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mods:agents:index [2023/01/13 02:45] – Update Fiasco morgandmods:agents:index [2023/01/15 23:30] (current) – Add apex agents morgand
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 | Shalem 11 | ARCHIVE B | **Targeting Visor** \\ Target a guard to track it. Tracked \\ guards remain visible. After 1 turn \\ of tracking the user ignores any \\ armor with ranged shots on the \\ target. Tracking is lost upon \\ moving. | **Night Hawk** \\ Ranged targets. Lethal damage. \\ X-Ray. \\  \\ **Sniper's Cloak** \\ Renders the user invisible until \\ they attack or move. Does not work \\ at maximum ALARM LEVEL. \\ Can't be used while sighted. |  ---  | | Shalem 11 | ARCHIVE B | **Targeting Visor** \\ Target a guard to track it. Tracked \\ guards remain visible. After 1 turn \\ of tracking the user ignores any \\ armor with ranged shots on the \\ target. Tracking is lost upon \\ moving. | **Night Hawk** \\ Ranged targets. Lethal damage. \\ X-Ray. \\  \\ **Sniper's Cloak** \\ Renders the user invisible until \\ they attack or move. Does not work \\ at maximum ALARM LEVEL. \\ Can't be used while sighted. |  ---  |
 | Banks | ARCHIVE B | **Banks's Shadow Cloak** \\ User isn't noticed in peripheral \\ vision. | **Neurotoxin Dart Gun** \\ Greatly reduces target's movement \\ and vision. Has diminishing effects \\ on repeated use on the same target. |  ---  | | Banks | ARCHIVE B | **Banks's Shadow Cloak** \\ User isn't noticed in peripheral \\ vision. | **Neurotoxin Dart Gun** \\ Greatly reduces target's movement \\ and vision. Has diminishing effects \\ on repeated use on the same target. |  ---  |
-| Tony | ARCHIVE B | **Wireless Trap Interface** \\ Allows the user to locate (1 PWR) \\ or activate (2 PWR) an installed \\ Heartshock Trap. | **Tony's Homemade Heartshock Trap** \\ Place onto a guard. Use the \ \\  \\ **Spot EMP** \\ Detonates at the end of the turn. \\ Disables all Mainframe devices and \\ drones in a range of 1 tile |  ---  |+| Tony | ARCHIVE B | **Wireless Trap Interface** \\ Allows the user to locate (1 PWR) \\ or activate (2 PWR) an installed \\ Heartshock Trap. | **Tony's Homemade Heartshock Trap** \\ Place onto a guard. Use the \\ "Wireless Trap Interface" to \\ activate or locate the Heartshock \\ Trap. Ignores Armor. \\ Reusing the trap on a new guard \\ will remove the old trap. \\  \\ **Spot EMP** \\ Detonates at the end of the turn. \\ Disables all Mainframe devices and \\ drones in a range of 1 tile |  ---  |
 | Nika | ARCHIVE B | **Adrenaline Amplifier** \\ The user gets 1 Adrenaline when \\ seen in peripheral vision, and 3 \\ Adrenaline when seen in full vision. \\ Spend 2 Adrenaline to increase the \\ next melee attack's KO DAMAGE or \\ ARMOR PIERCING by 1. The buff \\ expires by next turn. |  ---  | Neural disrupter | | Nika | ARCHIVE B | **Adrenaline Amplifier** \\ The user gets 1 Adrenaline when \\ seen in peripheral vision, and 3 \\ Adrenaline when seen in full vision. \\ Spend 2 Adrenaline to increase the \\ next melee attack's KO DAMAGE or \\ ARMOR PIERCING by 1. The buff \\ expires by next turn. |  ---  | Neural disrupter |
 | Sharp | ARCHIVE B | **Modular Cybernetic Powerframe** \\ Start with 6 augment slots. \\ Each 2 augments installed give one \\ charge on mission start. Use 1 \\ charge to reduce an item's cooldown \\ by 5. |  ---  | Neural disrupter | | Sharp | ARCHIVE B | **Modular Cybernetic Powerframe** \\ Start with 6 augment slots. \\ Each 2 augments installed give one \\ charge on mission start. Use 1 \\ charge to reduce an item's cooldown \\ by 5. |  ---  | Neural disrupter |
