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items:shock_trap [2020/06/13 21:58] – andrew | items:shock_trap [2020/06/29 21:12] (current) – andrew | ||
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> //A [[: | > //A [[: | ||
- | **Shock Traps** are [[:items:]] which can be placed on [[:doors]] as traps, to deal [[:KO]] damage when the door is opened. There are three " | + | **Shock Traps** are [[:items:]] which can be placed on [[:doors]] as traps, to deal [[:KO]] damage when the door is opened. There are three "[[:tiers]]" of Shock Trap; each type has an [[: |
- | To place a Shock Trap on a door, the agent must stand on a tile adjacent to the door, and it must be closed. After being placed, the Shock Trap will be triggered when the door is next opened or breached by any unit, including [[: | + | To place a Shock Trap on a door, the agent must stand in the doorway, and the door must be closed. After being placed, the Shock Trap will be triggered when the door is next opened or breached by any unit, including [[: |
When a Shock Trap is placed on a door, it is visible to the player on that side of the door, but nonetheless is triggered when the door is opened from either side. After being placed, Shock Traps can be disarmed by any agent, so that the door can be opened without triggering the Shock Trap. [[: | When a Shock Trap is placed on a door, it is visible to the player on that side of the door, but nonetheless is triggered when the door is opened from either side. After being placed, Shock Traps can be disarmed by any agent, so that the door can be opened without triggering the Shock Trap. [[: | ||
- | ^ ^ Damage | + | ^ ^ Damage |
- | | Shock Trap I | + | | Shock Trap I |
- | | Shock Trap II | 4 KO | 6 turn cooldown | + | | Shock Trap II | 4 KO | 6 turns | --- |
- | | Shock Trap III | 5 KO, \\ 5 tile radius | + | | Shock Trap III | 5 KO, \\ < 6 tile radius |
- | | Modded Shock Trap | 3 KO | 7 turn cooldown | + | | Modded Shock Trap | 3 KO | 7 turns | --- |
- | + | ||
- | Unlike other types of Shock Trap, a Shock Trap III costs 3\ [[:PWR]] to use, deals damage in an area, and never deals damage to an agent or other agency-controlled unit, even if that unit triggers the Shock Trap by opening the door. The area of effect has a radius of 5 tiles, measured by [[wp> | + | |
Shock Traps remain in the agent' | Shock Traps remain in the agent' | ||
+ | |||
+ | ===== Shock Trap III ===== | ||
+ | |||
+ | Unlike other types of Shock Trap, a Shock Trap III costs 3\ [[:PWR]] to use, deals damage in an area, and never deals damage to an agent or other agency-controlled unit, even if they trigger the Shock Trap III by opening the door themselves. The in-game tooltip misleadingly describes the damage radius as "5 tiles", | ||
+ | |||
+ | Due to a bug in the game, the [[:KO resistance]] of the guard who //opens// the door is applied to all targets; the KO resistances of any other guards within the area of effect are ignored. If a Shock Trap III is triggered by an agency-controlled unit or a drone, no KO resistance is applied to any target. | ||
===== Modded Shock Trap ===== | ===== Modded Shock Trap ===== | ||
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> //Dr. Xu faced disciplinary action at his university more than once for leaving activated shock traps on his door during office hours.// | > //Dr. Xu faced disciplinary action at his university more than once for leaving activated shock traps on his door during office hours.// | ||
- | [[: | + | [[: |