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programs:charge [2020/06/28 00:03] – [Charge] andrew | programs:charge [2020/06/30 17:24] (current) – andrew | ||
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[{{ charge.png|Charge program icon}}] | [{{ charge.png|Charge program icon}}] | ||
- | Charge is a passive [[utility|utility program]] which reduces the [[:PWR]] cost of other programs by 2 down to a minimum of 0, but increases their cooldowns by 1 turn. Program PWR costs 0 are not reduced by Charge, but their cooldowns are still increased by 1 turn. Charge has no effect on passive programs, except for [[Emergency Reserve]]. | + | Charge is a passive [[utility|utility program]] which reduces the [[:PWR]] cost of other programs by 2 down to a minimum of 0, but increases their cooldowns by 1 turn. Program PWR costs of 0 are not reduced by Charge, but their cooldowns are still increased by 1 turn. Charge has no effect on passive programs, except for those with cooldowns ([[Emergency Reserve]] |
Charge can be bought from some [[: | Charge can be bought from some [[: | ||
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Charge' | Charge' | ||
- | Charge' | + | Charge' |
If Charge and [[Overdrive]] are both installed, their effects stack, so that other programs' | If Charge and [[Overdrive]] are both installed, their effects stack, so that other programs' | ||
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* Any program which already has a PWR cost of 0 is made strictly worse by the increased cooldown. | * Any program which already has a PWR cost of 0 is made strictly worse by the increased cooldown. | ||
- | | + | * [[Burst]] is //much// worse with Charge --- it still costs 0\ PWR to use, but the higher cooldown makes it generate less average PWR per turn, and also extends the -3\ [[:AP]] penalty by an extra turn. |
- | | + | * [[Emergency Reserve]]' |
- | * [[Emergency Reserve]] | + | * [[Root]]' |
- | * [[Root]]' | + | * [[Seed]]' |
+ | * Charge has no effect on other passive programs. | ||
Charge does unambiguously improve some specific programs: | Charge does unambiguously improve some specific programs: | ||
- | * [[Fusion]] with Charge costs only 3\ PWR to use, and generates +3\ PWR per turn for five turns instead of four, for an average of +2.2\ PWR per turn if Fusion is used consistently, | + | * [[Fusion]] with Charge costs only 3\ PWR to use, and generates +3\ PWR per turn for five turns instead of four, for an average of +2.4\ PWR per turn if Fusion is used consistently, |
* [[Wisp]] normally costs 3 PWR with no cooldown; with Charge, it costs 1\ PWR and has a cooldown of 1 turn, but it is rarely good to use Wisp more than once per turn anyway. | * [[Wisp]] normally costs 3 PWR with no cooldown; with Charge, it costs 1\ PWR and has a cooldown of 1 turn, but it is rarely good to use Wisp more than once per turn anyway. | ||