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mods:programs_extended:subroutines [2023/07/11 14:59] – Fixed incorrect info and fixed syntax. wodzu_93mods:programs_extended:subroutines [2023/08/22 20:02] (current) – Updated to PE version 5.101 wodzu_93
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 | {{:mods:programs_extended:subroutines:icon-ai_feedback_grid.png?77|}} | Feedback Grid | 5 | Common | +PWR for percentage of uncaptured [[:mainframe_devices|devices]], max 2 PWR. | | {{:mods:programs_extended:subroutines:icon-ai_feedback_grid.png?77|}} | Feedback Grid | 5 | Common | +PWR for percentage of uncaptured [[:mainframe_devices|devices]], max 2 PWR. |
 | {{:mods:programs_extended:subroutines:icon-ai_raid.png?77|}} | R.A.I.D. | 5 | Common | +PWR equal to difference in PWR of Incognita and AI, max 2 PWR. | | {{:mods:programs_extended:subroutines:icon-ai_raid.png?77|}} | R.A.I.D. | 5 | Common | +PWR equal to difference in PWR of Incognita and AI, max 2 PWR. |
 +| {{:mods:programs_extended:subroutines:icon-ai_switch.png?77|}} | Switch | 6 | Common | +2 PWR when [[:alarm_level|alarm level]] is odd. Functional past max alarm level. |
 | {{:mods:programs_extended:subroutines:icon-ai_soundweave.png?77|}} | Soundweave | 6 | [[:corporations:sankaku|Sankaku]] | +1 PWR for every 2 uncaptured [[:mainframe_devices:sound_bug|Sound Bugs]] (rounded down). | | {{:mods:programs_extended:subroutines:icon-ai_soundweave.png?77|}} | Soundweave | 6 | [[:corporations:sankaku|Sankaku]] | +1 PWR for every 2 uncaptured [[:mainframe_devices:sound_bug|Sound Bugs]] (rounded down). |
 | {{:mods:programs_extended:subroutines:icon-ai_optic_downlink.png?77|}} | Optic Downlink | 6 | [[:corporations:ftm|FTM]] | +1 PWR for every 2 uncaptured [[:mainframe_devices:security_camera|Cameras]] (rounded down). | | {{:mods:programs_extended:subroutines:icon-ai_optic_downlink.png?77|}} | Optic Downlink | 6 | [[:corporations:ftm|FTM]] | +1 PWR for every 2 uncaptured [[:mainframe_devices:security_camera|Cameras]] (rounded down). |
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 | {{:mods:programs_extended:subroutines:icon-ai_fiend.png?77|}} | Fiend | 5 | Common | 4 | 5 | Disables an Incognita [[:programs|program]]. | | {{:mods:programs_extended:subroutines:icon-ai_fiend.png?77|}} | Fiend | 5 | Common | 4 | 5 | Disables an Incognita [[:programs|program]]. |
 | {{:mods:programs_extended:subroutines:icon-ai_shield.png?77|}} | Shield | 5 | Common | 5 | 2 | Add 1 [[:lethal_damage|Dermal Armor]] to a random [[:guards|guard]]. | | {{:mods:programs_extended:subroutines:icon-ai_shield.png?77|}} | Shield | 5 | Common | 5 | 2 | Add 1 [[:lethal_damage|Dermal Armor]] to a random [[:guards|guard]]. |
 +| {{:mods:programs_extended:subroutines:icon-ai_install.png?77|}} | Install | 5 | Common | 6 | 3 | Install a random [[:daemon|Daemon]]. |
 | {{:mods:programs_extended:subroutines:icon-ai_pavise.png?77|}} | Pavise | 6 | Common | 6 | 4 | Doubles [[:firewalls]] on objects. | | {{:mods:programs_extended:subroutines:icon-ai_pavise.png?77|}} | Pavise | 6 | Common | 6 | 4 | Doubles [[:firewalls]] on objects. |
 | {{:mods:programs_extended:subroutines:icon-ai_reroute.png?77|}} | Reroute | 6 | Common | 5 | 5 | Changes guard [[:guard_behaviour#patrolling|patrols]]. | | {{:mods:programs_extended:subroutines:icon-ai_reroute.png?77|}} | Reroute | 6 | Common | 5 | 5 | Changes guard [[:guard_behaviour#patrolling|patrols]]. |
