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modes:beginner [2020/06/15 13:44] – andrew | modes:beginner [2020/07/30 12:23] (current) – andrew |
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* There are fewer [[:guards:]] per mission. | * There are fewer [[:guards:]] per mission. |
* Guard [[:guard behaviour#patrolling|patrol paths]] are shorter, usually do not go through [[:doors]], and guards never patrol into the [[:facility#starting room]]. No room initially has more than one guard. | * Guard [[:guard behaviour#patrolling|patrol paths]] are shorter, usually do not go through [[:doors]], and guards never patrol into the [[:facility#starting room]]. No room initially has more than one guard. |
* There is no "increased final resistance" in the [[:missions:OMNI Mainframe]] mission. | * There is no "increased [[:missions:OMNI Mainframe#final resistance]]" in the [[:missions:OMNI Mainframe]] mission. |
* [[:Daemons:]] are installed on fewer [[:mainframe devices:]]. | * [[:Daemons:]] are installed on fewer [[:mainframe devices:]]. |
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Many of the differences between Beginner mode and other modes are not configurable in [[Custom]] modes, and only apply when the mode is "Beginner" rather than "Custom". When playing with //any// custom settings, the following differences do not apply: | Many of the differences between Beginner mode and other modes are not configurable in [[Custom]] modes, and only apply when the mode is "Beginner" rather than "Custom". When playing with //any// custom settings, the following differences do not apply: |
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* The first [[:missions:Executive Terminals]] mission never has a [[:mainframe devices:Database]] or a [[:mainframe devices:Server Terminal#Secondary Server Terminal]]. | * The first [[:missions:Executive Terminals]] mission never has a [[:mainframe devices:Database]] or a [[:mainframe devices:Secondary Server Terminal]]. |
* Infiltration targets on day 1 are never [[:mission difficulty#mission difficulty 2]], and the infiltration targets which appear on the transition to day 2 are never [[:mission difficulty#mission difficulty 3]]. | * Infiltration targets on day 1 are never [[:mission difficulty]]\ 2, and the infiltration targets which appear on the transition to day 2 are never mission difficulty 3. |
* The first set of infiltration targets never includes a [[:missions:Chief Financial Suite]] mission. | * The first set of infiltration targets never includes a [[:missions:Chief Financial Suite]] mission. |
* The first [[:missions:Detention Center]] mission always has an agent, instead of a high-value [[:missions:Detention Center#Prisoner]]. | * The first [[:missions:Detention Center]] mission always has an agent, instead of a high-value [[:Prisoner]]. |
* [[:buying from Monst3r|Monst3r]] sells from a different pool of items, weapons and augments, and sells at predictable times instead of randomly. | * [[:buying from Monst3r|Monst3r]] sells from a different pool of items, weapons and augments, and sells at predictable times instead of randomly. |
* There is a different distribution of [[:programs:]] available in [[:mainframe devices:Server Terminals#Secondary Server Terminal|Secondary Server Terminals]], and some programs are never available from Secondary Server Terminals. | * There is a different distribution of [[:programs:]] available in [[:mainframe devices:Secondary Server Terminals]], and some programs are never available from Secondary Server Terminals. |
* [[:guards:OMNI Harbingers]] do not have [[:armor]], and [[:guards:OMNI Protectors]] have 6 [[:firewalls]] instead of 8. | * [[:guards:OMNI Harbingers]] do not have [[:armor]], and [[:guards:OMNI Protectors]] have 6 [[:firewalls]] instead of 8. |
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{{tag>incomplete}} | {{tag>incomplete}} |