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 | Central | ON FILE C | **Alarm Rerouter** \\ Drains 2 PWR for each alarm tracker \\ advance if toggled on. | **Blacklisted Nerual Disruptor** \\ Melee range |  ---  | | Central | ON FILE C | **Alarm Rerouter** \\ Drains 2 PWR for each alarm tracker \\ advance if toggled on. | **Blacklisted Nerual Disruptor** \\ Melee range |  ---  |
 | Banks | ARCHIVE D | **Wireless Money Transferrer** \\ Steal credits from guards and safes \\ from a distance, as long as they are \\ in the agents line of sight. Can \\ detect the amount of credits in a \\ safe or on a guard. | **Protocol 78 Chip** \\ Use at a console and permanently \\ shut it down. Raise the alarm by 1 \\ additional tick each turn from now \\ on. +5 CR for each safe for every \\ alarm increase. Removes credits in \\ all safes at max alarm level. Effect \\ is stackable. |  ---  | | Banks | ARCHIVE D | **Wireless Money Transferrer** \\ Steal credits from guards and safes \\ from a distance, as long as they are \\ in the agents line of sight. Can \\ detect the amount of credits in a \\ safe or on a guard. | **Protocol 78 Chip** \\ Use at a console and permanently \\ shut it down. Raise the alarm by 1 \\ additional tick each turn from now \\ on. +5 CR for each safe for every \\ alarm increase. Removes credits in \\ all safes at max alarm level. Effect \\ is stackable. |  ---  |
-| Sharp | ARCHIVE D | **Nuclear Reactor** \\ Grants power to Sharp's other \\ augments. The power distribution \\ between the augments can be changed. \\ Only one power can be removed from \\ an augment each turn. The change \\ will take effect at the end of the \\ turn. \\ The reactor's power capacity can be \\ increased by upgrading the reactor \\ skill. \\  \\ **Adaptive Leg Servos** \\ Each power in this augment \\ increases the Speed skill by 1. \\ Grants the \ \\  \\ **Adaptive Buster Chip** \\ Each power in this augment \\ increases the Hacking skill by 1. \\ Grants the \ \\  \\ **Adaptive Arm Servos** \\ Each power in this augment \\ increases the Strength skill by 1. \\ Grants the \ \\  \\ **Adaptive Frame Cloak** \\ Each power in this augment \\ increases the Anarchy skill by 1. \\ Grants the \ |  ---  | Neural disrupter |+| Sharp | ARCHIVE D | **Nuclear Reactor** \\ Grants power to Sharp's other \\ augments. The power distribution \\ between the augments can be changed. \\ Only one power can be removed from \\ an augment each turn. The change \\ will take effect at the end of the \\ turn. \\ The reactor's power capacity can be \\ increased by upgrading the reactor \\ skill. \\  \\ **Adaptive Leg Servos** \\ Each power in this augment \\ increases the Speed skill by 1. \\ Grants the "Kinetic Boost" ability: \\ +X AP this turn, -X AP next turn. X \\ = power in this augment. \\  \\ **Adaptive Buster Chip** \\ Each power in this augment \\ increases the Hacking skill by 1. \\ Grants the "Ice Breaker" ability: \\ Break X firewalls on an adjacent \\ device. X = power in this augment. \\  \\ **Adaptive Arm Servos** \\ Each power in this augment \\ increases the Strength skill by 1. \\ Grants the "Servo Punch" ability: \\ +X KO damage on the next melee \\ attack. X = power in this augment. \\  \\ **Adaptive Frame Cloak** \\ Each power in this augment \\ increases the Anarchy skill by 1. \\ Grants the "Chameleon Walk" ability: \\ Become invisible for 1 turn or max \\ 2x X tiles of movement. X = power in \\ this augment. |  ---  | Neural disrupter |
