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programs:charge [2020/06/28 00:05] – [Charge] andrewprograms:charge [2020/06/30 17:24] (current) andrew
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 [{{ charge.png|Charge program icon}}] [{{ charge.png|Charge program icon}}]
  
-Charge is a passive [[utility|utility program]] which reduces the [[:PWR]] cost of other programs by 2 down to a minimum of 0, but increases their cooldowns by 1 turn. Program PWR costs 0 are not reduced by Charge, but their cooldowns are still increased by 1 turn. Charge has no effect on passive programs, except for [[Emergency Reserve]].+Charge is a passive [[utility|utility program]] which reduces the [[:PWR]] cost of other programs by 2 down to a minimum of 0, but increases their cooldowns by 1 turn. Program PWR costs of 0 are not reduced by Charge, but their cooldowns are still increased by 1 turn. Charge has no effect on passive programs, except for those with cooldowns ([[Emergency Reserve]] and [[Seed]]).
  
 Charge can be bought from some [[:mainframe devices:Server Terminals]] for 900 credits. Charge can be bought from some [[:mainframe devices:Server Terminals]] for 900 credits.
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   * Any program which already has a PWR cost of 0 is made strictly worse by the increased cooldown.   * Any program which already has a PWR cost of 0 is made strictly worse by the increased cooldown.
-  * Charge has no effect on passive programs, except for [[Emergency Reserve]]. +  * [[Burst]] is //much// worse with Charge --- it still costs 0\ PWR to use, but the higher cooldown makes it generate less average PWR per turn, and also extends the -3\ [[:AP]] penalty by an extra turn. 
-  * [[Burst]] is much worse with Charge --- it still costs 0\ PWR to use, but the higher cooldown makes it generate less average PWR per turn, and also extends the -3\ [[:AP]] penalty by an extra turn. +  * [[Emergency Reserve]]'longer cooldown with Charge makes it strictly worseas it generates at most +1.25\ PWR per turn instead of +1.67\ PWR per turn in the best case. 
-  * [[Emergency Reserve]] has a longer cooldown with Charge, so it generates at most +1.25\ PWR per turn instead of +1.67\ PWR per turn in the best case. +  * [[Root]]'s -1\ PWR per turn penalty is also extended by an extra turn, making it strictly worse. 
-  * [[Root]]'s -1\ PWR per turn penalty is also extended by an extra turn.+  * [[Seed]]'s cooldown becomes 2 turns, making it strictly worse. 
 +  * Charge has no effect on other passive programs.
  
 Charge does unambiguously improve some specific programs: Charge does unambiguously improve some specific programs:
  
-  * [[Fusion]] with Charge costs only 3\ PWR to use, and generates +3\ PWR per turn for five turns instead of four, for an average of +2.2\ PWR per turn if Fusion is used consistently, compared to +1.75\ PWR per turn for Fusion without Charge.+  * [[Fusion]] with Charge costs only 3\ PWR to use, and generates +3\ PWR per turn for five turns instead of four, for an average of +2.4\ PWR per turn if Fusion is used consistently, compared to +1.75\ PWR per turn for Fusion without Charge.
   * [[Wisp]] normally costs 3 PWR with no cooldown; with Charge, it costs 1\ PWR and has a cooldown of 1 turn, but it is rarely good to use Wisp more than once per turn anyway.   * [[Wisp]] normally costs 3 PWR with no cooldown; with Charge, it costs 1\ PWR and has a cooldown of 1 turn, but it is rarely good to use Wisp more than once per turn anyway.
  
programs/charge.1593302728.txt.gz · Last modified: 2020/06/28 00:05 by andrew