Invisible, Inc.

Invisible, Inc.

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Community Bug Fixes
   
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Jul 3, 2020 @ 12:12am
Jan 8 @ 1:30am
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Community Bug Fixes

Description
Community-provided fixes for various bugs in the vanilla and DLC game. Requires Sim Constructor.

By default this tries to fix each bug towards a reasonable state that players can learn to expect (hopefully to the state they already expected based on the game's behavior outside of that bug). Some fixes that change things in the guard's favor have an option to restore the vanilla behavior on the new campaign screen.

See https://github.com/qoala/InvisibleInc-CommunityBugFixes/blob/master/FIXES.md for the current list of fixes.

Some additional vanilla/dlc bugs are fixed in Sim Constructor and Function Library.
https://steamcommunity.com/sharedfiles/filedetails/?id=580661011
https://steamcommunity.com/sharedfiles/filedetails/?id=1745350836

This mod currently contains all fixes in the mods Disguise Fix and Escorts Fixed. Thanks to cyberboy2000 and wodzu_93 for letting me include them! It should be unnecessary to keep these mods installed once you've completed any campaigns with them enabled.

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IMPORTANT: If Invisible Inc is crashing on startup without any mods installed, this mod will not help with that.
Most likely, you need to download msvcp110.dll and msvcr110.dll (from a reputable source), and place them in the game directory.

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If you use the campaign options to change which fixes are enabled, Customizable Generation Presets helps with saving those preferences: https://steamcommunity.com/sharedfiles/filedetails/?id=1631664146
If you use debug mode, Expanded Cheats is necessary when using this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1808555330
Popular Discussions View All (1)
0
Jul 6, 2021 @ 8:19pm
Bug Report: Setting vault mission security response to "Vanilla" does not keep vanilla behavior
P0rtal Gunn3r
9 Comments
Phyrax Jan 3 @ 8:26am 
Hello, I got a game crash when my Shalem 11 shot a pulse drone as an overwatch reaction to its scan. I don't have the save file anymore but there is this error in my log and when I tried to reload the game:

Loading traceback:
workshop-2151835746/simunit.lua:19: attempt to index a nil value

stack traceback:
workshop-2151835746/simunit.lua:19 in function 'onStartTurn'
game/sim/simplayer.lua:510 in function 'onStartTurn'
game/sim/engine.lua:2068 in function 'endTurn'
game/sim/simactions.lua:474 in function '?'
game/sim/engine.lua:2100 in function 'applyAction'
game/client/states/state-loading.lua:149 in function <game/client/states/state-loading.lua:91>
qoala _  [author] Sep 26, 2024 @ 8:23pm 
Oops. Sorry it took so long for me to get back to you. My memory was wrong about things. Shirsh actually fixed the issue I described in my previous message, and CBF was patching a separate minor glitch with the item.
I haven't been able to reproduce an issue where they fail to throw. Could you upload a log to pastebin or something?
Xaliber Sep 9, 2024 @ 2:22pm 
Ah I see. Thanks so much qoala_ for still supporting this. Hope it's not a big issue.
qoala _  [author] Sep 8, 2024 @ 11:14am 
Ugh. I thought I patched that correctly. Mods Combo accidentally allows you to obtain an alternate certain of the Scan Grenade (with the same name) that behaves almost identically, except that it breaks if you drop it on the ground (drop, not throw). Shirsh isn't very active these days, so I tried to patch it myself as a bug fix, but maybe something went wrong with how I did that. Will take a look.
Xaliber Sep 7, 2024 @ 7:47am 
Hi, not sure if I should report here or to Agent Mods Combo.
It seems like Community Bug Fixes made the Scan Grenade un-throwable. I can only drop it. I say Community Bug Fixes because the label says on the tooltip says it's a mod from Community Bug Fixes.
Xaliber Aug 31, 2024 @ 8:30am 
I guess this should've been obvious since you mentioned that this one fixes bugs from DLC,

but for dumbos like me who didn't pay attention:

iInstalling this mod WITHOUT the DLC will make you stuck at the mission selection screen. You can't select any mission.

So make sure to install the DLC.
Strider Sep 5, 2021 @ 11:45am 
Camera canister does not provide ability to predict guard movement (like via direct vision or via camera/drone vision). Is it possible to fix this by modding?
qoala _  [author] Sep 6, 2020 @ 1:46am 
New update fixes one of the really annoying pathing bugs:
When a guard's current interest point moves (such as sprinting), the guard's observed path stays at the interest's initial position. On the guard's turn, the guard will "correctly" travel to the interest point's final position.
Now guard paths update with the interest location (once at the end of a multi-tile move, to reduce unnecessary path calculations).

The new update also slightly nerfs detention centers. By default, there's supposed to be a 50/50 chance of finding an agent or prisoner, but due to a bug, this only applied if the player visited two detention centers in a row.
Now, there is a 50/50 chance of Agent/Prisoner if the most recent detention center had an agent, no matter how many intervening missions have been visited. The first detention center always has an agent. It takes at most 2 detention centers to find each agent, as intended by the code.
Hekateras Jul 5, 2020 @ 3:10am 
This is a good mod.