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modes:experienced [2020/05/11 22:00] andrewmodes:experienced [2020/06/18 15:34] (current) andrew
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 ====== Experienced ====== ====== Experienced ======
 +> //**Things are starting to heat up.** Now that you have a better hang of the game, the corporations are tougher and we're pulling away the safety net. No more level retries: your every action counts.//
  
 **Experienced** is the second standard [[:modes:|game difficulty setting]] for the campaign mode. It has the following differences compared to [[Beginner]] mode: **Experienced** is the second standard [[:modes:|game difficulty setting]] for the campaign mode. It has the following differences compared to [[Beginner]] mode:
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   * The effects of [[:alarm level]] changes happen sooner in the mission, or are more severe.   * The effects of [[:alarm level]] changes happen sooner in the mission, or are more severe.
   * There are more [[:guards:]] per mission.   * There are more [[:guards:]] per mission.
-  * Guards may [[:guard behaviour#patrolling|patrol]] into the [[:facility#starting room]]. +  * Guard [[:guard behaviour#patrolling|patrol paths]] are longer, more likely to go through [[:doors]], and guards sometimes patrol into the [[:facility#starting room]]. 
-  * The enemy has an "increased final resistance" in the [[:missions:OMNI Mainframe]] mission.+  * The enemy has an "increased [[:missions:OMNI Mainframe#final resistance]]" in the [[:missions:OMNI Mainframe]] mission.
   * [[:Daemons:]] are installed on more [[:mainframe devices:]].   * [[:Daemons:]] are installed on more [[:mainframe devices:]].
 +
 +Additionally, there are [[Beginner#Differences to other modes|several specific differences]] unique to Beginner mode, which will no longer apply when moving up to Experienced mode.
  
 {{tag>incomplete}} {{tag>incomplete}}
modes/experienced.1589234441.txt.gz · Last modified: 2020/05/11 22:00 by andrew