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items:shock_trap [2020/06/17 02:19] – andrew | items:shock_trap [2020/06/29 21:12] (current) – andrew | ||
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When a Shock Trap is placed on a door, it is visible to the player on that side of the door, but nonetheless is triggered when the door is opened from either side. After being placed, Shock Traps can be disarmed by any agent, so that the door can be opened without triggering the Shock Trap. [[: | When a Shock Trap is placed on a door, it is visible to the player on that side of the door, but nonetheless is triggered when the door is opened from either side. After being placed, Shock Traps can be disarmed by any agent, so that the door can be opened without triggering the Shock Trap. [[: | ||
- | ^ ^ Damage | + | ^ ^ Damage |
- | | Shock Trap I | + | | Shock Trap I |
- | | Shock Trap II | 4 KO | 6 turn cooldown | + | | Shock Trap II | 4 KO | 6 turns | --- |
- | | Shock Trap III | 5 KO, \\ 5 tile radius | + | | Shock Trap III | 5 KO, \\ < 6 tile radius |
- | | Modded Shock Trap | 3 KO | 7 turn cooldown | + | | Modded Shock Trap | 3 KO | 7 turns | --- |
Shock Traps remain in the agent' | Shock Traps remain in the agent' | ||
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===== Shock Trap III ===== | ===== Shock Trap III ===== | ||
- | Unlike other types of Shock Trap, a Shock Trap III costs 3\ [[:PWR]] to use, deals damage in an area, and never deals damage to an agent or other agency-controlled unit, even if they trigger the Shock Trap III by opening the door themselves. The area of effect has a radius | + | Unlike other types of Shock Trap, a Shock Trap III costs 3\ [[:PWR]] to use, deals damage in an area, and never deals damage to an agent or other agency-controlled unit, even if they trigger the Shock Trap III by opening the door themselves. The in-game tooltip misleadingly describes the damage |
Due to a bug in the game, the [[:KO resistance]] of the guard who //opens// the door is applied to all targets; the KO resistances of any other guards within the area of effect are ignored. If a Shock Trap III is triggered by an agency-controlled unit or a drone, no KO resistance is applied to any target. | Due to a bug in the game, the [[:KO resistance]] of the guard who //opens// the door is applied to all targets; the KO resistances of any other guards within the area of effect are ignored. If a Shock Trap III is triggered by an agency-controlled unit or a drone, no KO resistance is applied to any target. | ||
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> //Dr. Xu faced disciplinary action at his university more than once for leaving activated shock traps on his door during office hours.// | > //Dr. Xu faced disciplinary action at his university more than once for leaving activated shock traps on his door during office hours.// | ||
- | [[: | + | [[: |