Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |
programs:dynamo [2020/06/30 21:48] – [Dynamo] andrew | programs:dynamo [2020/06/30 21:49] (current) – andrew |
---|
This downside notwithstanding, Dynamo is still considered to be a relatively good generator, albeit a situational one which works best within a broader strategy. Dynamo can help with strategies which rely on surviving at [[:strategy:high alarm levels]], either because of slow movement and hacking, trying to use an [[:items:Econ Chip]] at every [[:Console]], or [[:lethal damage|killing]] guards. | This downside notwithstanding, Dynamo is still considered to be a relatively good generator, albeit a situational one which works best within a broader strategy. Dynamo can help with strategies which rely on surviving at [[:strategy:high alarm levels]], either because of slow movement and hacking, trying to use an [[:items:Econ Chip]] at every [[:Console]], or [[:lethal damage|killing]] guards. |
| |
Do not fall into the trap of intentionally raising the alarm level just to start generating PWR with Dynamo. You will reach alarm level 2 by just waiting enough turns anyway, but you can do other things in those turns while you're waiting; even just letting items cool down can make it better to wait. | Do not fall into the trap of intentionally raising the alarm tracker just to start generating PWR with Dynamo. You will reach alarm level 2 by just waiting enough turns anyway, but you can do other things in those turns while you're waiting; even just letting items cool down can make it better to wait. |
| |
Dynamo works well with [[Parasite]] or [[Mercenary]], which can hack cheaply but slowly before alarm level 2. Dynamo also generates enough PWR per turn to sustain [[:agents:Archive Prism]]'s [[:items:Holo Projection Mesh]] indefinitely. | Dynamo works well with [[Parasite]] or [[Mercenary]], which can hack cheaply but slowly before alarm level 2. Dynamo also generates enough PWR per turn to sustain [[:agents:Archive Prism]]'s [[:items:Holo Projection Mesh]] indefinitely. |
| |