 | Olivia | ARCHIVE B | **Neural Interrogator** \\ Interrogate a KO'd guard to glimpse \\ a random unseen mainframe device or \\ guard. | **Tracking Chip** \\ TAG a KO'd guard. | Neural disrupter | | Olivia | ARCHIVE B | **Neural Interrogator** \\ Interrogate a KO'd guard to glimpse \\ a random unseen mainframe device or \\ guard. | **Tracking Chip** \\ TAG a KO'd guard. | Neural disrupter |
 | Draco | ARCHIVE B | **Vampiric Scanner** \\ Scan a dead body to permanently \\ buff the Vrykolakas Gun. | **Vrykolakas Gun** \\ Scan a dead body to permanently \\ buff this gun. |  ---  | | Draco | ARCHIVE B | **Vampiric Scanner** \\ Scan a dead body to permanently \\ buff the Vrykolakas Gun. | **Vrykolakas Gun** \\ Scan a dead body to permanently \\ buff this gun. |  ---  |
 | Rush | ARCHIVE B | **Echo Injector** \\ Gain +2 AP for every guard that \\ heard you sprinting. Max +6 AP per \\ turn. | **Turbo Stim** \\ Gain +4 AP on sprint bonus. Sprint \\ noise is increased by 2. | Neural disrupter | | Rush | ARCHIVE B | **Echo Injector** \\ Gain +2 AP for every guard that \\ heard you sprinting. Max +6 AP per \\ turn. | **Turbo Stim** \\ Gain +4 AP on sprint bonus. Sprint \\ noise is increased by 2. | Neural disrupter |
 | Derek | ARCHIVE B | **Virus Injector** \\ Hack a console to pick a program \\ from a selection of 2 random \\ programs. Increase the number of \\ choices by 1 for every 2 skill \\ points in hacking above 1. The \\ console must be hacked from infront \\ for 2 turns to obtain the program. \\ The program is temporary and is \\ removed from the loadout at mission \\ end. | **Modded Smoke Grenade** \\ Throw to create a cloud of smoke \\ that occludes vision in an area. |  ---  | | Derek | ARCHIVE B | **Virus Injector** \\ Hack a console to pick a program \\ from a selection of 2 random \\ programs. Increase the number of \\ choices by 1 for every 2 skill \\ points in hacking above 1. The \\ console must be hacked from infront \\ for 2 turns to obtain the program. \\ The program is temporary and is \\ removed from the loadout at mission \\ end. | **Modded Smoke Grenade** \\ Throw to create a cloud of smoke \\ that occludes vision in an area. |  ---  |
-| Olivia | ARCHIVE C | **Daemon-Powered Disruptor \\ Charger** \\ Gains 1 charge on each true daemon \\ install. Use 1 charge to temporarily \\ buff \ | **Olivia's Nerual Disruptor** \\ Melee range \\ Neural Disruptor that can be \\ charged by the \ |  ---  |+| Olivia | ARCHIVE C | **Daemon-Powered Disruptor \\ Charger** \\ Gains 1 charge on each true daemon \\ install. Use 1 charge to temporarily \\ buff "Olivia's Nerual Disruptor": \\ Decrease max cooldown by 1 \\ Increase KO DAMAGE by 1 \\ Increase ARMOR PIERCING by 1 \\  \\ The buff expires after each \mission. | **Olivia's Nerual Disruptor** \\ Melee range \\ Neural Disruptor that can be \\ charged by the "Daemon-Powered \\ Disruptor Charger"|  ---  |
 | Derek | ARCHIVE C | **Positive Particle Uplink** \\ Permanently links the two agents \\ with Particle Uplinks. \\ -1 max AP \\  \\ Linked agents gain the following \\ abilities: | **Negative Particle Uplink** \\ No description provided | Neural disrupter | | Derek | ARCHIVE C | **Positive Particle Uplink** \\ Permanently links the two agents \\ with Particle Uplinks. \\ -1 max AP \\  \\ Linked agents gain the following \\ abilities: | **Negative Particle Uplink** \\ No description provided | Neural disrupter |
