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programs:charge [2020/06/28 00:03] – [Charge] andrewprograms:charge [2020/06/30 17:24] (current) andrew
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 [{{ charge.png|Charge program icon}}] [{{ charge.png|Charge program icon}}]
  
-Charge is a passive [[utility|utility program]] which reduces the [[:PWR]] cost of other programs by 2 down to a minimum of 0, but increases their cooldowns by 1 turn. Program PWR costs 0 are not reduced by Charge, but their cooldowns are still increased by 1 turn. Charge has no effect on passive programs, except for [[Emergency Reserve]].+Charge is a passive [[utility|utility program]] which reduces the [[:PWR]] cost of other programs by 2 down to a minimum of 0, but increases their cooldowns by 1 turn. Program PWR costs of 0 are not reduced by Charge, but their cooldowns are still increased by 1 turn. Charge has no effect on passive programs, except for those with cooldowns ([[Emergency Reserve]] and [[Seed]]).
  
 Charge can be bought from some [[:mainframe devices:Server Terminals]] for 900 credits. Charge can be bought from some [[:mainframe devices:Server Terminals]] for 900 credits.
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 Charge's effect always applies while it is installed, and cannot be enabled or disabled at will. Charge only raises other programs' cooldowns at the time they are used, so if Charge is installed while another program is already on cooldown, it does not raise that program's cooldown timer. If Charge is sold while another program is on cooldown, it also does not decrease that program's cooldown timer.  Charge's effect always applies while it is installed, and cannot be enabled or disabled at will. Charge only raises other programs' cooldowns at the time they are used, so if Charge is installed while another program is already on cooldown, it does not raise that program's cooldown timer. If Charge is sold while another program is on cooldown, it also does not decrease that program's cooldown timer. 
  
-Charge's effect stacks with [[Seed]] and with the algorithm [[:algorithms:Attune]].+Charge's effect stacks with [[Seed]] (though it also extends Seed's cooldown), and with the algorithm [[:algorithms:Attune]].
  
 If Charge and [[Overdrive]] are both installed, their effects stack, so that other programs' PWR costs are reduced by 1 down to a minimum of 0, and their cooldowns are reduced by 1 turn down to a minimum of 1 turn. However, every active program will have a cooldown of at least 1 turn, even if it would normally have no cooldown. If Charge and [[Overdrive]] are both installed, their effects stack, so that other programs' PWR costs are reduced by 1 down to a minimum of 0, and their cooldowns are reduced by 1 turn down to a minimum of 1 turn. However, every active program will have a cooldown of at least 1 turn, even if it would normally have no cooldown.
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   * Any program which already has a PWR cost of 0 is made strictly worse by the increased cooldown.   * Any program which already has a PWR cost of 0 is made strictly worse by the increased cooldown.
-  * Charge has no effect on passive programs, except for [[Emergency Reserve]]. +  * [[Burst]] is //much// worse with Charge --- it still costs 0\ PWR to use, but the higher cooldown makes it generate less average PWR per turn, and also extends the -3\ [[:AP]] penalty by an extra turn. 
-  * [[Burst]] is much worse with Charge --- it still costs 0\ PWR to use, but the higher cooldown makes it generate less average PWR per turn, and also extends the -3\ [[:AP]] penalty by an extra turn. +  * [[Emergency Reserve]]'longer cooldown with Charge makes it strictly worseas it generates at most +1.25\ PWR per turn instead of +1.67\ PWR per turn in the best case. 
-  * [[Emergency Reserve]] has a longer cooldown with Charge, so it generates at most +1.25\ PWR per turn instead of +1.67\ PWR per turn in the best case. +  * [[Root]]'s -1\ PWR per turn penalty is also extended by an extra turn, making it strictly worse. 
-  * [[Root]]'s -1\ PWR per turn penalty is also extended by an extra turn.+  * [[Seed]]'s cooldown becomes 2 turns, making it strictly worse. 
 +  * Charge has no effect on other passive programs.
  
 Charge does unambiguously improve some specific programs: Charge does unambiguously improve some specific programs:
  
-  * [[Fusion]] with Charge costs only 3\ PWR to use, and generates +3\ PWR per turn for five turns instead of four, for an average of +2.2\ PWR per turn if Fusion is used consistently, compared to +1.75\ PWR per turn for Fusion without Charge.+  * [[Fusion]] with Charge costs only 3\ PWR to use, and generates +3\ PWR per turn for five turns instead of four, for an average of +2.4\ PWR per turn if Fusion is used consistently, compared to +1.75\ PWR per turn for Fusion without Charge.
   * [[Wisp]] normally costs 3 PWR with no cooldown; with Charge, it costs 1\ PWR and has a cooldown of 1 turn, but it is rarely good to use Wisp more than once per turn anyway.   * [[Wisp]] normally costs 3 PWR with no cooldown; with Charge, it costs 1\ PWR and has a cooldown of 1 turn, but it is rarely good to use Wisp more than once per turn anyway.
  
programs/charge.1593302613.txt.gz · Last modified: 2020/06/28 00:03 by andrew