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| programs:overdrive [2020-06-19 23:51] – andrew | programs:overdrive [2020-06-28 00:02] (current) – andrew | ||
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| Overdrive' | Overdrive' | ||
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| + | If Overdrive and [[Charge]] are both installed, their effects stack, so that other programs' | ||
| ===== Strategy ===== | ===== Strategy ===== | ||
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| * Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost. | * Any program with a cooldown of 1 turn, or no cooldown, is made strictly worse by the increased PWR cost. | ||
| - | * Overdrive has no effect on passive programs. | + | * Overdrive has no effect on passive programs, except for [[Emergency Reserve]]. |
| * [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain. | * [[Fusion]] with Overdrive becomes completely useless, because the reduced cooldown means it only generates PWR for 2 turns instead of 4, only generating enough to pay the 6\ PWR it now costs to use Fusion, with no net gain. | ||