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programs:index [2020/08/08 19:14] – andrew | programs:index [2023/02/17 14:55] (current) – [Generators] "If not stated otherwise, these programs generate PWR at the start of the player's turn." miteusz |
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===== Generators ===== | ===== Generators ===== |
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A generator is a program which generates [[:PWR]]. Generators are either **passive**, meaning they generate PWR automatically without the player's intervention, or **active**, meaning they only generate PWR when the program is used. | A generator is a program which generates [[:PWR]]. If not stated otherwise, these programs generate PWR at the start of the player's turn. Generators are either **passive**, meaning they generate PWR automatically without the player's intervention, or **active**, meaning they only generate PWR when the program is used. |
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<WRAP bigtable> | <WRAP bigtable> |
| {{abacus.png?77}} | [[Abacus]] | 400 | --- | --- | Generates +4\ PWR at the start of every mission.| | | {{abacus.png?77}} | [[Abacus]] | 400 | --- | --- | Generates +4\ PWR at the start of every mission.| |
| ::: | [[Abacus 2.0]] | 550 | --- | --- | Generates +6\ PWR at the start of every mission. | | | ::: | [[Abacus 2.0]] | 550 | --- | --- | Generates +6\ PWR at the start of every mission. | |
| {{burst.png?77}} | [[Burst]]† | 300 | 2 turns | 0 | When used, it generates +3\ PWR, and agents get +3\ [[:AP]] for one turn. While on cooldown, agents have -3\ AP for two turns. | | | {{burst.png?77}} | [[Burst]] [icon:CP] | 300 | 2 turns | 0 | When used, it generates +3\ PWR, and agents get +3\ [[:AP]] for one turn. While on cooldown, agents have -3\ AP for two turns. | |
| {{cycle.png?77}} | [[Cycle]]† | 750 | --- | --- | Resets PWR to 3 at the start of each turn. | | | {{cycle.png?77}} | [[Cycle]] [icon:CP] | 750 | --- | --- | Resets PWR to 3 at the start of each turn. | |
| {{dynamo.png?77}} | [[Dynamo]] | 1000 | --- | --- | Generates +2\ PWR per turn, starting at [[:alarm level]] 2. | | | {{dynamo.png?77}} | [[Dynamo]] | 1000 | --- | --- | Generates +2\ PWR per turn, starting at [[:alarm level]] 2. | |
| {{emergency_reserve.png?77}} | [[Emergency Reserve]] | 300 | 3 turns | --- | Generates +5\ PWR at the start of the turn, if PWR is 3 or less. | | | {{emergency_reserve.png?77}} | [[Emergency Reserve]] | 300 | 3 turns | --- | Generates +5\ PWR at the start of the turn, if PWR is 3 or less. | |
| {{root.png?77}} | [[Root]] | 300 | 6 turns | 0 | When used, it generates +6\ PWR, then -1\ PWR per turn for the next 6 turns while on cooldown. | | | {{root.png?77}} | [[Root]] | 300 | 6 turns | 0 | When used, it generates +6\ PWR, then -1\ PWR per turn for the next 6 turns while on cooldown. | |
| {{seed.png?77}} | [[Seed]] | 350 | --- | --- | Reduces the PWR cost of the first program used per turn by 4. | | | {{seed.png?77}} | [[Seed]] | 350 | --- | --- | Reduces the PWR cost of the first program used per turn by 4. | |
| {{siren.png?77}} | [[Siren]]‡ | - | --- | 0 | When used, it generates +3\ PWR, but also raises the [[:alarm tracker]] by 1 step. Cannot be used after alarm level 6. | | | {{siren.png?77}} | [[Siren]] [icon:NS] | - | --- | 0 | When used, it generates +3\ PWR, but also raises the [[:alarm tracker]] by 1 step. Cannot be used after alarm level 6. | |
