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items:shock_trap [2020/06/17 05:06] – [Shock Traps] andrewitems:shock_trap [2020/06/29 21:12] (current) andrew
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 | Shock Trap I    3 KO  |  7 turns  |  ---  |  Anarchy 2  | Buy from a [[:mainframe devices:Nanofabricator]] for 400 [[:credits]]. | | Shock Trap I    3 KO  |  7 turns  |  ---  |  Anarchy 2  | Buy from a [[:mainframe devices:Nanofabricator]] for 400 [[:credits]]. |
 | Shock Trap II  |  4 KO  |  6 turns  |  ---  |  Anarchy 3  | Buy from a [[:mainframe devices:Nanofabricator]] for 700 [[:credits]]. \\ Rare [[:stealing|steal]] from [[:corporations:FTM]] or [[:corporations:Sankaku]] [[:guards:Elite Security]]. | | Shock Trap II  |  4 KO  |  6 turns  |  ---  |  Anarchy 3  | Buy from a [[:mainframe devices:Nanofabricator]] for 700 [[:credits]]. \\ Rare [[:stealing|steal]] from [[:corporations:FTM]] or [[:corporations:Sankaku]] [[:guards:Elite Security]]. |
-| Shock Trap III |  5 KO, \\ tile radius  |  5 turns  |  3  |  Anarchy 4  | Buy from a [[:mainframe devices:Nanofabricator]] for 1000 [[:credits]]. \\ Loot from a [[:missions:Security Dispatch]]. \\ Rare [[:stealing|steal]] from [[:corporations:FTM]] or [[:corporations:Sankaku]] [[:guards:Elite Security]]. |+| Shock Trap III |  5 KO, \\ < 6 tile radius  |  5 turns  |  3  |  Anarchy 4  | Buy from a [[:mainframe devices:Nanofabricator]] for 1000 [[:credits]]. \\ Loot from a [[:missions:Security Dispatch]]. \\ Rare [[:stealing|steal]] from [[:corporations:FTM]] or [[:corporations:Sankaku]] [[:guards:Elite Security]]. |
 | Modded Shock Trap |  3 KO  |  7 turns  |  ---  |  ---  | Unique to [[:agents:Dr. Xu]]. | | Modded Shock Trap |  3 KO  |  7 turns  |  ---  |  ---  | Unique to [[:agents:Dr. Xu]]. |
  
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 ===== Shock Trap III ===== ===== Shock Trap III =====
  
-Unlike other types of Shock Trap, a Shock Trap III costs 3\ [[:PWR]] to use, deals damage in an area, and never deals damage to an agent or other agency-controlled unit, even if they trigger the Shock Trap III by opening the door themselves. The area of effect has a radius of 5 tiles, measured by [[wp>Euclidean distance]] from the tile on the //opposite// side of the door from where the Shock Trap III was placed on it.+Unlike other types of Shock Trap, a Shock Trap III costs 3\ [[:PWR]] to use, deals damage in an area, and never deals damage to an agent or other agency-controlled unit, even if they trigger the Shock Trap III by opening the door themselves. The in-game tooltip misleadingly describes the damage radius as "5 tiles"but the true radius is nearly 6 tile; specifically, a tile is in range if its [[wp>Euclidean distance]] is less than (but not equal to) 6. The distance is measured from the tile on the //opposite// side of the door from where the Shock Trap III was placed on it.
  
 Due to a bug in the game, the [[:KO resistance]] of the guard who //opens// the door is applied to all targets; the KO resistances of any other guards within the area of effect are ignored. If a Shock Trap III is triggered by an agency-controlled unit or a drone, no KO resistance is applied to any target. Due to a bug in the game, the [[:KO resistance]] of the guard who //opens// the door is applied to all targets; the KO resistances of any other guards within the area of effect are ignored. If a Shock Trap III is triggered by an agency-controlled unit or a drone, no KO resistance is applied to any target.
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 > //Dr. Xu faced disciplinary action at his university more than once for leaving activated shock traps on his door during office hours.// > //Dr. Xu faced disciplinary action at his university more than once for leaving activated shock traps on his door during office hours.//
  
-[[:agents:Dr. Xu]]'s Modded Shock Trap is a unique item. It is equivalent to a Shock Trap I, except it has no [[:skill#Anarchy]] skill level requirement; its resale value is 200 [[:credits]].+[[:agents:Dr. Xu]]'s Modded Shock Trap is a unique item; it is equivalent to a Shock Trap I, except it has no [[:skill#Anarchy]] skill level requirement. Its resale value is 200 [[:credits]].
  
items/shock_trap.1592370408.txt.gz · Last modified: 2020/06/17 05:06 by andrew