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programs:overdrive [2020/06/19 23:51] – andrew | programs:overdrive [2020/06/28 00:02] (current) – andrew | ||
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Overdrive' | Overdrive' | ||
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+ | If Overdrive and [[Charge]] are both installed, their effects stack, so that other programs' | ||
===== Strategy ===== | ===== Strategy ===== | ||
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* Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost. | * Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost. | ||
- | * Overdrive has no effect on passive programs. | + | * Overdrive has no effect on passive programs, except for [[Emergency Reserve]]. |
* [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain. | * [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain. | ||