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programs:burst [2020/05/05 21:24] – andrew | programs:burst [2024/02/26 18:31] (current) – andrew | ||
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[{{ burst.png|Burst program icon}}] | [{{ burst.png|Burst program icon}}] | ||
- | **Burst** is a [[: | + | **Burst** is an active |
- | The AP bonus and penalty apply to all agency-controlled units, including hacked [[:guards:#drones]], and the [[:missions: | + | The AP bonus and penalty apply to all agency-controlled units, including hacked [[: |
+ | |||
+ | Burst is found in the [[: | ||
===== Strategy ===== | ===== Strategy ===== | ||
- | The -3 AP penalty is quite severe, and applies for twice as many turns as the the +3 AP bonus. The penalty typically prevents agents from [[:movement#sprinting]], | + | The -3 AP penalty is quite severe, and applies for twice as many turns as the the +3 AP bonus. The penalty typically prevents agents from [[: |
- | In principle Burst can be used every 2 turns, to generate +3 PWR every 2 turns. In this case, the +3 AP bonus cancels out with the second turn of the -3 AP penalty, giving a net 0 AP and then -3 AP on alternating turns. Used this way, Burst generates | + | In principle Burst can be used every 2 turns, to generate |
It is therefore usually best not to use Burst frequently, and instead reserve it for situations where the extra PWR or AP is needed urgently. Used this way, Burst can be an effective solution in an emergency, but you will want another PWR source in addition to Burst. | It is therefore usually best not to use Burst frequently, and instead reserve it for situations where the extra PWR or AP is needed urgently. Used this way, Burst can be an effective solution in an emergency, but you will want another PWR source in addition to Burst. | ||
+ | When combined with [[Overdrive]], |