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mainframe_devices:nanofabricator [2020/06/27 17:51] – turtlingherd | mainframe_devices:nanofabricator [2020/07/01 01:30] (current) – [Nanofabricator] andrew |
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====== Nanofabricator ====== | ====== Nanofabricator ====== |
| [{{ nanofabricator.png|A Nanofabricator.}}] |
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A **Nanofabricator** is a [[:mainframe device]] which can be used to buy and sell [[:items:]], [[:weapons:]] and [[:augments:]] when [[:firewalls|hacked]]. | A **Nanofabricator** (or **nanofab**) is a [[:mainframe device]] which can be accessed to buy and sell [[:items:]], including [[:weapons:]] and [[:augments:]]. Once a Nanofabricator has been hacked, it can be accessed by an [[:agent]] on any adjacent tile. Each Nanofabricator has a random selection of items for sale. |
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Most [[:items:]], [[:weapons:]] and [[:augments:]] (provided they aren't already installed), with a few exceptions, can be sold for half the price it would be sold for. The Nanofabricator allows you to buy back anything that you have sold to it for the same price you sold it for | There are two types of Nanofabricator: a [[#basic Nanofabricator]] with a limited selection of items can be found in every [[:facility]], and an [[#unlocked Nanofabricator]] with a wider selection of items is found in each [[:missions:Nanofab Vestibule]] mission. The items, weapons and augments available from a Nanofabricator can be bought for their nominal value in [[:credits]]; [[:agents:Monst3r]]'s [[:augments:Fabricator Multithreading]] augment gives him a 15% discount if he is the agent making the purchase. |
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| In addition to the items available to buy from a Nanofabricator, it is also possible to sell items from the agent's inventory. All items, except for [[:augments:]] which are already installed, and some [[:items:#special items]], can be sold for half of their nominal value, rounded up to the nearest [[:credit]]. If an item has been sold at a Nanofabricator, it can still be bought back at the same price it was sold for. |
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| Some items are only available from a Nanofabricator before or after certain "days" in in-game time. Some lower-[[:tier]] items only available on days 1 and 2, and some higher-tier items and more powerful weapons are only available from day 2 onwards. Otherwise, the same items, weapons and augments are potentially available from all Nanofabricators. |
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| Nanofabricators provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. |
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| ===== Basic Nanofabricator ===== |
| > //Most nanofabs have advanced security protocols to prevent unlicensed fabrications.// \\ ---[[:agents:Central]] |
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| The basic type of Nanofabricator is found in every [[:facility]], even in [[:missions:#special missions]], except for the [[:missions:Tutorial]] mission. The selection of items available to purchase includes one random [[:augment]], one random [[:weapon]], a [[:items:Med Gel]], a [[:items:Charge Pack]], and two other random [[:items:]]. The two other random items may sometimes be two of the same type of item. |
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| The basic Nanofabricator is always found in an "alcove" 3 tiles wide. |
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| ===== Unlocked Nanofabricator ===== |
| > //Not all nanofabs are created equal. You've found a good one, there.// \\ ---[[:agents:Central]] |
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| A **unlocked Nanofabricator** is found in the [[:facility#objective rooms|objective room]] of a [[:missions:Nanofab Vestibule]] mission, in addition to the basic Nanofabricator found elsewhere in the facility. The selection of items available to purchase includes 4 random [[:augments]], 4 random [[:weapons]], a [[:items:Med Gel]], a [[:items:Charge Pack]], and 6 other random [[:items]]. The selection may include multiples of the same types of item, weapon or augment. |
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| The same items, weapons and augments are potentially available as from a [[#basic Nanofabricator]], and the cost of the items is the same; the only benefit of buying from an unlocked Nanofabricator is having more to choose from. |
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A Nanofabricator has 1 randomly chosen [[:augment]], 1 randomly chosen [[:weapon]], a [[:items:Med Gel]], a [[:items:Charge Pack]], and 2 randomly chosen other [[:items]] available for purchase. | |
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The [[:items:]] and [[:weapons:]] available will tend to be higher level the higher the [[:mission difficulty]] is. | |