| {{wildfire.png?77}} | [[Wildfire]] | 400 | 1 turn | 0 | When used, it generates +5 PWR, but increases [[:firewalls]] on all devices by 1. | | | {{wildfire.png?77}} | [[Wildfire]] | 400 | 1 turn | 0 | When used, it generates +5 PWR, but increases [[:firewalls]] on all devices by 1. | |
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† Found in the [[:Contingency Plan]] DLC. \\ | [icon:CP] Found in the [[:Contingency Plan]] DLC. \\ |
‡ Found in the [[:Nintendo Switch edition]]. | [icon:NS] Found in the [[:Nintendo Switch edition]]. |
</WRAP> | </WRAP> |
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^ ^ Program ^ Value \\ ([[:credits|CR]]) ^ Cooldown ^ PWR \\ cost ^ Description ^ | ^ ^ Program ^ Value \\ ([[:credits|CR]]) ^ Cooldown ^ PWR \\ cost ^ Description ^ |
| {{brimstone.png?77}} | [[Brimstone]] | 450 | --- | 3 | Breaks 1 firewall. Passively gives +10% chance of [[:daemons:#daemon reversal]]. | | | {{brimstone.png?77}} | [[Brimstone]] | 450 | --- | 3 | Breaks 1 firewall. Passively gives +10% chance of [[:daemons:#daemon reversal]]. | |
| {{cricket.png?77}} | [[Cricket]]‡ | - | - | 3 | Breaks 1 firewall, and creates a [[:noise]] which distracts guards in a radius of 4 tiles. | | | {{cricket.png?77}} | [[Cricket]] [icon:NS] | - | - | 3 | Breaks 1 firewall, and creates a [[:noise]] which distracts guards in a radius of 4 tiles. | |
| {{dagger.png?77}} | [[Dagger]] | 450 | 5 turns | 1 | Breaks 3 firewalls. | | | {{dagger.png?77}} | [[Dagger]] | 450 | 5 turns | 1 | Breaks 3 firewalls. | |
| ::: | [[Dagger 2.0]] | 650 | 4 turns | 3 | Breaks 5 firewalls. | | | ::: | [[Dagger 2.0]] | 650 | 4 turns | 3 | Breaks 5 firewalls. | |
| {{data_blast.png?77}} | [[Data Blast]] | 400 | --- | 3 | Breaks 1 firewall on all devices in a radius of 5 tiles. | | | {{data_blast.png?77}} | [[Data Blast]] | 400 | --- | 3 | Breaks 1 firewall on all devices in a radius of 5 tiles. | |
| {{flare.png?77}} | [[Flare]] | 450 | 3 turns | 0 | Breaks 4 firewalls, but increases firewalls on all devices by 1. | | | {{flare.png?77}} | [[Flare]] | 450 | 3 turns | 0 | Breaks 4 firewalls, but increases firewalls on all devices by 1. | |
| {{golem.png?77}} | [[Golem]]† | 500 | --- | ≤ 4 | Breaks 2 firewalls. The PWR cost is reduced by 1 each turn it is not used, and reset to 4 on use. | | | {{golem.png?77}} | [[Golem]] [icon:CP] | 500 | --- | ≤ 4 | Breaks 2 firewalls. The PWR cost is reduced by 1 each turn it is not used, and reset to 4 on use. | |
| {{hammer.png?77}} | [[Hammer]] | 600 | 3 turns | 5 | Breaks 5 firewalls. | | | {{hammer.png?77}} | [[Hammer]] | 600 | 3 turns | 5 | Breaks 5 firewalls. | |
| {{lockpick.png?77}} | [[Lockpick|Lockpick 1.0]] | 300 | --- | 2 | Breaks 1 firewall. | | | {{lockpick.png?77}} | [[Lockpick 1.0]] | 300 | --- | 2 | Breaks 1 firewall. | |
| ::: | [[Lockpick 2.0]] | 700 | --- | 3 | Breaks 2 firewalls. | | | ::: | [[Lockpick 2.0]] | 700 | --- | 3 | Breaks 2 firewalls. | |
| {{mercenary.png?77}} | [[Mercenary]] | 600 | --- | 2X | Breaks 2 firewalls. The PWR cost is increased by 2 on each use, and reset to 0 at each [[:alarm level]].| | | {{mercenary.png?77}} | [[Mercenary]] | 600 | --- | 2X | Breaks 2 firewalls. The PWR cost is increased by 2 on each use, and reset to 0 at each [[:alarm level]].| |
| {{parasite.png?77}} | [[Parasite]] | 400 | --- | X | Infects a device to break 1 firewall per turn. The PWR cost equals the number of hosted parasites. | | | {{parasite.png?77}} | [[Parasite]] | 400 | --- | X | Infects a device to break 1 firewall per turn. The PWR cost equals the number of hosted parasites. | |
