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programs:index [2020/06/20 18:47] andrewprograms:index [2023/02/17 14:55] (current) – [Generators] "If not stated otherwise, these programs generate PWR at the start of the player's turn." miteusz
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 ====== Programs ====== ====== Programs ======
  
-[[:Incognita]] can use **programs** to assist you in various ways. Programs are roughly categorised as [[#generators|PWR generators]], [[#breakers|firewall breakers]], and [[#utilities|utility programs]].+[[:Incognita]] can use **programs** to assist the agency in various ways. Programs are roughly categorised as [[#generators|PWR generators]], [[#breakers|firewall breakers]], and [[#utilities|utility programs]].
  
 You begin the game with a choice of [[:loadout#programs|one generator and one breaker]]. Additional programs can be acquired from [[:mainframe devices:server terminal|Server Terminals]] and [[:mainframe devices:Research Databanks]]. One program, [[Turing]], is acquired only in the [[:missions:OMNI Mainframe]] mission. You begin the game with a choice of [[:loadout#programs|one generator and one breaker]]. Additional programs can be acquired from [[:mainframe devices:server terminal|Server Terminals]] and [[:mainframe devices:Research Databanks]]. One program, [[Turing]], is acquired only in the [[:missions:OMNI Mainframe]] mission.
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 ===== Generators ===== ===== Generators =====
  
-A generator is a program which generates [[:PWR]]. Generators are either **passive**, meaning they generate PWR automatically without the player's intervention, or **active**, meaning they only generate PWR when the program is used.+A generator is a program which generates [[:PWR]]. If not stated otherwise, these programs generate PWR at the start of the player's turn. Generators are either **passive**, meaning they generate PWR automatically without the player's intervention, or **active**, meaning they only generate PWR when the program is used.
  
 <WRAP bigtable> <WRAP bigtable>
 ^                           ^ Program                Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost   ^ Description ^ ^                           ^ Program                Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost   ^ Description ^
-| {{abacus.png?108}}            | [[Abacus]]            |  400    ---  |  ---  | Generates +4 PWR at the start of every mission.| +| {{abacus.png?77}}            | [[Abacus]]            |  400    ---  |  ---  | Generates +4PWR at the start of every mission.| 
-| :::          | [[Abacus 2.0]]        |  550    ---  |  ---  | Generates +6 PWR at the start of every mission. | +| :::          | [[Abacus 2.0]]        |  550    ---  |  ---  | Generates +6PWR at the start of every mission. | 
-| {{burst.png?108}}             | [[Burst]]†             300    2 turns  |  0  | When used, it generates +3 PWR, and agents get +3 [[:AP]] for one turn. While on cooldown, agents have -3 AP for two turns. | +| {{burst.png?77}}             | [[Burst]] [icon:CP]             300    2 turns  |  0  | When used, it generates +3PWR, and agents get +3[[:AP]] for one turn. While on cooldown, agents have -3AP for two turns. | 
-| {{cycle.png?108}}             | [[Cycle]]†             750    ---  |  ---  | Resets PWR to 3 at the start of each turn. | +| {{cycle.png?77}}             | [[Cycle]] [icon:CP]             750    ---  |  ---  | Resets PWR to 3 at the start of each turn. | 
-| {{dynamo.png?108}}            | [[Dynamo]]            |  1000  |  ---  |  ---  | Generates +2 PWR per turn, starting at [[:alarm level]] 2. | +| {{dynamo.png?77}}            | [[Dynamo]]            |  1000  |  ---  |  ---  | Generates +2PWR per turn, starting at [[:alarm level]] 2. | 
-| {{emergency_reserve.png?108}} | [[Emergency Reserve]] |  300    3 turns  |  ---  | Generates +5 PWR at the start of the turn, if PWR is 3 or less. | +| {{emergency_reserve.png?77}} | [[Emergency Reserve]] |  300    3 turns  |  ---  | Generates +5PWR at the start of the turn, if PWR is 3 or less. | 
