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modes:expert [2020/05/11 22:10] andrewmodes:expert [2020/06/15 13:45] (current) andrew
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 ====== Expert ====== ====== Expert ======
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-**Expert** is the third standard [[:modes:|game difficulty setting]] for the campaign mode. 
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 > //**Designed for seasoned players of Invisible, Inc.** This is the base difficulty and tuning for the game. It assumes you understand the mechanics of the game well, and pulls no punches.// > //**Designed for seasoned players of Invisible, Inc.** This is the base difficulty and tuning for the game. It assumes you understand the mechanics of the game well, and pulls no punches.//
  
-Expert mode has the following differences compared to [[Experienced]] mode:+**Expert** is the third standard [[:modes:|game difficulty setting]] for the campaign mode. It has the following differences compared to [[Experienced]] mode:
  
-  * By default, you have only 1 [[:rewind]] instead of 3.+  * By default, you have only 1 [[:rewinds|rewind]] instead of 3.
   * You receive 25% fewer [[:credits]] from looting [[:mainframe devices:Corporate Safes]], [[:stealing]] from guards, and some other sources of credits.   * You receive 25% fewer [[:credits]] from looting [[:mainframe devices:Corporate Safes]], [[:stealing]] from guards, and some other sources of credits.
-  * Non-lethal [[:attacks]] leave guards [[:KO|knocked out]] for one turn fewer.+  * [[:KO|Knocked-out]] guards wake up one turn sooner.
  
 {{tag>incomplete}} {{tag>incomplete}}
modes/expert.1589235015.txt.gz · Last modified: 2020/05/11 22:10 by andrew