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programs:dynamo [2020/06/16 00:32] – andrew | programs:dynamo [2020/06/30 21:49] (current) – andrew |
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[{{ dynamo.png|Dynamo program icon}}] | [{{ dynamo.png|Dynamo program icon}}] |
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**Dynamo** is a passive [[generator|generator program]] which generates +2 [[:PWR]] each turn, starting at [[:alarm level#alarm level 2]]. It can be chosen as a [[:loadout#programs|starting program]], or bought from some [[:mainframe devices:Server Terminals]] for 1000 [[:credits]]. | **Dynamo** is a passive [[generator|generator program]] which generates +2 [[:PWR]] each turn, starting at [[:alarm level]] 2. It can be chosen as a [[:loadout#programs|starting program]], but cannot be acquired otherwise. |
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===== Strategy ===== | ===== Strategy ===== |
This downside notwithstanding, Dynamo is still considered to be a relatively good generator, albeit a situational one which works best within a broader strategy. Dynamo can help with strategies which rely on surviving at [[:strategy:high alarm levels]], either because of slow movement and hacking, trying to use an [[:items:Econ Chip]] at every [[:Console]], or [[:lethal damage|killing]] guards. | This downside notwithstanding, Dynamo is still considered to be a relatively good generator, albeit a situational one which works best within a broader strategy. Dynamo can help with strategies which rely on surviving at [[:strategy:high alarm levels]], either because of slow movement and hacking, trying to use an [[:items:Econ Chip]] at every [[:Console]], or [[:lethal damage|killing]] guards. |
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Do not fall into the trap of intentionally raising the alarm level just to start generating PWR with Dynamo. You will reach alarm level 2 by just waiting enough turns anyway, but you can do other things in those turns while you're waiting; even just letting items cool down can make it better to wait. | Do not fall into the trap of intentionally raising the alarm tracker just to start generating PWR with Dynamo. You will reach alarm level 2 by just waiting enough turns anyway, but you can do other things in those turns while you're waiting; even just letting items cool down can make it better to wait. |
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Dynamo works well with [[Parasite]] or [[Mercenary]], which can hack cheaply but slowly before alarm level 2. Dynamo also generates enough PWR per turn to sustain [[:agents:Archive Prism]]'s [[:items:Holo Projection Mesh]] indefinitely. | Dynamo works well with [[Parasite]] or [[Mercenary]], which can hack cheaply but slowly before alarm level 2. Dynamo also generates enough PWR per turn to sustain [[:agents:Archive Prism]]'s [[:items:Holo Projection Mesh]] indefinitely. |
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