-| {{faust.png?108}}             | [[Faust]]              300    ---  |  ---  | Generates +2 PWR per turn, but also a 20% chance of triggering a random [[:daemon]]. | +| {{faust.png?77}}             | [[Faust]]              300    ---  |  ---  | Generates +2PWR per turn, but also a 20% chance of triggering a random [[:daemon]]. | 
-| {{fusion.png?108}}            | [[Fusion]]            |  300    4 turns  |  5  | When used, it costs 5 PWR, then generates +3 PWR per turn for the next 4 turns while on cooldown. | +| {{fusion.png?77}}            | [[Fusion]]            |  300    4 turns  |  5  | When used, it costs 5PWR, then generates +3 PWR per turn for the next 4 turns while on cooldown. | 
-| {{power_drip.png?108}}        | [[Power Drip]]        |  300    ---  |  ---  | Generates +1 PWR per turn. | +| {{power_drip.png?77}}        | [[Power Drip]]        |  300    ---  |  ---  | Generates +1PWR per turn. | 
-| {{root.png?108}}              | [[Root]]              |  300    6 turns  |  0  | When used, it generates +6 PWR, then -1 PWR per turn for the next 6 turns while on cooldown. | +| {{root.png?77}}              | [[Root]]              |  300    6 turns  |  0  | When used, it generates +6PWR, then -1PWR per turn for the next 6 turns while on cooldown. | 
-| {{seed.png?108}}              | [[Seed]]              |  350    ---  |  ---  | Reduces the PWR cost of the first program used per turn by 4. | +| {{seed.png?77}}              | [[Seed]]              |  350    ---  |  ---  | Reduces the PWR cost of the first program used per turn by 4. | 
-| {{wildfire.png?108}}          | [[Wildfire]]          |  400    1 turn  |  0  | When used, it generates +5 PWR, but increases [[:firewalls]] on all devices by 1.  |+| {{siren.png?77}}             | [[Siren]] [icon:NS]            |  -  |  ---  |  0  | When used, it generates +3\ PWR, but also raises the [[:alarm tracker]] by 1 step. Cannot be used after alarm level 6. | 
 +| {{wildfire.png?77}}          | [[Wildfire]]          |  400    1 turn  |  0  | When used, it generates +5 PWR, but increases [[:firewalls]] on all devices by 1.  |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC. \\ 
 +[icon:NS] Found in the [[:Nintendo Switch edition]].
 </WRAP> </WRAP>
  
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 <WRAP bigtable> <WRAP bigtable>
 ^                    ^ Program          ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^ ^                    ^ Program          ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^
-| {{brimstone.png?108}}  | [[Brimstone]]    |  450  |  ---  |  3    | Breaks 1 firewall. Passively gives +10% chance of [[:daemons:#daemon reversal]]. | +| {{brimstone.png?77}}  | [[Brimstone]]    |  450  |  ---  |  3    | Breaks 1 firewall. Passively gives +10% chance of [[:daemons:#daemon reversal]]. | 
-| {{dagger.png?108}}     | [[Dagger]]        450  |  5 turns  |  1    | Breaks 3 firewalls. |+| {{cricket.png?77}}    | [[Cricket]] [icon:NS]      -  |  -  |  3  | Breaks 1 firewall, and creates a [[:noise]] which distracts guards in a radius of 4 tiles. | 
 +| {{dagger.png?77}}     | [[Dagger]]        450  |  5 turns  |  1    | Breaks 3 firewalls. |
 | :::   | [[Dagger 2.0]]    650  |  4 turns  |  3    | Breaks 5 firewalls. | | :::   | [[Dagger 2.0]]    650  |  4 turns  |  3    | Breaks 5 firewalls. |
-| {{data_blast.png?108}} | [[Data Blast]]    400  |  ---  |  3    | Breaks 1 firewall on all devices in a radius of 5 tiles. | +| {{data_blast.png?77}} | [[Data Blast]]    400  |  ---  |  3    | Breaks 1 firewall on all devices in a radius of 5 tiles. | 
-| {{flare.png?108}}      | [[Flare]]        |  450  |  3 turns  |  0    | Breaks 4 firewalls, but increases firewalls on all devices by 1. | +| {{flare.png?77}}      | [[Flare]]        |  450  |  3 turns  |  0    | Breaks 4 firewalls, but increases firewalls on all devices by 1. | 
