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missions:security_dispatch [2020/06/23 03:32] – andrew | missions:security_dispatch [2022/08/03 15:58] (current) – hekateras |
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====== Security Dispatch ====== | ====== Security Dispatch ====== |
[{{ :missions:preview:security_dispatch.png|Security Dispatch mission preview}}] | [{{ :missions:preview:security_dispatch.png|Security Dispatch mission preview}}] |
| [{{ :missions:security_dispatch:security_door.png|The [[:doors#Lvl1 Security Door]] leading to the [[#Secure Locker]]}}] |
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> //This is a regional security office, so expect hardened resistance. High-level security operatives may have specialized gear that we can re-purpose.// \\ ---[[:agents:Central]] | > //This is a regional security office, so expect hardened resistance. High-level security operatives may have specialized gear that we can re-purpose.// \\ ---[[:agents:Central]] |
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===== Secure Locker ===== | ===== Secure Locker ===== |
| [{{ :missions:security_dispatch:secure_locker.png|The Security Locker.}}] |
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> //You've found the secure lock-box. Time to open it up.// \\ ---[[:agents:Central]] | > //You've found the secure lock-box. Time to open it up.// \\ ---[[:agents:Central]] |
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===== Courier ===== | The **Secure Locker** is a [[:mainframe device]] located in the Security Dispatch's [[:facility#Objective rooms|objective prefab]] in a small room protected by an [[:mainframe_devices:Emitter]] of the type that [[:corporation]] uses and behind a [[:doors#Lvl1 Security Door]]. The [[:mainframe_devices:Emitter]] protecting the Secure Locker will be in addition to the [[:mainframe_devices:Emitter]] guaranteed to be in every [[:facility]], and will be connected to the same [[:mainframe_devices:Power Supply]] that the other [[:mainframe_devices:Emitter]] is connected to. |
> //Polnet show this courier is a missing persons report. His contractor has a reward for intact data recovery. Feel like being a good Samaritan, Operator?// \\ ---[[:agents:Central]] | |
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| When [[:firewalls|hacked]] or [[:rebooting|rebooted]], it can be looted for a rare [[:item]] or [[:weapon]] and sometimes [[:credits]]. [[:Credits]] tend to accompany the less valuable rare loot. |
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| When the rare [[:item]] or [[:weapon]] is taken from the Secure Locker, the [[:corporation]]'s [[#Security Response]] is triggered. The [[#Security Response]] is not triggered if the Secure Locker is merely accessed, nor if just the [[:credits]] are taken. This response is not prevented by leaving another [[:item]] of any kind there. |
===== Security response ===== | ===== Security response ===== |
> //The item was resting on a pressure plate, and they know it's been moved. Guards are coming your way.// \\ ---[[:agents:Central]] | > //The item was resting on a pressure plate, and they know it's been moved. Guards are coming your way.// \\ ---[[:agents:Central]] |
| The nearest available [[:guard]] to the [[:agent]] who took the rare [[:item]] or [[:weapon]] is [[:guard_behaviour#interest point|sent towards]] the [[:agent]]'s location. This [[:guard_behaviour#interest point]] is persistent. |
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| ===== Courier ===== |
| > //Polnet show this courier is a missing persons report. His contractor has a reward for intact data recovery. Feel like being a good Samaritan, Operator?// \\ ---[[:agents:Central]] |
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| There is a 25% chance (hardwired into the prefab) that a given Security Dispatch will contain a [[:agents:Courier]] and a patrolling [[:guards:Captain]] inside the 4x4 interrogation room. The [[:agents:Courier]] only has 5 AP, cannot sprint and cannot survive being shot, but getting him to the exit will yield an additional reward of [[:credits]]. |
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| [{{ :missions:security_dispatch:security_dispatch_interogationroom.png?200 | The [[:agents:Courier]] guarded by a [[:guards:Captain]] }}] |
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