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items:cry_baby [2020/07/27 15:08] andrewitems:cry_baby [2021/05/10 18:09] (current) andrew
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 ====== Cry Baby ====== ====== Cry Baby ======
 [{{ cry_baby.png|Cry Baby icon}}] [{{ cry_baby.png|Cry Baby icon}}]
-> //Extensive focus tests were perfomed to find the most distracting sound to the common security guard.//+> //Extensive focus tests were performed to find the most distracting sound to the common security guard.//
  
-A **Cry Baby** is an [[:item]] which can be thrown and activated to make a [[:noise]] which distracts [[:guards:]] in a radius of 8 tiles. After being thrown, the Cry Baby can be picked up again; it has a cooldown 1 turn.+A **Cry Baby** is an [[:item]] which can be thrown and activated to make a [[:noise]] which distracts [[:guards:]] in a radius of 8 tiles (measured by [[wp>Euclidean_distance|Euclidean distance]]). After being thrown, the Cry Baby can be picked up again; it has a cooldown of 1turn.
  
-Cry Babies are found in the [[:Contingency Plan]] DLC. They can be bought from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]]; additionally, [[:agents:Olivia]] starts with one.+Cry Babies are found in the [[:Contingency Plan]] DLC. They can be bought from some [[:mainframe devices:Nanofabricators]] for 300[[:credits]]; additionally, [[:agents:Olivia]] starts with one
 + 
 +A Cry Baby is a suspicious item, and will be picked up if a guard [[:guard behaviour#investigating|investigates]] the tile it is deployed on. Guards never see a deployed Cry Baby from a distance, and they will not pick it up if it is dropped on the floor without it being deployed.
  
-{{tag>incomplete}} 
items/cry_baby.1595862513.txt.gz · Last modified: by andrew