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mods:programs_extended:hostile_ai

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mods:programs_extended:hostile_ai [2022/09/11 13:57] – [PWR] Added mention of console ability to drain AI PWR wodzu_93mods:programs_extended:hostile_ai [2022/09/11 14:01] (current) – Updated hash key effect on PWR subroutines wodzu_93
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 These subroutines are always passive, and operate without any costs. Their only purpose it to generate PWR for the AI. However, most PWR subroutines are conditional, and operator can negate that generation by forcing that condition to become false, most of the time. PWR is generated at start of enemy turn, although there are exceptions. These subroutines are always passive, and operate without any costs. Their only purpose it to generate PWR for the AI. However, most PWR subroutines are conditional, and operator can negate that generation by forcing that condition to become false, most of the time. PWR is generated at start of enemy turn, although there are exceptions.
  
-Operator can spend 1 [[:mods:programs_extended:hostile_ai#hash_keys|hash key]] to delete up to 3 PWR from AI by clicking on the subroutine icon after it's been identified.+Operator can spend 1 [[:mods:programs_extended:hostile_ai#hash_keys|hash key]] to add 2 turns of cooldown, temporarily disabling that subroutine, by clicking on the subroutine icon after it's been identified.
  
 === Proactive Subroutines === === Proactive Subroutines ===
mods/programs_extended/hostile_ai.1662904663.txt.gz · Last modified: 2022/09/11 13:57 by wodzu_93