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missions:vault [2020/06/19 01:19] – [Deposit Boxes] andrew | missions:vault [2020/07/26 10:37] (current) – andrew |
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| [[:prefabs:Vault 2]] | [[:mainframe devices:Emitter]] | 2 Secure Cases | Vault Terminal \\ 4 chests of Deposit Boxes | | | [[:prefabs:Vault 2]] | [[:mainframe devices:Emitter]] | 2 Secure Cases | Vault Terminal \\ 4 chests of Deposit Boxes | |
| [[:prefabs:Vault 3]] | [[:guards:Captain]] \\ 2 [[:mainframe devices:Sound Bugs]] | Vault Terminal \\ 4 chests of Deposit Boxes \\ | 2 Secure Cases | | | [[:prefabs:Vault 3]] | [[:guards:Captain]] \\ 2 [[:mainframe devices:Sound Bugs]] | Vault Terminal \\ 4 chests of Deposit Boxes \\ | 2 Secure Cases | |
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| The Vault mission objective is optional; if you find the [[:facility#exit room]] and try to leave before looting the vault, you will be warned by a dialog box, but this only asks you to confirm that you want to leave. |
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===== Vault Terminal ===== | ===== Vault Terminal ===== |
| [{{ :mainframe devices:vault_terminal.png?100|A Vault Terminal.}}] |
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| > //There's the vault terminal. You'll need to hack that to release the secondary locks.// \\ ---[[:agents:Central]] |
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The **Vault Terminal** is a [[:mainframe device]] found in the Vault room. If hacked and accessed by an [[:agent]] on an adjacent tile, it unlocks the [[#Deposit Boxes]], allowing them to be looted. However, hacking the Vault Terminal also triggers the corporation's [[#security response]]. | The **Vault Terminal** is a [[:mainframe device]] found in the Vault room. If hacked and accessed by an [[:agent]] on an adjacent tile, it unlocks the [[#Deposit Boxes]], allowing them to be looted. However, hacking the Vault Terminal also triggers the corporation's [[#security response]]. |
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The Vault Terminal provides [[:cover#soft cover]]. It cannot be accessed while it is [[:rebooting]], or by an agency-controlled [[:drone]]. | The Vault Terminal provides [[:cover#soft cover]], allowing agents to hide on adjacent tiles. The Vault Terminal cannot be accessed while it is [[:rebooting]], or by an agency-controlled [[:drone]]. |
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===== Deposit Boxes ===== | ===== Deposit Boxes ===== |
[{{ :mainframe devices:deposit_boxes.png?100|A chest of Deposit Boxes.}}] | [{{ :mainframe devices:deposit_boxes.png?100|A chest of Deposit Boxes.}}] |
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**Deposit Boxes** are found in Vaults, and can be looted for [[:credits]] after first being unlocked using the [[#Vault Terminal]]. Each chest of Deposit Boxes contains --- [[:credits]]. | **Deposit Boxes** are found in Vaults, and can be looted for [[:credits]] after first being unlocked using the [[#Vault Terminal]]. Each chest of Deposit Boxes contains 200--275 [[:credits]]; the amount is random. |
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| Deposit Boxes provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. Deposit Boxes are not [[:mainframe devices:]], as they do not have [[:firewalls]] that can be hacked, but they can be [[:rebooting|rebooted]] by [[:items:EMP Packs]]. Unlike [[:mainframe devices:Corporate Safes]] and other lootable devices, Deposit Boxes cannot be looted while they are rebooting, unless they have already been unlocked using the Vault Terminal. |
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| Vault rooms can contain some decor objects which are visually similar to chests of Deposit Boxes; they are purely decorative and should not be confused for Deposit Boxes. |
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Deposit Boxes provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. Deposit Boxes are not [[:mainframe devices:]], as they do not have [[:firewalls]] that can be hacked, but they can be [[:rebooting|rebooted]] by [[:items:EMP Packs]]. Unlike [[:mainframe devices:Corporate Safes]] and other lootable devices, Deposit Boxes cannot be looted while they are rebooting, even if they have already been unlocked. | |
===== Research Experiments ====== | ===== Research Experiments ====== |
[{{ :items:valuable_tech.png|Research Experiment icon}}] | [{{ :items:valuable_tech.png|Research Experiment icon}}] |
