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items:cry_baby [2020/07/27 15:08] – andrew | items:cry_baby [2021/05/10 18:09] (current) – andrew |
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====== Cry Baby ====== | ====== Cry Baby ====== |
[{{ cry_baby.png|Cry Baby icon}}] | [{{ cry_baby.png|Cry Baby icon}}] |
> //Extensive focus tests were perfomed to find the most distracting sound to the common security guard.// | > //Extensive focus tests were performed to find the most distracting sound to the common security guard.// |
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A **Cry Baby** is an [[:item]] which can be thrown and activated to make a [[:noise]] which distracts [[:guards:]] in a radius of 8 tiles. After being thrown, the Cry Baby can be picked up again; it has a cooldown 1 turn. | A **Cry Baby** is an [[:item]] which can be thrown and activated to make a [[:noise]] which distracts [[:guards:]] in a radius of 8 tiles (measured by [[wp>Euclidean_distance|Euclidean distance]]). After being thrown, the Cry Baby can be picked up again; it has a cooldown of 1\ turn. |
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Cry Babies are found in the [[:Contingency Plan]] DLC. They can be bought from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]]; additionally, [[:agents:Olivia]] starts with one. | Cry Babies are found in the [[:Contingency Plan]] DLC. They can be bought from some [[:mainframe devices:Nanofabricators]] for 300\ [[:credits]]; additionally, [[:agents:Olivia]] starts with one. |
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| A Cry Baby is a suspicious item, and will be picked up if a guard [[:guard behaviour#investigating|investigates]] the tile it is deployed on. Guards never see a deployed Cry Baby from a distance, and they will not pick it up if it is dropped on the floor without it being deployed. |
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{{tag>incomplete}} | |