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mainframe_devices:emitters [2020/06/26 16:34] – [Emitters] andrewmainframe_devices:emitters [2023/03/05 21:43] (current) – ,,walk onto a tile crossed by the beam'' miteusz
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 ====== Emitters ====== ====== Emitters ======
  
-**Emitters** are [[:security measures]] which emit laser beams. Depending on the type of Emitter, it is either impossible for an agent to walk through the beam, or there is a penalty for doing so. The type of Emitter(s) which appear in a facility depends on the [[:corporation]] the facility belongs to.+**Emitters** are [[:security measures]] which emit laser beams. Depending on the type of Emitter, it is either impossible for an agent to walk onto a tile crossed by the beam, or there is a penalty for doing so (even if the agent is disguised, for example by [[:items:holo_projection_mesh|Prism's Holo Projection Mesh]]). The type of Emitter(s) which appear in a facility depends on the [[:corporation]] the facility belongs to.
  
 Each Emitter is connected to a [[Power Supply]] which can be hacked or [[:rebooting|rebooted]] to disable or control the emitter. Emitters cannot be directly hacked as they do not have [[:firewalls]], but they can be rebooted using [[:items:EMP Packs]]. Additionally, an enemy-controlled Emitter is always disabled when a [[:guard]] is in the beam, even if the guard is [[:KO|knocked out]] or [[:lethal damage|dead]], or a [[:drone]] under the agency's control. Each Emitter is connected to a [[Power Supply]] which can be hacked or [[:rebooting|rebooted]] to disable or control the emitter. Emitters cannot be directly hacked as they do not have [[:firewalls]], but they can be rebooted using [[:items:EMP Packs]]. Additionally, an enemy-controlled Emitter is always disabled when a [[:guard]] is in the beam, even if the guard is [[:KO|knocked out]] or [[:lethal damage|dead]], or a [[:drone]] under the agency's control.
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 ===== Beam Emitter ===== ===== Beam Emitter =====
  
-**Beam Emitters** emit non-lethal laser beams which agents can walk through, but if they do, the [[:alarm level]] is raised by 1 step. They appear in [[:corporations:FTM]] and [[:corporations:Plastech]] facilities.+**Beam Emitters** emit non-lethal laser beams which agents can walk through, but if they do, the [[:alarm tracker]] is raised by 1 step. They appear in [[:corporations:FTM]] and [[:corporations:Plastech]] facilities.
  
 ===== Laser Panel ===== ===== Laser Panel =====
mainframe_devices/emitters.1593189263.txt.gz · Last modified: 2020/06/26 16:34 by andrew