Both sides previous revisionPrevious revisionNext revision | Previous revision |
programs:cycle [2021/04/13 13:16] – andrew | programs:cycle [2021/04/13 13:23] (current) – andrew |
---|
**Cycle** is a passive [[generator|generator program]] which resets your [[:PWR]] to 3 at the start of each turn, except for the first turn of the mission. It can be bought from some [[:mainframe devices:Server Terminals]] for 750 [[:credits]]. | **Cycle** is a passive [[generator|generator program]] which resets your [[:PWR]] to 3 at the start of each turn, except for the first turn of the mission. It can be bought from some [[:mainframe devices:Server Terminals]] for 750 [[:credits]]. |
| |
Cycle's effect always triggers before other passive generator programs at the start of the turn, but it triggers after [[:augments:Distributed Processing]] and [[:items:Portable Servers]], erasing any PWR it generates. | Cycle's effect always triggers before other passive generator programs at the start of the turn, but it triggers after [[:augments:Distributed Processing]] and [[:items:Portable Servers]], erasing any PWR they generate. |
| |
Cycle is found in the [[:Contingency Plan]] DLC. | Cycle is found in the [[:Contingency Plan]] DLC. |
When playing with Cycle, anything that costs more than 3\ PWR can only be done on the same turn you generate additional PWR for it; so you should not have too many high-PWR-cost programs, items, weapons or augments such as [[Hunter]], [[:weapons:Volt Disruptor II]]+, [[:weapons:Flurry Gun]], [[:augments:Subdermal Cloak]] or [[:agents:Derek]]'s [[:items:Transport Beacon]]. This can be mitigated by having another generator, particularly [[Emergency Reserve]] which should consistently generate an extra +5\ PWR every three turns with Cycle. | When playing with Cycle, anything that costs more than 3\ PWR can only be done on the same turn you generate additional PWR for it; so you should not have too many high-PWR-cost programs, items, weapons or augments such as [[Hunter]], [[:weapons:Volt Disruptor II]]+, [[:weapons:Flurry Gun]], [[:augments:Subdermal Cloak]] or [[:agents:Derek]]'s [[:items:Transport Beacon]]. This can be mitigated by having another generator, particularly [[Emergency Reserve]] which should consistently generate an extra +5\ PWR every three turns with Cycle. |
| |
To make Cycle work, you will want to leave [[:Consoles]] un-hijacked in order to use them when you actually need the extra PWR, and you will want to find [[:mainframe devices:|devices]] fast enough so that you can use excess PWR instead of wasting it. Particularly on the first turn of the mission, you will want to [[:strategy:exploration|explore]] fast enough to find enough devices to hack using your starting 10\ PWR (or 5\ PWR on [[:modes:Expert Plus]] mode), otherwise you will lose it. Having [[:agents:Internationale]] on your team helps a lot with this, since her [[:augments:Wireless Emitter]] augment detects devices to hack on turn 1, and she can remotely hijack Consoles that you left for later, without moving all the way back to them. | To make Cycle work, you will want to leave [[:Consoles]] un-hijacked (and [[:drones]] un-[[:stealing|stolen]]-from) in order to take the PWR later when you actually need it, and you will want to find [[:mainframe devices:|devices]] fast enough so that you can use excess PWR instead of wasting it. Particularly on the first turn of the mission, you must [[:strategy:exploration|explore]] quickly to find enough devices to hack using your starting 10\ PWR (or 5\ PWR on [[:modes:Expert Plus]] mode), otherwise you will lose it. Having [[:agents:Internationale]] on your team helps a lot with this, since her [[:augments:Wireless Emitter]] augment detects devices to hack on turn 1, and she can remotely hijack Consoles that you left for later, without moving all the way back to them. |
| |
In addition to making [[:augments:Distributed Processing]] and [[:items:Portable Servers]] completely worthless, Cycle also erases any PWR generated during the enemy turn, such as from [[:agents:Archive Internationale]]'s [[:augments:Network Siphon]] augment, or [[:agents:Olivia]]'s [[:augments:Ambient Turbine]] augment when ambushing. It is still possible to benefit from these augments by intentionally triggering them during the player turn. | In addition to making [[:augments:Distributed Processing]] and [[:items:Portable Servers]] completely worthless, Cycle also erases any PWR generated during the enemy turn, such as from [[:agents:Archive Internationale]]'s [[:augments:Network Siphon]] augment, or [[:agents:Olivia]]'s [[:augments:Ambient Turbine]] augment when ambushing. It is still possible to benefit from these augments by intentionally triggering them during the player turn. |
| |