-| {{golem.png?108}}      | [[Golem]]†       |  500  |  ---  |  ≤ 4  | Breaks 2 firewalls. The PWR cost is reduced by 1 each turn it is not used, and reset to 4 on use. | +| {{golem.png?77}}      | [[Golem]] [icon:CP]       |  500  |  ---  |  ≤ 4  | Breaks 2 firewalls. The PWR cost is reduced by 1 each turn it is not used, and reset to 4 on use. | 
-| {{hammer.png?108}}     | [[Hammer]]        600  |  3 turns  |  5    | Breaks 5 firewalls. | +| {{hammer.png?77}}     | [[Hammer]]        600  |  3 turns  |  5    | Breaks 5 firewalls. | 
-| {{lockpick.png?108}}   | [[Lockpick|Lockpick 1.0]]      300  |  ---  |  2    | Breaks 1 firewall. |+| {{lockpick.png?77}}   | [[Lockpick 1.0]]      300  |  ---  |  2    | Breaks 1 firewall. |
 | ::: | [[Lockpick 2.0]] |  700  |  ---  |  3    | Breaks 2 firewalls. | | ::: | [[Lockpick 2.0]] |  700  |  ---  |  3    | Breaks 2 firewalls. |
-| {{mercenary.png?108}}  | [[Mercenary]]    |  600  |  ---  |  2X   | Breaks 2 firewalls. The PWR cost is increased by 2 on each use, and reset to 0 at each [[:alarm level]].| +| {{mercenary.png?77}}  | [[Mercenary]]    |  600  |  ---  |  2X   | Breaks 2 firewalls. The PWR cost is increased by 2 on each use, and reset to 0 at each [[:alarm level]].| 
-| {{oracle.png?108}}     | [[Oracle]]        500  |  ---  |  4    | Breaks all firewalls on a random [[:mainframe devices:Security Camera]]. | +| {{oracle.png?77}}     | [[Oracle]]        500  |  ---  |  4    | Breaks all firewalls on a random [[:mainframe devices:Security Camera]]. | 
-| {{parasite.png?108}}   | [[Parasite]]      400  |  ---  |  X    | Infects a device to break 1 firewall per turn. The PWR cost equals the number of hosted parasites. |+| {{parasite.png?77}}   | [[Parasite]]      400  |  ---  |  X    | Infects a device to break 1 firewall per turn. The PWR cost equals the number of hosted parasites. |
 | ::: | [[Parasite 2.0]] |  500  |  ---  |  X + 2  | Infects a device to break 2 firewalls per turn. The PWR cost equals the number of hosted parasites plus 2. | | ::: | [[Parasite 2.0]] |  500  |  ---  |  X + 2  | Infects a device to break 2 firewalls per turn. The PWR cost equals the number of hosted parasites plus 2. |
-| {{rapier.png?108}}     | [[Rapier]]        600  |  ---  |  X + 1  | Breaks 1 firewall. The PWR cost equals the current [[:alarm level]] plus 1. | +| {{parity.png?77}}     | [[Parity]] [icon:NS]      |  -  |  -  |  -  | - | 
-| {{turing.png?108}}     | [[Turing]]        ---    |  3 turns  |  5   | Breaks 2 firewalls on all devices. Only available in the [[:missions:OMNI Mainframe]] mission. | +| {{rapier.png?77}}     | [[Rapier]]        600  |  ---  |  X + 1  | Breaks 1 firewall. The PWR cost equals the current [[:alarm level]] plus 1. | 
-| {{wrench.png?108}}     | [[Wrench|Wrench 2]]      600  |  ---  |  2   | Breaks firewalls if the device has exactly 2. |+| {{ritual.png?77}}     | [[Ritual]] [icon:NS]      |  -  |  ---  |  1  | Breaks 1 firewall, but triggers a random [[:daemon]]. Passively gives +5% chance of [[:daemons:#daemon reversal]]. | 
 +| {{turing.png?77}}     | [[Turing]]        ---    |  3 turns  |  5   | Breaks 2 firewalls on all devices. Only available in the [[:missions:OMNI Mainframe]] mission. | 
 +| {{wrench.png?77}}     | [[Wrench|Wrench 2]]      600  |  ---  |  2   | Breaks firewalls if the device has exactly 2. |
 | :::     | [[Wrench|Wrench 3]]      600  |  ---  |  3   | Breaks firewalls if the device has exactly 3. | | :::     | [[Wrench|Wrench 3]]      600  |  ---  |  3   | Breaks firewalls if the device has exactly 3. |
 | :::     | [[Wrench|Wrench 4]]      600  |  ---  |  4   | Breaks firewalls if the device has exactly 4. | | :::     | [[Wrench|Wrench 4]]      600  |  ---  |  4   | Breaks firewalls if the device has exactly 4. |
 | :::     | [[Wrench|Wrench 5]]      600  |  ---  |  4   | Breaks firewalls if the device has exactly 5. | | :::     | [[Wrench|Wrench 5]]      600  |  ---  |  4   | Breaks firewalls if the device has exactly 5. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC. \\ 
 +[icon:NS] Found in the [[:Nintendo Switch edition]].
