Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| modes:expert [2020-05-11 22:00] – andrew | modes:expert [2020-06-15 13:45] (current) – andrew |
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| ====== Expert ====== | ====== Expert ====== |
| | > //**Designed for seasoned players of Invisible, Inc.** This is the base difficulty and tuning for the game. It assumes you understand the mechanics of the game well, and pulls no punches.// |
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| **Expert** is the third standard [[:modes:|game difficulty setting]] for the campaign mode. It has the following differences compared to [[Experienced]] mode: | **Expert** is the third standard [[:modes:|game difficulty setting]] for the campaign mode. It has the following differences compared to [[Experienced]] mode: |
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| * By default, you have only 1 [[:rewind]] instead of 3. | * By default, you have only 1 [[:rewinds|rewind]] instead of 3. |
| * You receive 25% fewer [[:credits]] from looting [[:mainframe devices:Corporate Safes]], [[:stealing]] from guards, and some other sources of credits. | * You receive 25% fewer [[:credits]] from looting [[:mainframe devices:Corporate Safes]], [[:stealing]] from guards, and some other sources of credits. |
| * Non-lethal [[:attacks]] leave guards [[:KO|knocked out]] for one turn fewer. | * [[:KO|Knocked-out]] guards wake up one turn sooner. |
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| {{tag>incomplete}} | {{tag>incomplete}} |