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programs:hammer [2020/05/22 11:21] – [Strategy] andrew | programs:hammer [2020/05/22 11:22] (current) – [Strategy] andrew |
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Compared to [[Dagger#Dagger 2.0]], Hammer breaks the same number of firewalls, but has a higher PWR cost and a shorter cooldown. In practice, Hammer's high PWR cost typically prevents it from being used more frequently than Dagger 2.0 anyway. So there are usually better options than Hammer, but if you don't find them then it may be worth installing Hammer anyway. When combined with [[Charge]], Hammer becomes equivalent to Dagger 2.0. | Compared to [[Dagger#Dagger 2.0]], Hammer breaks the same number of firewalls, but has a higher PWR cost and a shorter cooldown. In practice, Hammer's high PWR cost typically prevents it from being used more frequently than Dagger 2.0 anyway. So there are usually better options than Hammer, but if you don't find them then it may be worth installing Hammer anyway. When combined with [[Charge]], Hammer becomes equivalent to Dagger 2.0. |
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Hammer can be used more frequently when playing with [[Seed]], so long as it is the first program you use that turn, as it gets the maximum benefit from Seed's PWR cost reduction. Hammer is also more viable in [[:modes:Endless]] mode, when many devices have high firewalls, and you have enough PWR generation from [[:augments:]] and [[:items]] to use Hammer more frequently. | Hammer can be used more frequently when playing with [[Seed]], so long as it is the first program you use that turn, as it gets the maximum benefit from Seed's PWR cost reduction. Hammer is also more viable in [[:modes:Endless]] mode, when many devices have high firewalls, and you have enough PWR generation from [[:augments:]] and [[:items:]] to use Hammer more frequently. |
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