User Tools

Site Tools


items:emp_pack

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
items:emp_pack [2021/04/15 10:43] andrewitems:emp_pack [2021/04/15 10:43] (current) andrew
Line 6: Line 6:
 **EMP Packs** are [[:items:]] which can be primed to detonate with an EMP blast which disables devices within a radius. The EMP blast [[:rebooting|reboots]] [[:mainframe devices:]] and [[:Consoles]], and permanently disables guards' [[:heart monitors]]; devices with [[:magnetic reinforcements]] are affected differently by EMP blasts. There are four "[[:tiers]]" of EMP Pack; each type has a [[:skill#Hacking]] skill level requirement for the agent to use them. **EMP Packs** are [[:items:]] which can be primed to detonate with an EMP blast which disables devices within a radius. The EMP blast [[:rebooting|reboots]] [[:mainframe devices:]] and [[:Consoles]], and permanently disables guards' [[:heart monitors]]; devices with [[:magnetic reinforcements]] are affected differently by EMP blasts. There are four "[[:tiers]]" of EMP Pack; each type has a [[:skill#Hacking]] skill level requirement for the agent to use them.
  
-When an EMP Pack is primed, it detonates at the end of the player's turn. The blast radius is shown in the user interface while priming them, and targets within the blast radius are highlighted in green; the radius is measured by [[wp>Euclidean Distance]]. The blast also makes a [[:noise]] in a separate radius of 4 tiles; the noise radius is wider than an EMP Pack I's blast radius, but narrower than the blast radii of higher-tier EMP Packs. This [[:noise]] will not trigger [[:mainframe_devices:Sound Bugs]], even if they managed to avoid being [[:rebooting|rebooted]] by the blast itself.+When an EMP Pack is primed, it detonates at the end of the player's turn. The blast radius is shown in the user interface while priming them, and targets within the blast radius are highlighted in green; the radius is measured by [[wp>Euclidean_distance|Euclidean distance]]. The blast also makes a [[:noise]] in a separate radius of 4 tiles; the noise radius is wider than an EMP Pack I's blast radius, but narrower than the blast radii of higher-tier EMP Packs. This [[:noise]] will not trigger [[:mainframe_devices:Sound Bugs]], even if they managed to avoid being [[:rebooting|rebooted]] by the blast itself.
  
 ^ ^  EMP radius  ^  Cooldown  ^  Skill required  ^ Reboot time ^ Availability ^ ^ ^  EMP radius  ^  Cooldown  ^  Skill required  ^ Reboot time ^ Availability ^
items/emp_pack.1618483392.txt.gz · Last modified: 2021/04/15 10:43 by andrew