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modes:challenges [2020/07/22 18:11] – [Pacifist] andrew | modes:challenges [2021/01/13 03:37] (current) – andrew |
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* You must not add an agent to your team by rescuing them from a [[:missions:Detention Center]]. You may release an agent from their cell and use the agent to assist in that mission, but if so, they must be "lost in the field" in that mission. | * You must not add an agent to your team by rescuing them from a [[:missions:Detention Center]]. You may release an agent from their cell and use the agent to assist in that mission, but if so, they must be "lost in the field" in that mission. |
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The Agent Alone challenge was [[https://forums.kleientertainment.com/forums/topic/56376-agent-alone-challenge-playstyle-proven-as-well/|first proposed]] on the official Invisible, Inc. forum by Celestael. The challenge can be simplified by playing with the [[:modes:Lone Start]] mod, which allows you to start the game with just one agent; this adds to the difficulty since you cannot take items from the second agent, or use them to distract guards in the first mission. | The Agent Alone challenge was [[https://forums.kleientertainment.com/forums/topic/56376-agent-alone-challenge-playstyle-proven-as-well/|first proposed]] on the official Invisible, Inc. forum by Celestael. The challenge can be simplified by playing with the [[:mods:Lone Start]] mod, which allows you to start the game with just one agent; this adds to the difficulty since you cannot take items from the second agent, or use them to distract guards in the first mission. |
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===== Pacifist ===== | ===== Pacifist ===== |
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The **Pacifist** challenge is to beat the game without harming any [[:guards:]]. | The **Pacifist** challenge is to beat the game without harming any [[:guards:]] or destroying any [[:mainframe devices:]]. |
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* You must not deal [[:KO]] damage or [[:lethal damage]] to any guard, including [[:civilians]] and [[:drones]]. | * You must not [[:KO|knock out]] or [[:lethal damage|kill]] any guard, including [[:civilians]]. |
| * You must not destroy [[:drones]], [[:mainframe devices:Security Cameras]] or [[:mainframe devices:Turrets]]. |
* You may carry and sell [[:weapons:]] which deal damage, as long as you don't use them. | * You may carry and sell [[:weapons:]] which deal damage, as long as you don't use them. |
* Using a [[:weapons:TAG Pistol]] is allowed, as it does not deal damage. | * Using a [[:weapons:TAG Pistol]] is allowed, as it does not deal damage. |
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* You must not use any [[:items:]], including [[:weapons:]] and [[:items:#special items]] such as [[:items:Lvl1 Security Passcards]] or [[:items:Vault Access Cards]]. | * You must not use any [[:items:]], including [[:weapons:]] and [[:items:#special items]] such as [[:items:Lvl1 Security Passcards]] or [[:items:Vault Access Cards]]. |
* You may carry and sell items, as long as you do not use them. This includes receiving rewards for carrying items such as a [[:items:Site List]] or [[:items:Valuable Tech]] out of a mission. | * You may carry and sell items, as long as you do not use them. You are allowed to receive rewards for carrying items such as a [[:items:Site List]] or [[:items:Valuable Tech]] out of a mission. |
* You may install [[:augments:]], as these are not used from the agent's inventory. | * You may install [[:augments:]], as these are not used from the agent's inventory. |
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* You may acquire new programs (e.g. from [[:missions:Program Compile]] side-missions), as long as you do not use them, and as long as they have no passive effects. | * You may acquire new programs (e.g. from [[:missions:Program Compile]] side-missions), as long as you do not use them, and as long as they have no passive effects. |
* You may use [[:Incognita#Incognita view]] to activate or deactivate devices or items such as [[:mainframe devices:Power Supply|Power Supplies]], [[:mainframe devices:Turrets]] or the [[:items:Transport Beacon]]. | * You may use [[:Incognita#Incognita view]] to activate or deactivate devices or items such as [[:mainframe devices:Power Supply|Power Supplies]], [[:mainframe devices:Turrets]] or the [[:items:Transport Beacon]]. |
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| ===== Snail Legs ===== |
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| The **Snail Legs** challenge is to beat the game starting with [[:agents:Dr. Xu]] and [[:agents:Archive Sharp]], and without upgrading their [[:skill#Speed]] skill level. (This also means not installing the [[:augments:Kinesiology Brain Chip]] augment.) The challenge is named because these two agents have 1\ [[:AP]] less than other agents. |
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| As an optional additional rule, you must also not use any [[:items:]], [[:augments:]] or [[:programs:]] which give extra AP. |
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===== Always Sprint ===== | ===== Always Sprint ===== |
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The **No Peeking** challenge is to beat the game without [[:peeking]], [[:observing]] guards' movements, or [[:TAG|TAGging]] guards. | The **No Peeking** challenge is to beat the game without [[:peeking]], [[:observing]] guards' movements, or [[:TAG|TAGging]] guards. |
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| ===== Maximum Daemons ===== |
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| The **Maximum Daemons** challenge is to beat the game with various restrictions relating to [[:daemons:]]: |
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| * The "daemon quantity" must be set to "more" as a [[Custom]] setting. |
| * You must start the game with [[:programs:Ritual]] as your breaker program. |
| * You must only use daemon-related programs; you must not use any other programs, with the exception of your starting [[:programs:generator]]. |
| * Whenever you have the opportunity to install a daemon-related program, you must do so, even if you have to sell a non-daemon-related program (other than your starting generator) to do so. |
| * You must not sell daemon-related programs. |
| * You may install non-daemon-related programs in order to sell them, as long as you do not use them, and as long as they do not have passive effects. |
| * As an optional additional rule, you must start the game with [[:programs:Faust]] as your generator program. |
| * As an optional additional rule, you must start the game with [[:agents:Central]] and [[:agents:Monst3r]] on your team. |
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| The daemon-related programs are [[:programs:Bless]], [[:programs:Brimstone]], [[:programs:Daemon Sniffer]], [[:programs:Faust]], [[:programs:Fool]], [[:programs:Hunter]], [[:programs:Ritual]] and [[:programs:Taurus]]. It is recommended to play with the [[:mods:Scrolling Daemons]] mod as there will be many daemons active at the same time, and the [[:mods:Programs Extended]] mod which adds several new daemons and daemon-related programs. If playing with the [[:mods:New Items and Augments]] mod, it is recommended to disable "Starting Agents Rebalance" for the vanilla [[:augments:Antiviral Proxy]] effect. |
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| The Maximum Daemons challenge was proposed by [[twitch>wodzu_93]] and [[twitch>Anistuffs]]. Because the challenge requires starting with [[:programs:Ritual]], it can only be attempted on the [[:Nintendo Switch edition]] of the game, or when playing with the [[:mods:Switch Content]] mod. |
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| ===== No Hacking Cameras ===== |
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| The **No Hacking Cameras** challenge is to beat the game without hacking any [[:mainframe devices:Security Cameras]]. It is forbidden to fully break the firewalls on a camera, using [[:Incognita]] or otherwise. Hacking [[:guards:Camera Drones]] is permitted, as is rebooting cameras using [[:EMP]] effects (including [[:programs:Fool]]). |
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| As an optional additional rule, you must not [[:cloaking|cloak]] or use [[:agents:Archive Prism]]'s [[:items:Holo Projection Mesh|disguise]]. |
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