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 | {{:mods:programs_extended:subroutines:icon-ai_verify.png?77|}} | Verify | 5 | Common | 4 | 2 | [[:doors|Door]], movement and [[:noise]] distractions will increase the max [[:ap|AP]] of that [[:guards|guard]] by 1. | | {{:mods:programs_extended:subroutines:icon-ai_verify.png?77|}} | Verify | 5 | Common | 4 | 2 | [[:doors|Door]], movement and [[:noise]] distractions will increase the max [[:ap|AP]] of that [[:guards|guard]] by 1. |
 | {{:mods:programs_extended:subroutines:icon-ai_daemon_nest.png?77|}} | Daemon Nest | 5 | Common | 4 | 3 | When [[:firewalls|firewall]] is hacked, installs a [[:daemon|Daemon]] from that device and creates a new one in its place. | | {{:mods:programs_extended:subroutines:icon-ai_daemon_nest.png?77|}} | Daemon Nest | 5 | Common | 4 | 3 | When [[:firewalls|firewall]] is hacked, installs a [[:daemon|Daemon]] from that device and creates a new one in its place. |
 +| {{:mods:programs_extended:subroutines:icon-ai_clone.png?77|}} | Clone | 5 | Common | 6 | 3 | Duplicates any installed [[:daemon|Daemon]]. |
 | {{:mods:programs_extended:subroutines:icon-ai_king.png?77|}} | King | 6 | Common | 6 | 4 | Reinforces broken [[:firewalls]] by doubling remaining value. | | {{:mods:programs_extended:subroutines:icon-ai_king.png?77|}} | King | 6 | Common | 6 | 4 | Reinforces broken [[:firewalls]] by doubling remaining value. |
 | {{:mods:programs_extended:subroutines:icon-ai_hashed_crypto.png?77|}} | Hashed Crypto | 6 | Common | 4 | 0 | Opening any container object reduces [[:credits]] in all [[:mainframe_devices:corporate_safe|Safes]] by 25%. | | {{:mods:programs_extended:subroutines:icon-ai_hashed_crypto.png?77|}} | Hashed Crypto | 6 | Common | 4 | 0 | Opening any container object reduces [[:credits]] in all [[:mainframe_devices:corporate_safe|Safes]] by 25%. |
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 | {{:mods:programs_extended:subroutines:icon-ai_tag_downlink.png?77|}} | T.A.G. Downlink | 2+ | Common | PASSIVE: Drain 1 [[:pwr|PWR]] from [[:incognita|Incognita]] for each [[:tag|tagged]] guard every turn. Informant tags are exempt. | | {{:mods:programs_extended:subroutines:icon-ai_tag_downlink.png?77|}} | T.A.G. Downlink | 2+ | Common | PASSIVE: Drain 1 [[:pwr|PWR]] from [[:incognita|Incognita]] for each [[:tag|tagged]] guard every turn. Informant tags are exempt. |
 | {{:mods:programs_extended:subroutines:icon-ai_defective_tag.png?77|}} | Defective T.A.G. | 2+ | Common | PASSIVE: +4 [[:ap|AP]] for tagged guards. | | {{:mods:programs_extended:subroutines:icon-ai_defective_tag.png?77|}} | Defective T.A.G. | 2+ | Common | PASSIVE: +4 [[:ap|AP]] for tagged guards. |
-| {{:mods:programs_extended:subroutines:icon-ai_pwr_efficiency.png?77|}} | PWR Efficiency | 3-8 | Common | PASSIVE: Proactive and Reactive subroutines cost 1 [[:pwr|PWR]] less. | 
-| {{:mods:programs_extended:subroutines:icon-ai_overclock.png?77|}} | Overclock | 3-8 | Common | PASSIVE: Proactive and Reactive subroutines cooldown is shorter by 1 turn. | 
-| {{:mods:programs_extended:subroutines:icon-ai_accumulator.png?77|}} | Accumulator | 3+ | Common | PASSIVE: +10 PWR storage. Proactive routines are more likely to trigger. | 
