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modes:beginner [2020/05/09 17:35] – created kleene_star | modes:beginner [2020/07/30 12:23] (current) – andrew | ||
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- | ===== Beginner ===== | + | ====== Beginner |
- | This article | + | > //**For players just starting out.** If you are new to Invisible, Inc. we suggest selecting this mode. This mode is designed to teach you the unique mechanics of the game, and will still provide |
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+ | **Beginner** is the lowest [[: | ||
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+ | ===== Differences to other modes ===== | ||
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+ | Beginner mode has many small differences to other modes, most of which are intended to make the game easier for new players, while some differences simplify the game by delaying the introduction of some game mechanics. | ||
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+ | Beginner mode has the following differences compared to [[Experienced]] mode: | ||
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+ | * By default, you have 5 [[: | ||
+ | * The effects of [[:alarm level]] changes happen later in the mission, or are less severe. | ||
+ | * There are fewer [[: | ||
+ | * Guard [[:guard behaviour# | ||
+ | * There is no " | ||
+ | * [[: | ||
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+ | Many of the differences between Beginner mode and other modes are not configurable in [[Custom]] modes, and only apply when the mode is " | ||
+ | |||
+ | * The first [[: | ||
+ | * Infiltration targets on day 1 are never [[:mission difficulty]]\ 2, and the infiltration targets which appear on the transition to day 2 are never mission difficulty 3. | ||
+ | * The first set of infiltration targets never includes a [[: | ||
+ | * The first [[: | ||
+ | * [[:buying from Monst3r|Monst3r]] sells from a different pool of items, weapons and augments, and sells at predictable times instead of randomly. | ||
+ | * There is a different distribution of [[: | ||
+ | * [[: | ||
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