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programs:burst [2020/05/26 17:49] – [Strategy] andrew | programs:burst [2024/02/26 18:31] (current) – andrew | ||
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[{{ burst.png|Burst program icon}}] | [{{ burst.png|Burst program icon}}] | ||
- | **Burst** is an active [[: | + | **Burst** is an active [[generator|generator program]] which, when activated, generates +3 [[:PWR]] and gives all agents +3 [[:AP]], but then -3 AP for the next 2 turns while the program is on cooldown. Burst can be chosen as a [[: |
- | The AP bonus and penalty apply to all agency-controlled units, including hacked [[:guards:#drones]], the [[:missions: | + | The AP bonus and penalty apply to all agency-controlled units, including hacked [[: |
Burst is found in the [[: | Burst is found in the [[: | ||
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===== Strategy ===== | ===== Strategy ===== | ||
- | The -3 AP penalty is quite severe, and applies for twice as many turns as the the +3 AP bonus. The penalty typically prevents agents from [[:movement#sprinting]], | + | The -3 AP penalty is quite severe, and applies for twice as many turns as the the +3 AP bonus. The penalty typically prevents agents from [[: |
In principle Burst can be used every 2 turns, to generate an average of +1.5 PWR per turn. In this case, the +3 AP bonus cancels out with the second turn of the -3 AP penalty, giving a net 0 AP and then -3 AP on alternating turns. Used this way, Burst generates a little more PWR than [[Power Drip]], but the downside is worse than [[: | In principle Burst can be used every 2 turns, to generate an average of +1.5 PWR per turn. In this case, the +3 AP bonus cancels out with the second turn of the -3 AP penalty, giving a net 0 AP and then -3 AP on alternating turns. Used this way, Burst generates a little more PWR than [[Power Drip]], but the downside is worse than [[: | ||
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It is therefore usually best not to use Burst frequently, and instead reserve it for situations where the extra PWR or AP is needed urgently. Used this way, Burst can be an effective solution in an emergency, but you will want another PWR source in addition to Burst. | It is therefore usually best not to use Burst frequently, and instead reserve it for situations where the extra PWR or AP is needed urgently. Used this way, Burst can be an effective solution in an emergency, but you will want another PWR source in addition to Burst. | ||
- | When playing with Burst and [[Seed]], use another program on the same turn before Burst to avoid wasting | + | When combined with [[Overdrive]], |