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| items:cloaking_rig [2020-06-08 15:33] – andrew | items:cloaking_rig [2020-06-17 02:19] (current) – andrew | ||
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| - | ====== Cloaking | + | ====== Cloaking |
| [{{ cloaking_rig.png|Cloaking Rig icon}}] | [{{ cloaking_rig.png|Cloaking Rig icon}}] | ||
| > //Cloaking rigs use an array of holographic projectors to bend light around a small area, rendering it almost invisible. The projectors overheat quickly, however, limiting their utility.// | > //Cloaking rigs use an array of holographic projectors to bend light around a small area, rendering it almost invisible. The projectors overheat quickly, however, limiting their utility.// | ||
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| + | **Cloaking Rigs** are [[:items:]] which render an agent [[: | ||
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| + | Agents always become uncloaked when making an [[: | ||
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| + | ^ ^ Cloak duration | ||
| + | | Cloaking Rig I | 4 [[:AP]] of movement | ||
| + | | Cloaking Rig II | ||
| + | | Cloaking Rig III | 2 turns | 8 turns | Speed 4 | Buy from a [[: | ||
| + | | Modded Cloaking Rig | 1 turn | ||
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| + | When using a Cloaking Rig I, the user interface shows the range of movement in which the agent can remain cloaked; if the agent ends their turn without using the full 4\ [[:AP]] of cloaked movement, then they remain cloaked until the beginning of the next player turn. | ||
| ===== Modded Cloaking Rig ===== | ===== Modded Cloaking Rig ===== | ||
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| > //Decker managed to sneak this rig out of the building the day he was fired from his last corporate job.// | > //Decker managed to sneak this rig out of the building the day he was fired from his last corporate job.// | ||
| - | {{tag> | + | [[: |