 | Draco | ARCHIVE C | **Blood Scanner** \\ Scanned KO guards generate a random \\ bonus. Dead guards increase the \\ thirst state. Gain max AP, Attacks \\ and ranged Armor Piercing as the \\ thirst state advances. Scanned \\ guards while in the highest state \\ will increase max AP by 2. State \\ slowly decays after each mission, \\ higher states decay more quickly. |  ---  | Neural disrupter \\  \\ Plasma Gun | | Draco | ARCHIVE C | **Blood Scanner** \\ Scanned KO guards generate a random \\ bonus. Dead guards increase the \\ thirst state. Gain max AP, Attacks \\ and ranged Armor Piercing as the \\ thirst state advances. Scanned \\ guards while in the highest state \\ will increase max AP by 2. State \\ slowly decays after each mission, \\ higher states decay more quickly. |  ---  | Neural disrupter \\  \\ Plasma Gun |
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 | Bevereaux | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. | **Business Partner Econ Chip** \\ Collects credits from consoles \\ instead of PWR. 30 credits per PWR \\ point. Can be used when user is \\ TRUSTED or LEGIT. |  ---  | | Bevereaux | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. | **Business Partner Econ Chip** \\ Collects credits from consoles \\ instead of PWR. 30 credits per PWR \\ point. Can be used when user is \\ TRUSTED or LEGIT. |  ---  |
 | Bevereaux | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ 'HARMLESS' status. Can be used only \\ on human guards. Does not work in \\ OMNI facilities. \\  \\ **Sales Pitch** \\ Use on adjacent idle or patrolling \\ human guard while being HARMLESS, \\ TRUSTED or LEGIT. Stalls target \\ until user moves, or 4 turns pass. \\ If guard has been stalled for 4 \\ turns, user status gets upgraded \\ (HARMLESS -> TRUSTED -> LEGIT). \\ Cannot be used on alerted guards. \\ Investigating guards ignore \\ stalling. |  ---  | Vault Passcard | | Bevereaux | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ 'HARMLESS' status. Can be used only \\ on human guards. Does not work in \\ OMNI facilities. \\  \\ **Sales Pitch** \\ Use on adjacent idle or patrolling \\ human guard while being HARMLESS, \\ TRUSTED or LEGIT. Stalls target \\ until user moves, or 4 turns pass. \\ If guard has been stalled for 4 \\ turns, user status gets upgraded \\ (HARMLESS -> TRUSTED -> LEGIT). \\ Cannot be used on alerted guards. \\ Investigating guards ignore \\ stalling. |  ---  | Vault Passcard |
 +^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2896821083|Apex Incorporated: Wraith]] ^^^^^
 +| Wraith | On File | **Voices from the Void** \\ Receive forewarning when there is \\ danger on the other side of a door. \\ Agent cannot peek or observe. | **Phaseshift Gauntlet** \\ Use to enter the Void for {1} tiles \\ of movement or until end of turn. \\ Agents in the Void are undetectable. | Neural disrupter |
 +| Ash | On File |  ---  |  ---  | Neural disrupter |
 ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1904077562|Untitled Inc. Goose Protocol]] ^^^^^ ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1904077562|Untitled Inc. Goose Protocol]] ^^^^^
 | Goose | On File | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip |  ---  |  ---  | | Goose | On File | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip |  ---  |  ---  |
mods/agents/index.1673577958.txt.gz · Last modified: 2023/01/13 02:45 by morgand