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mods:agents:index [2023/01/13 02:59] – Handle quotes in strings morgand | mods:agents:index [2023/01/15 23:30] (current) – Add apex agents morgand | ||
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| Bevereaux | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. | **Business Partner Econ Chip** \\ Collects credits from consoles \\ instead of PWR. 30 credits per PWR \\ point. Can be used when user is \\ TRUSTED or LEGIT. | --- | | | Bevereaux | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. | **Business Partner Econ Chip** \\ Collects credits from consoles \\ instead of PWR. 30 credits per PWR \\ point. Can be used when user is \\ TRUSTED or LEGIT. | --- | | ||
| Bevereaux | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ ' | | Bevereaux | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ ' | ||
+ | ^ [[https:// | ||
+ | | Wraith | On File | **Voices from the Void** \\ Receive forewarning when there is \\ danger on the other side of a door. \\ Agent cannot peek or observe. | **Phaseshift Gauntlet** \\ Use to enter the Void for {1} tiles \\ of movement or until end of turn. \\ Agents in the Void are undetectable. | Neural disrupter | | ||
+ | | Ash | On File | --- | --- | Neural disrupter | | ||
^ [[https:// | ^ [[https:// | ||
| Goose | On File | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip | --- | --- | | | Goose | On File | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip | --- | --- | |