 </WRAP> </WRAP>
  
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 <WRAP bigtable> <WRAP bigtable>
 ^                        ^ Program            ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^ ^                        ^ Program            ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^
-| {{aces.png?108}}           | [[Aces]]†           600  |  3 turns  |  2  | Reduces the [[:armor]] of all [[:TAG|TAGged]] guards by 1 for one turn. | +| {{aces.png?77}}           | [[Aces]] [icon:CP]           600  |  3 turns  |  2  | Reduces the [[:armor]] of all [[:TAG|TAGged]] guards by 1 for one turn. | 
-| {{bless.png?108}}          | [[Bless]]†         |  500  |  ---  |  ---  | Reduces the duration of [[:daemons:]] by 2 turns, to a minimum of 1. | +| {{bless.png?77}}          | [[Bless]] [icon:CP]         |  500  |  ---  |  ---  | Reduces the duration of [[:daemons:]] by 2 turns, to a minimum of 1. | 
-| {{charge.png?108}}         | [[Charge]]          900  |  ---  |  ---  | Reduces PWR cost of other programs by 2 down to a minimum of 1, but increases their cooldowns by 1 turn. | +| {{charge.png?77}}         | [[Charge]]          900  |  ---  |  ---  | Reduces PWR cost of other programs by 2, but increases their cooldowns by 1 turn. | 
-| {{daemon_sniffer.png?108}} | [[Daemon Sniffer]] |  350  |  3 turns  |  0  | Reveals the [[:daemon]] on a device, if it has one. | +| {{daemon_sniffer.png?77}} | [[Daemon Sniffer]] |  350  |  3 turns  |  0  | Reveals the [[:daemon]] on a device, if it has one. | 
-| {{fool.png?108}}           | [[Fool]]            100  |  1 turn  |  0  | [[:rebooting|Reboots]] a device for 1 turn, but triggers a random [[:daemon]]. Passively extends the durations of daemons by 1 turn. | +| {{fool.png?77}}           | [[Fool]]            100  |  1 turn  |  0  | [[:rebooting|Reboots]] a device for 1 turn, but triggers a random [[:daemon]]. Passively extends the durations of daemons by 1 turn. | 
-| {{hunter.png?108}}         | [[Hunter]]          550  |  3 turns  |  5  | Removes the [[:daemon]] from a device. | +| {{hunter.png?77}}         | [[Hunter]]          550  |  3 turns  |  5  | Removes the [[:daemon]] from a device. | 
-| {{leash.png?108}}          | [[Leash]]          |  500  |  ---  |  ---  | Hacked [[:drones]] stay controlled for +1 turn. | +| {{leash.png?77}}          | [[Leash]]          |  500  |  ---  |  ---  | Hacked [[:drones]] stay controlled for +1 turn. | 
-| {{lightning.png?108}}      | [[Lightning]]      |  800  |  ---  |  8  | [[:KO|KOs]] a [[:TAG|TAGged]] guard for 2 turns, but removes the TAG. | +| {{lightning.png?77}}      | [[Lightning]]      |  800  |  ---  |  8  | [[:KO|KOs]] a [[:TAG|TAGged]] guard for 2 turns, but removes the TAG. | 
-| {{overdrive.png?108}}      | [[Overdrive]]      |  700  |  ---  |  ---  | Reduces cooldowns of other programs by 2 turns down to a minimum of 1 turn, but increases their PWR cost by 1. | +| {{overdrive.png?77}}      | [[Overdrive]]      |  700  |  ---  |  ---  | Reduces cooldowns of other programs by 2 turns down to a minimum of 1 turn, but increases their PWR cost by 1. | 
-| {{ping.png?108}}           | [[Ping]]            450  |  4 turns  |  1  | Creates a [[:noise]] which distracts guards in a radius of 4 tiles. | +| {{ping.png?77}}           | [[Ping]]            450  |  4 turns  |  1  | Creates a [[:noise]] which distracts guards in a radius of 4 tiles. | 
-| {{rogue.png?108}}          | [[Rogue]]          |  300  |  2 turns  |  2  | Reveals an undiscovered [[:mainframe devices:Corporate Safe]]. | +| {{rogue.png?77}}          | [[Rogue]]          |  300  |  2 turns  |  2  | Reveals an undiscovered [[:mainframe devices:Corporate Safe]]. | 
-| {{shade.png?108}}          | [[Shade]]          |  500  |  2 turns  |  1  | Reduces [[:vision]] range of all guards by 2 tiles. | +| {{shade.png?77}}          | [[Shade]]          |  500  |  2 turns  |  1  | Reduces [[:vision]] range of all guards by 2 tiles. | 
-| {{taurus.png?108}}         | [[Taurus]]          400  |  ---  |  2  | Moves a [[:daemon]] to a random other device. | +| {{taurus.png?77}}         | [[Taurus]]          400  |  ---  |  2  | Moves a [[:daemon]] to a random other device. | 
-| {{wings.png?108}}          | [[Wings]]          |  500  |  2 turns  |  1  | Gives all agents +2 [[:AP]] for one turn. | +| {{wings.png?77}}          | [[Wings]]          |  500  |  2 turns  |  1  | Gives all agents +2 [[:AP]] for one turn. | 
-| {{wisp.png?108}}           | [[Wisp]]            300  |  ---  |  3  | [[:TAGs]] all visible [[:guards:]]. |+| {{wisp.png?77}}           | [[Wisp]]            300  |  ---  |  3  | [[:TAGs]] all visible [[:guards:]]. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC.
 </WRAP> </WRAP>
 +
programs/index.1592678878.txt.gz · Last modified: 2020/06/20 18:47 by andrew