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programs:emergency_reserve [2020/05/06 12:25] andrewprograms:emergency_reserve [2020/06/16 00:32] (current) andrew
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 [{{ emergency_reserve.png|Emergency Reserve program icon}}] [{{ emergency_reserve.png|Emergency Reserve program icon}}]
  
-**Emergency Reserve** is a [[:programs:#generators|generator program]] which passively generates +5 [[:PWR]] if you have at most 3 PWR at the start of the turn. It has a cooldown of 3 turns. Emergency Reserve can be bought from some [[:mainframe devices:Server Terminals]] for 300 [[:credits]].+**Emergency Reserve** is a passive [[generator|generator program]] which generates +5 [[:PWR]] if you have 3 PWR or less at the start of your turn. It has a cooldown of 3 turns. Emergency Reserve can be bought from some [[:mainframe devices:Server Terminals]] for 300 [[:credits]].
  
 Emergency Reserve never triggers on the first turn of a mission, even when playing with 0 starting PWR as a [[:modes:custom]] difficulty setting. Emergency Reserve never triggers on the first turn of a mission, even when playing with 0 starting PWR as a [[:modes:custom]] difficulty setting.
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 Emergency Reserve's name suggests that it is useful for emergencies when you are low on PWR --- and it can be, but if you are only triggering it occasionally, then it would normally be better to have a different generator to avoid those emergencies in the first place. Emergency Reserve's name suggests that it is useful for emergencies when you are low on PWR --- and it can be, but if you are only triggering it occasionally, then it would normally be better to have a different generator to avoid those emergencies in the first place.
  
-Emergency Reserve is best when you can trigger it consistently, every 3 turns, or otherwise as frequently as possible. In this case, Emergency Reserve generates an average of +5/3 ≈ +1.67 PWR per turn, making it one of the more efficient generators. This is easier to achieve in low-PWR [[:loadouts]], but can also be achieved if you time your use of PWR well.+Emergency Reserve is best when you can trigger it consistently, every 3 turns, or otherwise as frequently as possible. In this case, Emergency Reserve generates an average of +5/3 ≈ +1.67 PWR per turn, making it one of the more efficient generators. This is easier to achieve in low-PWR [[:loadouts]], but can also be achieved if you time your use of PWR well, including gaining PWR from other sources such as hijacking [[:Consoles]] at the right times.
  
-If you also have [[Cycle]] installed, then it will reset your PWR to 3 //before// Emergency Reserve's effect, so you never miss out on the PWR generated by Emergency Reserve.+If you also have [[Cycle]] installed, then it will always reset your PWR to 3 //before// Emergency Reserve's effect, so that Emergency Reserve consistently generates +5 PWR every 3 turns, in addition to the PWR from Cycle. However, other passive generators such as [[Power Drip]] or [[Dynamo]] may trigger before Emergency Reserve, depending on the order they are installed in [[:Incognita]]. If this happens, then you may fail to trigger Emergency Reserve when the other generator brings you above 3 PWR first. This is fixed in the [[:mods:Programs Extended]] mod, so that Emergency Reserve always triggers after Cycle but before other generators.
  
programs/emergency_reserve.1588767902.txt.gz · Last modified: 2020/05/06 12:25 by andrew