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programs:index [2020/08/08 19:14] andrewprograms:index [2023/02/17 14:55] (current) – [Generators] "If not stated otherwise, these programs generate PWR at the start of the player's turn." miteusz
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 ===== Generators ===== ===== Generators =====
  
-A generator is a program which generates [[:PWR]]. Generators are either **passive**, meaning they generate PWR automatically without the player's intervention, or **active**, meaning they only generate PWR when the program is used.+A generator is a program which generates [[:PWR]]. If not stated otherwise, these programs generate PWR at the start of the player's turn. Generators are either **passive**, meaning they generate PWR automatically without the player's intervention, or **active**, meaning they only generate PWR when the program is used.
  
 <WRAP bigtable> <WRAP bigtable>
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 | {{abacus.png?77}}            | [[Abacus]]            |  400    ---  |  ---  | Generates +4\ PWR at the start of every mission.| | {{abacus.png?77}}            | [[Abacus]]            |  400    ---  |  ---  | Generates +4\ PWR at the start of every mission.|
 | :::          | [[Abacus 2.0]]        |  550    ---  |  ---  | Generates +6\ PWR at the start of every mission. | | :::          | [[Abacus 2.0]]        |  550    ---  |  ---  | Generates +6\ PWR at the start of every mission. |
-| {{burst.png?77}}             | [[Burst]]†             300    2 turns  |  0  | When used, it generates +3\ PWR, and agents get +3\ [[:AP]] for one turn. While on cooldown, agents have -3\ AP for two turns. | +| {{burst.png?77}}             | [[Burst]] [icon:CP]             300    2 turns  |  0  | When used, it generates +3\ PWR, and agents get +3\ [[:AP]] for one turn. While on cooldown, agents have -3\ AP for two turns. | 
-| {{cycle.png?77}}             | [[Cycle]]†             750    ---  |  ---  | Resets PWR to 3 at the start of each turn. |+| {{cycle.png?77}}             | [[Cycle]] [icon:CP]             750    ---  |  ---  | Resets PWR to 3 at the start of each turn. |
 | {{dynamo.png?77}}            | [[Dynamo]]            |  1000  |  ---  |  ---  | Generates +2\ PWR per turn, starting at [[:alarm level]] 2. | | {{dynamo.png?77}}            | [[Dynamo]]            |  1000  |  ---  |  ---  | Generates +2\ PWR per turn, starting at [[:alarm level]] 2. |
 | {{emergency_reserve.png?77}} | [[Emergency Reserve]] |  300    3 turns  |  ---  | Generates +5\ PWR at the start of the turn, if PWR is 3 or less. | | {{emergency_reserve.png?77}} | [[Emergency Reserve]] |  300    3 turns  |  ---  | Generates +5\ PWR at the start of the turn, if PWR is 3 or less. |
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 | {{root.png?77}}              | [[Root]]              |  300    6 turns  |  0  | When used, it generates +6\ PWR, then -1\ PWR per turn for the next 6 turns while on cooldown. | | {{root.png?77}}              | [[Root]]              |  300    6 turns  |  0  | When used, it generates +6\ PWR, then -1\ PWR per turn for the next 6 turns while on cooldown. |
 | {{seed.png?77}}              | [[Seed]]              |  350    ---  |  ---  | Reduces the PWR cost of the first program used per turn by 4. | | {{seed.png?77}}              | [[Seed]]              |  350    ---  |  ---  | Reduces the PWR cost of the first program used per turn by 4. |
-| {{siren.png?77}}             | [[Siren]]‡             -  |  ---  |  0  | When used, it generates +3\ PWR, but also raises the [[:alarm tracker]] by 1 step. Cannot be used after alarm level 6. |+| {{siren.png?77}}             | [[Siren]] [icon:NS]             -  |  ---  |  0  | When used, it generates +3\ PWR, but also raises the [[:alarm tracker]] by 1 step. Cannot be used after alarm level 6. |
 | {{wildfire.png?77}}          | [[Wildfire]]          |  400    1 turn  |  0  | When used, it generates +5 PWR, but increases [[:firewalls]] on all devices by 1.  | | {{wildfire.png?77}}          | [[Wildfire]]          |  400    1 turn  |  0  | When used, it generates +5 PWR, but increases [[:firewalls]] on all devices by 1.  |
  
-† Found in the [[:Contingency Plan]] DLC. \\ +[icon:CP] Found in the [[:Contingency Plan]] DLC. \\ 
-‡ Found in the [[:Nintendo Switch edition]].+[icon:NS] Found in the [[:Nintendo Switch edition]].
 </WRAP> </WRAP>
  
