Invisible, Inc.

Invisible, Inc.

91 ratings
Agent Reserve
   
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40.077 KB
Jun 6, 2019 @ 1:30pm
Jan 14, 2023 @ 7:13am
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Agent Reserve

Description
So you've just had the headquarters of your international spy agency raided and all but a handful of your agents have been captured or killed. Are you going to scramble to pick up a bunch of random toys, or are you going to rebuild your beautiful agency up to its former glory? If you picked the latter choice, then this mod is for you, because you can now jam that jet full with as many people as you'd like and worry about workspace legalities and ethics later!

This mod lets you pick up more than the standard number of agents in order to swap out your team between missions. Optionally you can also raise the number of agents you can bring into a mission.

This mod needs Sim Constructor to function
http://steamcommunity.com/workshop/filedetails/?id=580661011

Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse
24 Comments
Gary Childress Nov 7, 2023 @ 7:16am 
Thank you for this Mod, Cyberboy2000! Being able to swap out agents for different missions has made Invisible Inc. a whole new game for me. And a super fun one!!!
Hekateras Feb 3, 2021 @ 9:46am 
Just realised I never left detailed feedback on one of my favourite mods, but this is such a good mod. I consider it particularly indispensable for Endless mode. When you can keep expanding and upgrading the team well into day 20, trying out different augment and item combos each mission (rather than just spamming cloak III on everyone), it's... so much better.
TedCummings Oct 7, 2019 @ 2:14am 
Oh wow, I've been waiting for this for years, this seems like it what the game was always meant to be - rebuilding Invisible Inc after the raid. Just fantastic.

One request, pretty please, could you mod a way to introduce extra agents during the mission. I.e. Start the mission with 4 agents, then realising things are more difficult than expected, you can radio in some heavy hitters to go all lethal on those pesky guards... please...

Thank for all your mods over the years, its one of the few games, I can continually come back to and it seems fresh.
Lycan Aug 27, 2019 @ 5:25pm 
I meant the agent spawn location.
cyberboy2000  [author] Aug 5, 2019 @ 3:40am 
It doesn't. You can only escape with the normal four agents at a time and then you need to wait two turns for the rest to be able to escape, just like when escorting a prisoner or a courier. Not that that's a huge issue, since the extra agents will usually let you complete the mission several turns faster anyways.
i_finally_created_one_of_these_ Aug 5, 2019 @ 3:16am 
Does increasing the number of agents allowed on a mission increase the size of the teleporter room? I don't think I'd use that feature otherwise.
Lycan Jun 18, 2019 @ 8:30am 
Thanks for the response! I have downloaded the other mod you suggested, but I don't know how to find the mods folder. I have looked for the game files in my computer, but I have only found stuff like game saves.
cyberboy2000  [author] Jun 18, 2019 @ 1:17am 
Please upload the log file, it can be found at Documents\Klei\InvisibleInc\logs. I haven't run into any conflicts with this mod, but as of lately if you have any of wodzu's mods (New Items and Augment, Programs Extended, Age of Lever, Worldgen Extended) then you also require the Function Library mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1745350836) . Open the game directory and delete the contents of the mods folder, and then the game will be able to launch.
Lycan Jun 17, 2019 @ 2:08pm 
I do have the sim constructor mod downloaded, by the way.
Lycan Jun 17, 2019 @ 2:08pm 
I know you will probably start to work on fixing it, but in the meantime, how can I uninstall this mod? I have unsubscribed, but the game still crashes.