| ::: | [[Parasite 2.0]] | 500 | --- | X + 2 | Infects a device to break 2 firewalls per turn. The PWR cost equals the number of hosted parasites plus 2. | | | ::: | [[Parasite 2.0]] | 500 | --- | X + 2 | Infects a device to break 2 firewalls per turn. The PWR cost equals the number of hosted parasites plus 2. | |
| {{parity.png?77}} | [[Parity]]‡ | - | - | - | - | | | {{parity.png?77}} | [[Parity]] [icon:NS] | - | - | - | - | |
| {{rapier.png?77}} | [[Rapier]] | 600 | --- | X + 1 | Breaks 1 firewall. The PWR cost equals the current [[:alarm level]] plus 1. | | | {{rapier.png?77}} | [[Rapier]] | 600 | --- | X + 1 | Breaks 1 firewall. The PWR cost equals the current [[:alarm level]] plus 1. | |
| {{ritual.png?77}} | [[Ritual]]‡ | - | --- | 1 | Breaks 1 firewall, but triggers a random [[:daemon]]. Passively gives +5% chance of [[:daemons:#daemon reversal]]. | | | {{ritual.png?77}} | [[Ritual]] [icon:NS] | - | --- | 1 | Breaks 1 firewall, but triggers a random [[:daemon]]. Passively gives +5% chance of [[:daemons:#daemon reversal]]. | |
| {{turing.png?77}} | [[Turing]] | --- | 3 turns | 5 | Breaks 2 firewalls on all devices. Only available in the [[:missions:OMNI Mainframe]] mission. | | | {{turing.png?77}} | [[Turing]] | --- | 3 turns | 5 | Breaks 2 firewalls on all devices. Only available in the [[:missions:OMNI Mainframe]] mission. | |
| {{wrench.png?77}} | [[Wrench|Wrench 2]] | 600 | --- | 2 | Breaks firewalls if the device has exactly 2. | | | {{wrench.png?77}} | [[Wrench|Wrench 2]] | 600 | --- | 2 | Breaks firewalls if the device has exactly 2. | |
| ::: | [[Wrench|Wrench 5]] | 600 | --- | 4 | Breaks firewalls if the device has exactly 5. | | | ::: | [[Wrench|Wrench 5]] | 600 | --- | 4 | Breaks firewalls if the device has exactly 5. | |
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† Found in the [[:Contingency Plan]] DLC. \\ | [icon:CP] Found in the [[:Contingency Plan]] DLC. \\ |
‡ Found in the [[:Nintendo Switch edition]]. | [icon:NS] Found in the [[:Nintendo Switch edition]]. |
</WRAP> | </WRAP> |
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<WRAP bigtable> | <WRAP bigtable> |
^ ^ Program ^ Value \\ ([[:credits|CR]]) ^ Cooldown ^ PWR \\ cost ^ Description ^ | ^ ^ Program ^ Value \\ ([[:credits|CR]]) ^ Cooldown ^ PWR \\ cost ^ Description ^ |
| {{aces.png?77}} | [[Aces]]† | 600 | 3 turns | 2 | Reduces the [[:armor]] of all [[:TAG|TAGged]] guards by 1 for one turn. | | | {{aces.png?77}} | [[Aces]] [icon:CP] | 600 | 3 turns | 2 | Reduces the [[:armor]] of all [[:TAG|TAGged]] guards by 1 for one turn. | |
| {{bless.png?77}} | [[Bless]]† | 500 | --- | --- | Reduces the duration of [[:daemons:]] by 2 turns, to a minimum of 1. | | | {{bless.png?77}} | [[Bless]] [icon:CP] | 500 | --- | --- | Reduces the duration of [[:daemons:]] by 2 turns, to a minimum of 1. | |
| {{charge.png?77}} | [[Charge]] | 900 | --- | --- | Reduces PWR cost of other programs by 2, but increases their cooldowns by 1 turn. | | | {{charge.png?77}} | [[Charge]] | 900 | --- | --- | Reduces PWR cost of other programs by 2, but increases their cooldowns by 1 turn. | |
| {{daemon_sniffer.png?77}} | [[Daemon Sniffer]] | 350 | 3 turns | 0 | Reveals the [[:daemon]] on a device, if it has one. | | | {{daemon_sniffer.png?77}} | [[Daemon Sniffer]] | 350 | 3 turns | 0 | Reveals the [[:daemon]] on a device, if it has one. | |
| {{wisp.png?77}} | [[Wisp]] | 300 | --- | 3 | [[:TAGs]] all visible [[:guards:]]. | | | {{wisp.png?77}} | [[Wisp]] | 300 | --- | 3 | [[:TAGs]] all visible [[:guards:]]. | |
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† Found in the [[:Contingency Plan]] DLC. | [icon:CP] Found in the [[:Contingency Plan]] DLC. |
</WRAP> | </WRAP> |
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