**Research Experiments** are [[:items:]] which can be looted from [[:mainframe devices:Secure Cases]] in the Vault room. There is a reward of 500 [[:credits]] for each Research Experiment carried out of the mission; to receive the reward, it must be carried by an [[:agent]], not left on the floor in the exit teleporter. Research Experiments have no other use, and cannot be sold at a [[:mainframe devices:Nanofabricator]] during a mission. | **Research Experiments** are [[:items:]] which can be looted from [[:mainframe devices:Secure Cases]] in the Vault room. There is a reward of 500 [[:credits]] for each Research Experiment carried out of the mission; to receive the reward, it must be carried by an [[:agent]], not left on the floor in the exit teleporter. Research Experiments have no other use, and cannot be sold at a [[:mainframe devices:Nanofabricator]] during a mission. |
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When a Secure Case containing a Research Experiment is hacked, the corporation's [[#security response]] is triggered. | Each Secure Case in a Vault contains one Research Experiment. When one of the Secure Cases is hacked, the corporation's [[#security response]] is triggered. |
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===== Security response ===== | ===== Security response ===== |
| > //You've got the goods, now don't dally. They're sending someone to investigate the security breach.// \\ ---[[:agents:Central]] |
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In response to the agency hacking either the Vault Terminal or a Secure Case, the corporation //usually// brings in reinforcements --- an [[:guards:Enforcer]] spawns at a random [[:facility#guard entrances|guard entrance]], and is [[:guard behaviour#interest point|sent towards]] the hacked device. The security response happens at most once in the mission; once it has been triggered, hacking more devices does not bring more Enforcers. | In response to the agency hacking either the Vault Terminal or a Secure Case, the corporation //usually// brings in reinforcements --- an [[:guards:Enforcer]] spawns at a random [[:facility#guard entrances|guard entrance]], and is [[:guard behaviour#interest point|sent towards]] the hacked device. The security response happens at most once in the mission; once it has been triggered, hacking more devices does not bring more Enforcers. |
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The response is not //always// triggered by hacking one of these devices. Specifically, the Enforcer spawns when you hack the Vault Terminal or a Secure Case using a [[:programs:breaker]] program which breaks the [[:firewalls]] immediately, and which breaks the exact number of firewalls the device has when the program is used. This means the Enforcer does not spawn if you: | The response is not //always// triggered by hacking one of these devices. Specifically, the Enforcer spawns when you hack the Vault Terminal or a Secure Case using a [[:programs:breaker]] program which targets a specific device, breaks its [[:firewalls]] immediately, and breaks the exact number of firewalls the device has when the program is used. This means the Enforcer does not spawn if you: |
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* Use an [[:items:EMP Pack]], [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]], or the program [[:programs:Fool]] to disable the Secure Cases. | * Use an [[:items:EMP Pack]], [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]], or the program [[:programs:Fool]] to disable the Secure Cases. |
* Hack using [[:items:Buster Chips]] or the [[:items:Prototype Chip]]. | * Hack using [[:items:Buster Chips]] or the [[:items:Prototype Chip]]. |
* Hack using a program which breaks more firewalls than the devices have when the program is used. | * Hack using a program which breaks more firewalls than the devices have when the program is used. |
| * Hack using [[:programs:Data Blast]], which does not target //one specific// device, even if only one device is in its area of effect. |
* Hack using [[:programs:Parasite]] or [[:programs:Parasite 2.0]], which do not //immediately// break firewalls. | * Hack using [[:programs:Parasite]] or [[:programs:Parasite 2.0]], which do not //immediately// break firewalls. |
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{{tag>incomplete}} | The security response is never triggered by hacking the [[:mainframe devices:Power Supply]] or [[:mainframe devices:Sound Bugs]] protecting the Vault room. |