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 ^                    ^ Program          ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^ ^                    ^ Program          ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^
 | {{brimstone.png?77}}  | [[Brimstone]]    |  450  |  ---  |  3    | Breaks 1 firewall. Passively gives +10% chance of [[:daemons:#daemon reversal]]. | | {{brimstone.png?77}}  | [[Brimstone]]    |  450  |  ---  |  3    | Breaks 1 firewall. Passively gives +10% chance of [[:daemons:#daemon reversal]]. |
-| {{cricket.png?77}}    | [[Cricket]]‡     |  -  |  -  |  3  | Breaks 1 firewall, and creates a [[:noise]] which distracts guards in a radius of 4 tiles. |+| {{cricket.png?77}}    | [[Cricket]] [icon:NS]     |  -  |  -  |  3  | Breaks 1 firewall, and creates a [[:noise]] which distracts guards in a radius of 4 tiles. |
 | {{dagger.png?77}}     | [[Dagger]]        450  |  5 turns  |  1    | Breaks 3 firewalls. | | {{dagger.png?77}}     | [[Dagger]]        450  |  5 turns  |  1    | Breaks 3 firewalls. |
 | :::   | [[Dagger 2.0]]    650  |  4 turns  |  3    | Breaks 5 firewalls. | | :::   | [[Dagger 2.0]]    650  |  4 turns  |  3    | Breaks 5 firewalls. |
 | {{data_blast.png?77}} | [[Data Blast]]    400  |  ---  |  3    | Breaks 1 firewall on all devices in a radius of 5 tiles. | | {{data_blast.png?77}} | [[Data Blast]]    400  |  ---  |  3    | Breaks 1 firewall on all devices in a radius of 5 tiles. |
 | {{flare.png?77}}      | [[Flare]]        |  450  |  3 turns  |  0    | Breaks 4 firewalls, but increases firewalls on all devices by 1. | | {{flare.png?77}}      | [[Flare]]        |  450  |  3 turns  |  0    | Breaks 4 firewalls, but increases firewalls on all devices by 1. |
-| {{golem.png?77}}      | [[Golem]]†       |  500  |  ---  |  ≤ 4  | Breaks 2 firewalls. The PWR cost is reduced by 1 each turn it is not used, and reset to 4 on use. |+| {{golem.png?77}}      | [[Golem]] [icon:CP]       |  500  |  ---  |  ≤ 4  | Breaks 2 firewalls. The PWR cost is reduced by 1 each turn it is not used, and reset to 4 on use. |
 | {{hammer.png?77}}     | [[Hammer]]        600  |  3 turns  |  5    | Breaks 5 firewalls. | | {{hammer.png?77}}     | [[Hammer]]        600  |  3 turns  |  5    | Breaks 5 firewalls. |
-| {{lockpick.png?77}}   | [[Lockpick|Lockpick 1.0]]      300  |  ---  |  2    | Breaks 1 firewall. |+| {{lockpick.png?77}}   | [[Lockpick 1.0]]      300  |  ---  |  2    | Breaks 1 firewall. |
 | ::: | [[Lockpick 2.0]] |  700  |  ---  |  3    | Breaks 2 firewalls. | | ::: | [[Lockpick 2.0]] |  700  |  ---  |  3    | Breaks 2 firewalls. |
 | {{mercenary.png?77}}  | [[Mercenary]]    |  600  |  ---  |  2X   | Breaks 2 firewalls. The PWR cost is increased by 2 on each use, and reset to 0 at each [[:alarm level]].| | {{mercenary.png?77}}  | [[Mercenary]]    |  600  |  ---  |  2X   | Breaks 2 firewalls. The PWR cost is increased by 2 on each use, and reset to 0 at each [[:alarm level]].|
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 | {{parasite.png?77}}   | [[Parasite]]      400  |  ---  |  X    | Infects a device to break 1 firewall per turn. The PWR cost equals the number of hosted parasites. | | {{parasite.png?77}}   | [[Parasite]]      400  |  ---  |  X    | Infects a device to break 1 firewall per turn. The PWR cost equals the number of hosted parasites. |
 | ::: | [[Parasite 2.0]] |  500  |  ---  |  X + 2  | Infects a device to break 2 firewalls per turn. The PWR cost equals the number of hosted parasites plus 2. | | ::: | [[Parasite 2.0]] |  500  |  ---  |  X + 2  | Infects a device to break 2 firewalls per turn. The PWR cost equals the number of hosted parasites plus 2. |
-| {{parity.png?77}}     | [[Parity]]‡       -  |  -  |  -  | - |+| {{parity.png?77}}     | [[Parity]] [icon:NS]       -  |  -  |  -  | - |
 | {{rapier.png?77}}     | [[Rapier]]        600  |  ---  |  X + 1  | Breaks 1 firewall. The PWR cost equals the current [[:alarm level]] plus 1. | | {{rapier.png?77}}     | [[Rapier]]        600  |  ---  |  X + 1  | Breaks 1 firewall. The PWR cost equals the current [[:alarm level]] plus 1. |
-| {{ritual.png?77}}     | [[Ritual]]‡       -  |  ---  |  1  | Breaks 1 firewall, but triggers a random [[:daemon]]. Passively gives +5% chance of [[:daemons:#daemon reversal]]. |+| {{ritual.png?77}}     | [[Ritual]] [icon:NS]       -  |  ---  |  1  | Breaks 1 firewall, but triggers a random [[:daemon]]. Passively gives +5% chance of [[:daemons:#daemon reversal]]. |
 | {{turing.png?77}}     | [[Turing]]        ---    |  3 turns  |  5   | Breaks 2 firewalls on all devices. Only available in the [[:missions:OMNI Mainframe]] mission. | | {{turing.png?77}}     | [[Turing]]        ---    |  3 turns  |  5   | Breaks 2 firewalls on all devices. Only available in the [[:missions:OMNI Mainframe]] mission. |
 | {{wrench.png?77}}     | [[Wrench|Wrench 2]]      600  |  ---  |  2   | Breaks firewalls if the device has exactly 2. | | {{wrench.png?77}}     | [[Wrench|Wrench 2]]      600  |  ---  |  2   | Breaks firewalls if the device has exactly 2. |
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 | :::     | [[Wrench|Wrench 5]]      600  |  ---  |  4   | Breaks firewalls if the device has exactly 5. | | :::     | [[Wrench|Wrench 5]]      600  |  ---  |  4   | Breaks firewalls if the device has exactly 5. |
  
