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mainframe_devices:sound_bug [2020/07/04 00:30] – turtlingherd | mainframe_devices:sound_bug [2020/08/06 04:20] (current) – turtlingherd |
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====== Sound Bug ====== | ====== Sound Bug ====== |
| [{{ unhacked_sound_bug.png|An [[:firewalls|unhacked]] Sound Bug.}}] |
| [{{ hacked_sound_bug.png|A [[:firewalls|hacked]] Sound Bug.}}] |
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**Sound Bugs** are [[:mainframe devices]] found in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher. They can also be found in some [[:missions:Vault]] [[:facility#objective rooms]]. They allow the corporation to hear any sound that an [[:agent]] or human [[:guard]] would on that tile, triggering an alarm response when any unrecognized [[:noise|sound]] occurs. | **Sound Bugs** are [[:mainframe devices]] found in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher. They can also be found in some [[:missions:Vault]] [[:facility#objective rooms]]. They allow the corporation to hear any sound that an [[:agent]] or human [[:guard]] would on that tile, triggering an alarm response when any unrecognized [[:noise|sound]] occurs. |
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^ Sound ^ Triggers [[:firewalls|unhacked]] Sound Bug? ^ | ^ Sound ^ Triggers [[:firewalls|unhacked]] Sound Bug? ^ |
| [[:Agent]] [[:sprinting]] | Yes | | | [[:Agent]] [[:sprinting]] | Yes | |
| [[:items:Cry Baby]] activating | Yes | | | [[:items:Cry Baby]] activating | Yes | |
| [[:items:EMP Pack]] detonation | No* | | | [[:items:EMP Pack]] detonation | No* | |
| [[:programs:Ping]] | No | | | [[:programs:Ping]] | No | |
| All sounds by human [[:guards]] | No | | | All sounds by human [[:guards]] | No | |
| [[:firewalls|Unhacked]] [[:guards#drones]] [[:attack|firing]] | No | | | [[:firewalls|Unhacked]] [[:guards#drones]] [[:attack|firing]] | No | |
| [[:firewalls|Hacked]] [[:guards#drones]] [[:attack|firing]] | Yes | | | [[:firewalls|Hacked]] [[:guards#drones]] [[:attack|firing]] | Yes | |
| [[:firewalls|Unhacked]] [[:mainframe_devices:turrets]] [[:attack|firing]] | Yes | | | [[:firewalls|Unhacked]] [[:mainframe_devices:turrets]] [[:attack|firing]] | Yes | |
| [[:firewalls|Hacked]] [[:mainframe_devices:turrets]] [[:attack|firing]]| Yes | | | [[:firewalls|Hacked]] [[:mainframe_devices:turrets]] [[:attack|firing]]| Yes | |
| [[:rebooting#Recaptured]] [[:mainframe_devices:turrets]] [[:attack|firing]]| No | | | [[:rebooting#Recaptured]] [[:mainframe_devices:turrets]] [[:attack|firing]]| No | |
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* This is true even if the [[:items:EMP Pack]] doesn't disable the Sound Bug, whether because it was out of range, or because the Sound Bug had [[:magnetic reinforcements]]. | * This is true even if the [[:items:EMP Pack]] doesn't disable the Sound Bug, whether because it was out of range, or because the Sound Bug had [[:magnetic reinforcements]]. |
===== Strategy ===== | ===== Strategy ===== |
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Sound Bugs are much more punishing than [[:mainframe_devices:Security Cameras]] - one sound can [[:guard_behaviour#alerted|alert]] the entire facility under the wrong circumstances. [[:Sprinting]] should be avoided in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher unless you are **sure** there are no [[:firewalls|unhacked]] sound bugs that can hear you. This can limit your options for [[:guard_behaviour#interest point|distracting]] human [[:guards]], so plan accordingly. | Sound Bugs are much more punishing than [[:mainframe_devices:Security Cameras]] - one sound can [[:guard_behaviour#alerted|alert]] the entire facility under the wrong circumstances. [[:Sprinting]] should be avoided in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher unless you are **sure** there are no [[:firewalls|unhacked]] sound bugs that can hear you. This can make [[:strategy:sprint toggling]] to [[:guard_behaviour#interest point|distract]] human [[:guards]] more difficult, so plan accordingly. |
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The presence of Sound Bugs also makes [[:lethal_damage|killing]] [[:mainframe_devices:Security Cameras]] or [[:guards]] using [[:firewalls|hacked]] [[:guards#drones]] a dangerous and often costly move on these missions, since [[:guards#drones]] make [[:noise]] in a range of 8 tiles when doing so. | The presence of Sound Bugs also makes [[:lethal_damage|killing]] [[:mainframe_devices:Security Cameras]] or [[:guards]] using [[:firewalls|hacked]] [[:guards#drones]] a dangerous and often costly move on these missions, since [[:guards#drones]] make [[:noise]] in a range of 8 tiles when doing so. |