 | {{:mods:programs_extended:subroutines:icon-ai_password.png?77|}} | Password | 3+ | Common | PASSIVE: [[:mods:programs_extended:hostile_ai#hash_keys|Hash Key]] capacity -6. | | {{:mods:programs_extended:subroutines:icon-ai_password.png?77|}} | Password | 3+ | Common | PASSIVE: [[:mods:programs_extended:hostile_ai#hash_keys|Hash Key]] capacity -6. |
 | {{:mods:programs_extended:subroutines:icon-ai_extension.png?77|}} | Extension | 3+ | Common | PASSIVE: [[:daemons|Daemon]] duration +1. | | {{:mods:programs_extended:subroutines:icon-ai_extension.png?77|}} | Extension | 3+ | Common | PASSIVE: [[:daemons|Daemon]] duration +1. |
-| {{:mods:programs_extended:subroutines:icon-ai_jammer.png?77|}} | Jammer | 4+ | Common | PASSIVE: Breaking a [[:firewalls|firewall]] makes that device immune to hacking. Applies to most recently hacked device. | +| {{:mods:programs_extended:subroutines:icon-ai_jammer.png?77|}} | Jammer | 3+ | Common | PASSIVE: Breaking a [[:firewalls|firewall]] makes that device immune to hacking. Applies to most recently hacked device. | 
-| {{:mods:programs_extended:subroutines:icon-ai_networked_consciousness.png?77|}} | Networked Consciusness | 4+ | [[:corporations:plastech|Plastech]] | PASSIVE: All [[:guards]] have CONSCIOUSNESS MONITOR, raising alarm when [[:ko|KO'ed]]. | +| {{:mods:programs_extended:subroutines:icon-ai_networked_consciousness.png?77|}} | Networked Consciusness | 3+ | [[:corporations:plastech|Plastech]] | PASSIVE: All [[:guards]] have CONSCIOUSNESS MONITOR, raising alarm when [[:ko|KO'ed]]. | 
-| {{:mods:programs_extended:subroutines:icon-ai_em_shielding.png?77|}} | EM Shielding | 4+ | [[:corporations:sankaku|Sankaku]] | PASSIVE: All devices have 'MAGNETIC REINFORCEMENT', making them [[:emp|EMP]] resilient. | +| {{:mods:programs_extended:subroutines:icon-ai_em_shielding.png?77|}} | EM Shielding | 3+ | [[:corporations:sankaku|Sankaku]] | PASSIVE: All devices have 'MAGNETIC REINFORCEMENT', making them [[:emp|EMP]] resilient. | 
-| {{:mods:programs_extended:subroutines:icon-ai_neural_feedback.png?77|}} | Neural Feedback | 4+ | [[:corporations:k_o|K&O]] | PASSIVE: On guard [[:ko|KO]], increase [[:armor]] of KO guard by 1. | +| {{:mods:programs_extended:subroutines:icon-ai_neural_feedback.png?77|}} | Neural Feedback | 3+ | [[:corporations:k_o|K&O]] | PASSIVE: On guard [[:ko|KO]], increase [[:armor]] of KO guard by 1. | 
-| {{:mods:programs_extended:subroutines:icon-ai_video_coprocessors.png?77|}} | Video Coprocessors | 4+ | [[:corporations:ftm|FTM]] | PASSIVE: All human [[:guards|guards]] have 'ULTRAVIOLET SPECTROMETER', detecting [[:cloaking|cloaked]] agents. | +| {{:mods:programs_extended:subroutines:icon-ai_video_coprocessors.png?77|}} | Video Coprocessors | 3+ | [[:corporations:ftm|FTM]] | PASSIVE: All human [[:guards|guards]] have 'ULTRAVIOLET SPECTROMETER', detecting [[:cloaking|cloaked]] agents. | 
-| {{:mods:programs_extended:subroutines:icon-ai_emergency_shutdown.png?77|}} | Emergency Shutdown | 4+ | [[:mods:neptune|Neptune]] | PASSIVE: Permanently turns off [[:console|Consoles]] used to counter AI. | +| {{:mods:programs_extended:subroutines:icon-ai_emergency_shutdown.png?77|}} | Emergency Shutdown | 3+ | [[:mods:neptune|Neptune]] | PASSIVE: Permanently turns off [[:console|Consoles]] used to counter AI. | 
