User Tools

Site Tools


programs:overdrive

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
programs:overdrive [2020/06/19 23:51] andrewprograms:overdrive [2020/06/28 00:02] (current) andrew
Line 5: Line 5:
  
 Overdrive's effect always applies while it is installed, and cannot be enabled or disabled at will. Overdrive only reduces other programs' cooldowns at the time they are used, so if Overdrive is installed while another program is already on cooldown, it does not reduce that program's cooldown timer. If Overdrive is sold while another program is on cooldown, it also does not //increase// that program's cooldown timer. Overdrive's effect always applies while it is installed, and cannot be enabled or disabled at will. Overdrive only reduces other programs' cooldowns at the time they are used, so if Overdrive is installed while another program is already on cooldown, it does not reduce that program's cooldown timer. If Overdrive is sold while another program is on cooldown, it also does not //increase// that program's cooldown timer.
 +
 +If Overdrive and [[Charge]] are both installed, their effects stack, so that other programs' PWR costs are reduced by 1 down to a minimum of 0, and their cooldowns are reduced by 1 turn down to a minimum of 1 turn. However, every active program will have a cooldown of at least 1 turn, even if it would normally have no cooldown.
  
 ===== Strategy ===== ===== Strategy =====
Line 15: Line 17:
  
   * Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost.   * Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost.
-  * Overdrive has no effect on passive programs.+  * Overdrive has no effect on passive programs, except for [[Emergency Reserve]].
   * [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain.   * [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain.
  
programs/overdrive.1592610673.txt.gz · Last modified: 2020/06/19 23:51 by andrew