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If this still matters to you, you can disable Central's dialogues and agent banters separately with this revamped No Dialogues mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1719541462
Thanks for going above and beyond for this - it's worked :D!
1. In your mods folder (in the II install directory), find the folder for Generation Options+, it should be titled "workshop-588953061"
2. unzip scripts.zip, open modinit.lua in Notepad, Notepad++ or some other text editor
3. Find this bit: https://imgur.com/a/LywSNZV You see where I circled value=0.2? That's the default option. Change the 0.2 to a 1. Hit save.
4. Re-add the modified modinit.lua to scripts.zip. Now, when you launch the game, that option should be set to 'always' by default.
5. (Bear in mind that the next time you 'refresh mods' from the game menu, the change will be reset.)
Under the "Generation Options+" section, I always have to up the Agent Banter option up from normal to always, but I'd have liked it to remember my choice.
I realise now that it may not be something you can do in this mod though haha
- It's possible. Which option(s) defaults do you think should be changed?
- I'll look into it!
I would like to ask 2 things:
- Is it possible to change the default option for the mod? It'd save some time from reselecting the options each time I restart a run haha
- It seems that when used with the "No Dialogues" mod, the banter understandably gets cut too. Do you know if there a way to work around this to use the "No Dialogues" mod to stop story dialogues, but use this mod to keep the banter?
Thanks for the heads up. It looks a lot like the 'hotfix' Klei was talking about was removing the non-repeating nature of banters altogether. I've removed that feature from the banter mod for now, just refresh the mod for the change to take effect in your existing save file. I haven't been able to reproduce the bug, but this should take care of it until we can find a better fix.