-| {{:mods:programs_extended:subroutines:icon-ai_blackout.png?77|}} | Blackout | 5+ | Common | PASSIVE: [[:vision|Vision]] radius of [[:agent|agents]] reduced to 3 tiles. | +| {{:mods:programs_extended:subroutines:icon-ai_blackout.png?77|}} | Blackout | 4+ | Common | PASSIVE: [[:vision|Vision]] radius of [[:agent|agents]] reduced to 3 tiles. | 
-| {{:mods:programs_extended:subroutines:icon-ai_translocator_grenades.png?77|}} | Translocator Equipment | 5+ | Common | PASSIVE: Several [[:guards]] are equipped with Translocator Grenades. | +| {{:mods:programs_extended:subroutines:icon-ai_translocator_grenades.png?77|}} | Translocator Equipment | 4+ | Common | PASSIVE: Several [[:guards]] are equipped with Translocator Grenades. | 
-| {{:mods:programs_extended:subroutines:icon-ai_snare_equipment.png?77|}} | Snare Equipment | 5+ | Common | PASSIVE: Several [[:guards]] are equipped with Snare Grenades. | +| {{:mods:programs_extended:subroutines:icon-ai_snare_equipment.png?77|}} | Snare Equipment | 4+ | Common | PASSIVE: Several [[:guards]] are equipped with Snare Grenades. | 
-| {{:mods:programs_extended:subroutines:icon-ai_proximal.png?77|}} | Proximal | 6+ | Common | PASSIVE: Pickpocketing a [[:guards|guard]] makes him turn towards an [[:agent]]. | +| {{:mods:programs_extended:subroutines:icon-ai_proximal.png?77|}} | Proximal | 5+ | Common | PASSIVE: Pickpocketing a [[:guards|guard]] makes him turn towards an [[:agent]]. | 
-| {{:mods:programs_extended:subroutines:icon-ai_anti_shock_grounding.png?77|}} | Anti-Shock Grounding | 6+ | Common | PASSIVE: Each [[:alarm_level|alarm level]] raise guard [[:ko_resistance|KO resistance]] by 1. |+| {{:mods:programs_extended:subroutines:icon-ai_anti_shock_grounding.png?77|}} | Anti-Shock Grounding | 5+ | Common | PASSIVE: Each [[:alarm_level|alarm level]] raise guard [[:ko_resistance|KO resistance]] by 1. | 
 +| {{:mods:programs_extended:subroutines:icon-ai_accumulator.png?77|}} | Accumulator | 6+ | Common | PASSIVE: +10 PWR storage. Proactive routines are more likely to trigger. | 
 +| {{:mods:programs_extended:subroutines:icon-ai_pwr_efficiency.png?77|}} | PWR Efficiency | 6-8 | Common | PASSIVE: Proactive and Reactive subroutines cost 1 [[:pwr|PWR]] less. | 
 +| {{:mods:programs_extended:subroutines:icon-ai_overclock.png?77|}} | Overclock | 6-8 | Common | PASSIVE: Proactive and Reactive subroutines cooldown is shorter by 1 turn. |
 | {{:mods:programs_extended:subroutines:icon-ai_pwr_efficiency_plus.png?77|}} | PWR Efficiency+ | 9+ | Common | PASSIVE: Proactive and Reactive subroutines cost 2 [[:pwr|PWR]] less. | | {{:mods:programs_extended:subroutines:icon-ai_pwr_efficiency_plus.png?77|}} | PWR Efficiency+ | 9+ | Common | PASSIVE: Proactive and Reactive subroutines cost 2 [[:pwr|PWR]] less. |
 | {{:mods:programs_extended:subroutines:icon-ai_overclock_plus.png?77|}} | Overclock+ | 9+ | Common | PASSIVE: Proactive and Reactive subroutines cooldown is shorter by 2 turns. | | {{:mods:programs_extended:subroutines:icon-ai_overclock_plus.png?77|}} | Overclock+ | 9+ | Common | PASSIVE: Proactive and Reactive subroutines cooldown is shorter by 2 turns. |
mods/programs_extended/subroutines.txt · Last modified: 2023/08/22 20:02 by wodzu_93