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missions:vault [2020/06/19 15:36] – [Deposit Boxes] andrew | missions:vault [2020/07/26 10:37] (current) – andrew |
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| [[:prefabs:Vault 3]] | [[:guards:Captain]] \\ 2 [[:mainframe devices:Sound Bugs]] | Vault Terminal \\ 4 chests of Deposit Boxes \\ | 2 Secure Cases | | | [[:prefabs:Vault 3]] | [[:guards:Captain]] \\ 2 [[:mainframe devices:Sound Bugs]] | Vault Terminal \\ 4 chests of Deposit Boxes \\ | 2 Secure Cases | |
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The Vault mission objective is optional; if you find the [[:facility#exit room]] and try to leave before looting the vault, you will be warned by a dialogue box, but this only asks you to confirm that you want to leave. | The Vault mission objective is optional; if you find the [[:facility#exit room]] and try to leave before looting the vault, you will be warned by a dialog box, but this only asks you to confirm that you want to leave. |
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===== Vault Terminal ===== | ===== Vault Terminal ===== |
**Deposit Boxes** are found in Vaults, and can be looted for [[:credits]] after first being unlocked using the [[#Vault Terminal]]. Each chest of Deposit Boxes contains 200--275 [[:credits]]; the amount is random. | **Deposit Boxes** are found in Vaults, and can be looted for [[:credits]] after first being unlocked using the [[#Vault Terminal]]. Each chest of Deposit Boxes contains 200--275 [[:credits]]; the amount is random. |
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Deposit Boxes provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. Deposit Boxes are not [[:mainframe devices:]], as they do not have [[:firewalls]] that can be hacked, but they can be [[:rebooting|rebooted]] by [[:items:EMP Packs]]. Unlike [[:mainframe devices:Corporate Safes]] and other lootable devices, Deposit Boxes cannot be looted while they are rebooting, even if they have already been unlocked. | Deposit Boxes provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. Deposit Boxes are not [[:mainframe devices:]], as they do not have [[:firewalls]] that can be hacked, but they can be [[:rebooting|rebooted]] by [[:items:EMP Packs]]. Unlike [[:mainframe devices:Corporate Safes]] and other lootable devices, Deposit Boxes cannot be looted while they are rebooting, unless they have already been unlocked using the Vault Terminal. |
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Vault rooms can contain some decor objects which are visually similar to chests of Deposit Boxes; they are purely decorative and should not be confused for Deposit Boxes. | Vault rooms can contain some decor objects which are visually similar to chests of Deposit Boxes; they are purely decorative and should not be confused for Deposit Boxes. |
In response to the agency hacking either the Vault Terminal or a Secure Case, the corporation //usually// brings in reinforcements --- an [[:guards:Enforcer]] spawns at a random [[:facility#guard entrances|guard entrance]], and is [[:guard behaviour#interest point|sent towards]] the hacked device. The security response happens at most once in the mission; once it has been triggered, hacking more devices does not bring more Enforcers. | In response to the agency hacking either the Vault Terminal or a Secure Case, the corporation //usually// brings in reinforcements --- an [[:guards:Enforcer]] spawns at a random [[:facility#guard entrances|guard entrance]], and is [[:guard behaviour#interest point|sent towards]] the hacked device. The security response happens at most once in the mission; once it has been triggered, hacking more devices does not bring more Enforcers. |
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The response is not //always// triggered by hacking one of these devices. Specifically, the Enforcer spawns when you hack the Vault Terminal or a Secure Case using a [[:programs:breaker]] program which breaks the [[:firewalls]] immediately, and which breaks the exact number of firewalls the device has when the program is used. This means the Enforcer does not spawn if you: | The response is not //always// triggered by hacking one of these devices. Specifically, the Enforcer spawns when you hack the Vault Terminal or a Secure Case using a [[:programs:breaker]] program which targets a specific device, breaks its [[:firewalls]] immediately, and breaks the exact number of firewalls the device has when the program is used. This means the Enforcer does not spawn if you: |
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* Use an [[:items:EMP Pack]], [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]], or the program [[:programs:Fool]] to disable the Secure Cases. | * Use an [[:items:EMP Pack]], [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]], or the program [[:programs:Fool]] to disable the Secure Cases. |
* Hack using [[:items:Buster Chips]] or the [[:items:Prototype Chip]]. | * Hack using [[:items:Buster Chips]] or the [[:items:Prototype Chip]]. |
* Hack using a program which breaks more firewalls than the devices have when the program is used. | * Hack using a program which breaks more firewalls than the devices have when the program is used. |
| * Hack using [[:programs:Data Blast]], which does not target //one specific// device, even if only one device is in its area of effect. |
* Hack using [[:programs:Parasite]] or [[:programs:Parasite 2.0]], which do not //immediately// break firewalls. | * Hack using [[:programs:Parasite]] or [[:programs:Parasite 2.0]], which do not //immediately// break firewalls. |
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| The security response is never triggered by hacking the [[:mainframe devices:Power Supply]] or [[:mainframe devices:Sound Bugs]] protecting the Vault room. |
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