Modded MkII]] [icon:CP]                           Lvl 2 Elite  |  1  |  8 AP  | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 8 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. |
 | {{:guards:icons:omni.png}} | [[OMNI Harbinger]]                        OMNI  |  1  |  8 AP  | | | {{:guards:icons:omni.png}} | [[OMNI Harbinger]]                        OMNI  |  1  |  8 AP  | |
 | {{:guards:icons:omni.png}} | [[OMNI Protector]]                        OMNI  |  X  |  X + 6 AP  | Has [[:armor]] equal to his [[:firewalls]], and [[:AP]] equal to his firewalls plus 6. | | {{:guards:icons:omni.png}} | [[OMNI Protector]]                        OMNI  |  X  |  X + 6 AP  | Has [[:armor]] equal to his [[:firewalls]], and [[:AP]] equal to his firewalls plus 6. |
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 | {{:guards:icons:security_guard_ftm.png}} | [[Security Guard]]                        Common  |  ---  |  8 AP  | --- | | {{:guards:icons:security_guard_ftm.png}} | [[Security Guard]]                        Common  |  ---  |  8 AP  | --- |
 | {{:guards:icons:elite_security_ftm.png}} | [[Elite Security]]                        Elite  |  1  |  8 AP  | --- | | {{:guards:icons:elite_security_ftm.png}} | [[Elite Security]]                        Elite  |  1  |  8 AP  | --- |
-| {{:guards:icons:siren.png}} | [[Siren 1.0]]†                     |  Elite  |  ---  |  8 AP  | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +1 [[:firewall]] to [[:mainframe devices:]] in a radius of 5 tiles. | +| {{:guards:icons:siren.png}} | [[Siren 1.0]] [icon:CP]                     |  Elite  |  ---  |  8 AP  | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +1 [[:firewall]] to [[:mainframe devices:]] in a radius of 5 tiles. | 
-| {{:guards:icons:siren_2.png}} | [[Siren 2.0]]†                     |  Lvl 2 Elite  |  1  |  8 AP  | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +2 [[:firewalls]] to [[:mainframe devices:]] in a radius of 7 tiles. |+| {{:guards:icons:siren_2.png}} | [[Siren 2.0]] [icon:CP]                     |  Lvl 2 Elite  |  1  |  8 AP  | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +2 [[:firewalls]] to [[:mainframe devices:]] in a radius of 7 tiles. |
 | {{:guards:icons:spec_ops.png}} | [[Spec Ops]]                              Elite  |  ---  |  8 AP  | Has 180° vision, no peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. | | {{:guards:icons:spec_ops.png}} | [[Spec Ops]]                              Elite  |  ---  |  8 AP  | Has 180° vision, no peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. |
-| {{:guards:icons:elite_spec_ops.png}} | [[Elite Spec Ops]]†             |  Lvl 2 Elite  |  1  |  8 AP  | Has 180° vision, 360° peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. |+| {{:guards:icons:elite_spec_ops.png}} | [[Elite Spec Ops]] [icon:CP]             |  Lvl 2 Elite  |  1  |  8 AP  | Has 180° vision, 360° peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. |
 | {{:guards:icons:support_guard_ftm.png}} | [[Support Guard]]                        |  Elite  |  ---  |  8 AP  | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. | | {{:guards:icons:support_guard_ftm.png}} | [[Support Guard]]                        |  Elite  |  ---  |  8 AP  | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC.
 </WRAP> </WRAP>
  
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 ^ ^ Civilian ^  Class  ^  Armor  ^  Movement  ^ Description ^ ^ ^ Civilian ^  Class  ^  Armor  ^  Movement  ^ Description ^
 | {{:guards:icons:financial_executive.png}} | [[Financial Executive]] |  ---  |  ---  |  8 AP  | Appears in [[:missions:Chief Financial Suite]] missions. | | {{:guards:icons:financial_executive.png}} | [[Financial Executive]] |  ---  |  ---  |  8 AP  | Appears in [[:missions:Chief Financial Suite]] missions. |
-| {{:guards:icons:scientist.png}} | [[Scientist]]†           ---  |  ---  |  8 AP  | Appears in [[:missions:Program Compile]] side-missions, and the [[:missions:OMNI Foundry Lab]] mission. |+| {{:guards:icons:scientist.png}} | [[Scientist]] [icon:CP]           ---  |  ---  |  8 AP  | Appears in [[:missions:Program Compile]] side-missions, and the [[:missions:OMNI Foundry Lab]] mission. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC.
 </WRAP> </WRAP>
  
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 Drones are [[:mainframe devices:]], so they have [[:firewalls]] which can be hacked. When a drone is hacked it becomes temporarily controlled by the agency; controlled drones give the player 360° vision from their location, and can be moved by the player. Weaponized drones can be controlled to shoot other guards, or to shoot [[:mainframe devices:Security Cameras]]; [[Akuma Drones]] can also be controlled to destroy [[:doors]]. When the program [[:programs:Leash]] is installed, hacked drones remain controlled for one turn longer. Drones are [[:mainframe devices:]], so they have [[:firewalls]] which can be hacked. When a drone is hacked it becomes temporarily controlled by the agency; controlled drones give the player 360° vision from their location, and can be moved by the player. Weaponized drones can be controlled to shoot other guards, or to shoot [[:mainframe devices:Security Cameras]]; [[Akuma Drones]] can also be controlled to destroy [[:doors]]. When the program [[:programs:Leash]] is installed, hacked drones remain controlled for one turn longer.
  
