User Tools

Site Tools


prefabs:omni_foundry_lab_starting_room

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
prefabs:omni_foundry_lab_starting_room [2020/06/25 13:25] andrewprefabs:omni_foundry_lab_starting_room [2020/06/25 13:26] (current) andrew
Line 3: Line 3:
 This [[:prefab]] is both the starting room and exit room in the [[:missions:OMNI Foundry Lab]] mission. There is a 3x3 teleporter pad with three [[:doors]] to the rest of the room, which contains a [[:Console]] and some [[:cover]] objects. This [[:prefab]] is both the starting room and exit room in the [[:missions:OMNI Foundry Lab]] mission. There is a 3x3 teleporter pad with three [[:doors]] to the rest of the room, which contains a [[:Console]] and some [[:cover]] objects.
  
-The unique layout of cover objects in this room gives spaces for up to four [[:agents:]] to hide indefinitely from all [[:guards:]]. The four tiles on the wall by the Console become inaccessible to guards when the paths are blocked by agents in cover, so even if a guard [[:guard behaviour#interest point|notices]] an agent there, he cannot step past the cover objects to see and [[:guard behaviour#overwatch]] the agent.+The unique layout of cover objects in this room gives spaces for up to four [[:agents:]] to hide indefinitely from all [[:guards:]]. The four tiles on the south-east wall by the Console become inaccessible to guards when the paths are blocked by agents in cover, so even if a guard [[:guard behaviour#interest point|notices]] an agent there, he cannot step past the cover objects to see and [[:guard behaviour#overwatch]] the agent. However, this can cause a [[:softlocks#trapped in cover|softlock]] if the agency has no way to [[:attack]] or [[:strategy:distraction|distract]] the guard to escape.
  
 {{ foundry_lab_entrance.png?640 }} {{ foundry_lab_entrance.png?640 }}
  
prefabs/omni_foundry_lab_starting_room.1593091509.txt.gz · Last modified: 2020/06/25 13:25 by andrew