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programs:overdrive [2020/06/19 23:31] – andrew | programs:overdrive [2020/06/28 00:02] (current) – andrew |
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Overdrive's effect always applies while it is installed, and cannot be enabled or disabled at will. Overdrive only reduces other programs' cooldowns at the time they are used, so if Overdrive is installed while another program is already on cooldown, it does not reduce that program's cooldown timer. If Overdrive is sold while another program is on cooldown, it also does not //increase// that program's cooldown timer. | Overdrive's effect always applies while it is installed, and cannot be enabled or disabled at will. Overdrive only reduces other programs' cooldowns at the time they are used, so if Overdrive is installed while another program is already on cooldown, it does not reduce that program's cooldown timer. If Overdrive is sold while another program is on cooldown, it also does not //increase// that program's cooldown timer. |
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| If Overdrive and [[Charge]] are both installed, their effects stack, so that other programs' PWR costs are reduced by 1 down to a minimum of 0, and their cooldowns are reduced by 1 turn down to a minimum of 1 turn. However, every active program will have a cooldown of at least 1 turn, even if it would normally have no cooldown. |
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===== Strategy ===== | ===== Strategy ===== |
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* Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost. | * Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost. |
* Overdrive has no effect on passive programs. | * Overdrive has no effect on passive programs, except for [[Emergency Reserve]]. |
* [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain. | * [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain. |
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* [[:programs:Ping]] can be used every 2 turns. | * [[:programs:Ping]] can be used every 2 turns. |
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The vast majority of [[:loadouts]] have at least one program harmed by Overdrive; there is almost always a better program you could install instead of Overdrive. It is very rarely worth 700 credits, and even if you find it for free in a [[:missions:Program Compile]] side-mission, an empty program slot is usually preferable (though you could install it just long enough to sell it for 350 credits). | Overall, the vast majority of [[:loadouts]] have at least one program harmed by Overdrive; there is almost always a better program you could install instead of Overdrive. It is very rarely worth 700 credits, and even if you find it for free in a [[:missions:Program Compile]] side-mission, an empty program slot is usually preferable (though you could install it just long enough to sell it for 350 credits). |
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