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items:econ_chip [2020/08/14 12:00] andrewitems:econ_chip [2020/08/14 12:00] (current) andrew
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 There are two strategic approaches to using an Econ Chip: There are two strategic approaches to using an Econ Chip:
  
-  * Using an Econ Chip on just a few Consoles per mission, when you have the opportunity and you don't need the PWR instead. +  * Using it on just a few Consoles per mission, when you have the opportunity and you don't need the PWR instead. 
-  * Using an Econ Chip on all or most Consoles per mission, to maximise the amount of credits gained.+  * Using it on all or most Consoles per mission, to maximise the amount of credits gained.
  
 The main bottleneck to using an Econ Chip more is its cooldown; especially if you go for maximum use of the Econ Chip, you will often be waiting turns sitting next to Consoles before you can use it again. The cooldown is lower if you have [[:augments:Torque Injectors]], and can also be reduced using [[:agents:Archive Nika]]'s [[:augments:Discharge Rerouter]] augment. To maximise your use of an Econ Chip, you should plan your movement so that you can get from one Console to the next by the time it cools down; for every turn that the Econ Chip isn't on cooldown but you don't use it, you'll be in the mission for that extra turn. The main bottleneck to using an Econ Chip more is its cooldown; especially if you go for maximum use of the Econ Chip, you will often be waiting turns sitting next to Consoles before you can use it again. The cooldown is lower if you have [[:augments:Torque Injectors]], and can also be reduced using [[:agents:Archive Nika]]'s [[:augments:Discharge Rerouter]] augment. To maximise your use of an Econ Chip, you should plan your movement so that you can get from one Console to the next by the time it cools down; for every turn that the Econ Chip isn't on cooldown but you don't use it, you'll be in the mission for that extra turn.
items/econ_chip.1597406409.txt.gz · Last modified: 2020/08/14 12:00 by andrew