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mainframe_devices:sound_bug [2020/07/04 00:30] turtlingherdmainframe_devices:sound_bug [2020/08/06 04:20] (current) turtlingherd
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 ====== Sound Bug ====== ====== Sound Bug ======
 +[{{ unhacked_sound_bug.png|An [[:firewalls|unhacked]] Sound Bug.}}]
 +[{{ hacked_sound_bug.png|A [[:firewalls|hacked]] Sound Bug.}}]
 +
  
 **Sound Bugs** are [[:mainframe devices]] found in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher. They can also be found in some [[:missions:Vault]] [[:facility#objective rooms]]. They allow the corporation to hear any sound that an [[:agent]] or human [[:guard]] would on that tile, triggering an alarm response when any unrecognized [[:noise|sound]] occurs. **Sound Bugs** are [[:mainframe devices]] found in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher. They can also be found in some [[:missions:Vault]] [[:facility#objective rooms]]. They allow the corporation to hear any sound that an [[:agent]] or human [[:guard]] would on that tile, triggering an alarm response when any unrecognized [[:noise|sound]] occurs.
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 ^ Sound ^ Triggers [[:firewalls|unhacked]] Sound Bug? ^ ^ Sound ^ Triggers [[:firewalls|unhacked]] Sound Bug? ^
-| [[:Agent]] [[:sprinting]] | Yes | +| [[:Agent]] [[:sprinting]] |  Yes  
-| [[:items:Cry Baby]] activating | Yes | +| [[:items:Cry Baby]] activating |  Yes  
-| [[:items:EMP Pack]] detonation | No* | +| [[:items:EMP Pack]] detonation |  No*  
-| [[:programs:Ping]] | No | +| [[:programs:Ping]] |  No  
-| All sounds by human [[:guards]] | No | +| All sounds by human [[:guards]] |  No  
-| [[:firewalls|Unhacked]] [[:guards#drones]] [[:attack|firing]] | No | +| [[:firewalls|Unhacked]] [[:guards#drones]] [[:attack|firing]] |  No  
-| [[:firewalls|Hacked]] [[:guards#drones]] [[:attack|firing]] | Yes | +| [[:firewalls|Hacked]] [[:guards#drones]] [[:attack|firing]] |  Yes  
-| [[:firewalls|Unhacked]] [[:mainframe_devices:turrets]] [[:attack|firing]] | Yes | +| [[:firewalls|Unhacked]] [[:mainframe_devices:turrets]] [[:attack|firing]] |  Yes  
-| [[:firewalls|Hacked]] [[:mainframe_devices:turrets]] [[:attack|firing]]| Yes | +| [[:firewalls|Hacked]] [[:mainframe_devices:turrets]] [[:attack|firing]]|  Yes  
-| [[:rebooting#Recaptured]] [[:mainframe_devices:turrets]] [[:attack|firing]]| No |+| [[:rebooting#Recaptured]] [[:mainframe_devices:turrets]] [[:attack|firing]]|  No  |
  
  * This is true even if the [[:items:EMP Pack]] doesn't disable the Sound Bug, whether because it was out of range, or because the Sound Bug had [[:magnetic reinforcements]].  * This is true even if the [[:items:EMP Pack]] doesn't disable the Sound Bug, whether because it was out of range, or because the Sound Bug had [[:magnetic reinforcements]].
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 ===== Strategy ===== ===== Strategy =====
  
-Sound Bugs are much more punishing than [[:mainframe_devices:Security Cameras]] - one sound can [[:guard_behaviour#alerted|alert]] the entire facility under the wrong circumstances. [[:Sprinting]] should be avoided in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher unless you are **sure** there are no [[:firewalls|unhacked]] sound bugs that can hear you. This can limit your options for [[:guard_behaviour#interest point|distracting]] human [[:guards]], so plan accordingly.+Sound Bugs are much more punishing than [[:mainframe_devices:Security Cameras]] - one sound can [[:guard_behaviour#alerted|alert]] the entire facility under the wrong circumstances. [[:Sprinting]] should be avoided in [[:corporations:Sankaku]] [[:missions]] of [[:mission_difficulty|difficulty]] 2 and higher unless you are **sure** there are no [[:firewalls|unhacked]] sound bugs that can hear you. This can make [[:strategy:sprint toggling]] to [[:guard_behaviour#interest point|distract]] human [[:guards]] more difficult, so plan accordingly.
  
 The presence of Sound Bugs also makes [[:lethal_damage|killing]] [[:mainframe_devices:Security Cameras]] or [[:guards]] using [[:firewalls|hacked]] [[:guards#drones]] a dangerous and often costly move on these missions, since [[:guards#drones]] make [[:noise]] in a range of 8 tiles when doing so. The presence of Sound Bugs also makes [[:lethal_damage|killing]] [[:mainframe_devices:Security Cameras]] or [[:guards]] using [[:firewalls|hacked]] [[:guards#drones]] a dangerous and often costly move on these missions, since [[:guards#drones]] make [[:noise]] in a range of 8 tiles when doing so.
mainframe_devices/sound_bug.1593822625.txt.gz · Last modified: 2020/07/04 00:30 by turtlingherd