-† Found in the [[:Contingency Plan]] DLC. \\ +[icon:CP] Found in the [[:Contingency Plan]] DLC. \\ 
-‡ Found in the [[:Nintendo Switch edition]].+[icon:NS] Found in the [[:Nintendo Switch edition]].
 </WRAP> </WRAP>
  
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 <WRAP bigtable> <WRAP bigtable>
 ^                        ^ Program            ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^ ^                        ^ Program            ^  Value \\ ([[:credits|CR]])  ^  Cooldown  ^  PWR \\ cost  ^ Description ^
-| {{aces.png?77}}           | [[Aces]]†           600  |  3 turns  |  2  | Reduces the [[:armor]] of all [[:TAG|TAGged]] guards by 1 for one turn. | +| {{aces.png?77}}           | [[Aces]] [icon:CP]           600  |  3 turns  |  2  | Reduces the [[:armor]] of all [[:TAG|TAGged]] guards by 1 for one turn. | 
-| {{bless.png?77}}          | [[Bless]]†         |  500  |  ---  |  ---  | Reduces the duration of [[:daemons:]] by 2 turns, to a minimum of 1. |+| {{bless.png?77}}          | [[Bless]] [icon:CP]         |  500  |  ---  |  ---  | Reduces the duration of [[:daemons:]] by 2 turns, to a minimum of 1. |
 | {{charge.png?77}}         | [[Charge]]          900  |  ---  |  ---  | Reduces PWR cost of other programs by 2, but increases their cooldowns by 1 turn. | | {{charge.png?77}}         | [[Charge]]          900  |  ---  |  ---  | Reduces PWR cost of other programs by 2, but increases their cooldowns by 1 turn. |
 | {{daemon_sniffer.png?77}} | [[Daemon Sniffer]] |  350  |  3 turns  |  0  | Reveals the [[:daemon]] on a device, if it has one. | | {{daemon_sniffer.png?77}} | [[Daemon Sniffer]] |  350  |  3 turns  |  0  | Reveals the [[:daemon]] on a device, if it has one. |
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 | {{wisp.png?77}}           | [[Wisp]]            300  |  ---  |  3  | [[:TAGs]] all visible [[:guards:]]. | | {{wisp.png?77}}           | [[Wisp]]            300  |  ---  |  3  | [[:TAGs]] all visible [[:guards:]]. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC.
 </WRAP> </WRAP>
 +
programs/index.1596914099.txt.gz · Last modified: 2020/08/08 19:14 by andrew