-Drones [[:rebooting|reboot]] when they return to the enemy's control after being hacked, or can be rebooted by other causes such as [[:items:EMP Packs]] or [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]]. A rebooting drone can be [[:KO#pinning|pinned]] to stop its reboot timer from counting down. All drones except [[Pulse Drones]] become [[:guard behaviour#alerted]] after they finish rebooting. [[Camera Drones]] and [[Pulse Drones]] are "EMP vulnerable", meaning they are destroyed by EMP blasts instead of rebooting.+Drones [[:rebooting|reboot]] when they return to the enemy's control after being hacked, or can be rebooted by [[:EMP]] damage. A rebooting drone can be [[:KO#pinning|pinned]] to stop its reboot timer from counting down. All drones except [[Pulse Drones]] become [[:guard behaviour#alerted]] after they finish rebooting. [[Camera Drones]] and [[Pulse Drones]] are "EMP vulnerable", meaning they are destroyed by EMP damage instead of rebooting.
  
 Drones cannot be [[:KO|knocked out]], but can be destroyed using [[:lethal damage|lethal]] weapons. Drones cannot be [[:KO|knocked out]], but can be destroyed using [[:lethal damage|lethal]] weapons.
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 ^ ^ Drone ^  Class  ^  Base \\ firewalls  ^  Armor  ^  Movement  ^  Controllable  ^ Description ^ ^ ^ Drone ^  Class  ^  Base \\ firewalls  ^  Armor  ^  Movement  ^  Controllable  ^ Description ^
 | {{:guards:icons:akuma_drone.png}} | [[Akuma Drone]]                  |  Elite  |  4  |  2  |  4 AP  |  1 turn  | Has 135° vision. Always has a [[:daemon]] initially installed. | | {{:guards:icons:akuma_drone.png}} | [[Akuma Drone]]                  |  Elite  |  4  |  2  |  4 AP  |  1 turn  | Has 135° vision. Always has a [[:daemon]] initially installed. |
-| {{:guards:icons:akuma_drone_2.png}} | [[Akuma 2.0]]†       |  Lvl 2 Elite  |  6  |  3  |  5 AP  |  1 turn  | Has 135° vision. Always has a [[:daemon]] initially installed. | +| {{:guards:icons:akuma_drone_2.png}} | [[Akuma 2.0]] [icon:CP]       |  Lvl 2 Elite  |  6  |  3  |  5 AP  |  1 turn  | Has 135° vision. Always has a [[:daemon]] initially installed. | 
-| {{:guards:icons:obake_drone.png}} | [[Obake Drone v1.0]] |  Common  |  1  |  ---  |  6 AP  |  1 turn  | | +| {{:guards:icons:obake_drone.png}} | [[Obake Drone v1.0]] |  Common  |  1  |  ---  |  6 AP  |  1 turn  | --- 
-| {{:guards:icons:obake_drone_2.png}} | [[Obake Drone v2.0]] |  Elite  |  2  |  1  |  6 AP  |  1 turn  | |+| {{:guards:icons:obake_drone_2.png}} | [[Obake Drone v2.0]] |  Elite  |  2  |  1  |  6 AP  |  1 turn  | --- |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC.
 </WRAP> </WRAP>
  
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 | {{:guards:icons:camera_drone.png}} | [[Camera Drone]]                Common Drone  |  1  |  ---  |  6 AP  |  2 turns  | EMP vulnerable. | | {{:guards:icons:camera_drone.png}} | [[Camera Drone]]                Common Drone  |  1  |  ---  |  6 AP  |  2 turns  | EMP vulnerable. |
 | {{:guards:icons:null_drone.png}} | [[Null Drone]]                  Elite  |  3  |  ---  |  6 AP  |  1 turn  | Prevents hacking by [[:Incognita]] in a range of 4 tiles. Always has a [[:daemon]] initially installed. | | {{:guards:icons:null_drone.png}} | [[Null Drone]]                  Elite  |  3  |  ---  |  6 AP  |  1 turn  | Prevents hacking by [[:Incognita]] in a range of 4 tiles. Always has a [[:daemon]] initially installed. |
-| {{:guards:icons:null_drone_2.png}} | [[Null Drone 2.0]]† |  Lvl 2 Elite  |  6  |  1  |  6 AP  |  1 turn  | Prevents hacking by [[:Incognita]] in a range of 6 tiles. Always has a [[:daemon]] initially installed. | +| {{:guards:icons:null_drone_2.png}} | [[Null Drone 2.0]] [icon:CP] |  Lvl 2 Elite  |  6  |  1  |  6 AP  |  1 turn  | Prevents hacking by [[:Incognita]] in a range of 6 tiles. Always has a [[:daemon]] initially installed. | 
-| {{:guards:icons:pulse_drone.png}} | [[Pulse Drone]]†               |  Common Drone  |  1  |  ---  |  8 AP  |  2 turns  | Scans at the start of each enemy turn, to detect agents within a radius of almost 6 tiles. Has no vision; EMP vulnerable. | +| {{:guards:icons:pulse_drone.png}} | [[Pulse Drone]] [icon:CP]               |  Common Drone  |  1  |  ---  |  8 AP  |  2 turns  | Scans at the start of each enemy turn, to detect agents within a radius of almost 6 tiles. Has no vision; EMP vulnerable. | 
-| {{:guards:icons:camera_drone.png}} | [[Refit Drone]]† |  ---  |  1  |  ---  |  6 AP  |  2 turns  | Occurs in the [[:missions:Drone Rescue]] side-mission. EMP vulnerable. |+| {{:guards:icons:camera_drone.png}} | [[Refit Drone]] [icon:CP] |  ---  |  1  |  ---  |  6 AP  |  2 turns  | Occurs in the [[:missions:Drone Rescue]] side-mission. EMP vulnerable. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC.
 </WRAP> </WRAP>
  
 {{tag>incomplete}} {{tag>incomplete}}
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guards/index.1593211584.txt.gz · Last modified: 2020/06/26 22:46 by andrew