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programs:ping [2020/06/18 00:41] – andrew | programs:ping [2021/12/19 16:14] (current) – hekateras | ||
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The noise made by Ping is heard only by [[: | The noise made by Ping is heard only by [[: | ||
- | If multiple guards are within range of the noise, they will //usually// all investigate it. | + | If multiple guards are within range of the noise, they will //usually// all investigate it. However, due to a presumed bug in the game, sometimes one guard will investigate the noise, clearing the interest point, and then the remaining guards will not be distracted. This bug occurs only rarely; the cause of it is unknown, as are the conditions under which it occurs. |
===== Strategy ===== | ===== Strategy ===== | ||
- | Ping is considered to be one of the best programs in the game. | + | Ping is considered to be one of the best programs in the game. It has a simple but unique function which can be used for a variety of strategic goals: |
+ | |||
+ | * Most obviously, if a guard you have [[: | ||
+ | * You can [[: | ||
+ | * If a [[:guard behaviour# | ||
+ | * You can use Ping on a tile where a guard is already standing, so that he will not move on the next enemy turn. This can cause him to [[: | ||
+ | * Guards will investigate the Ping interest point even if the path to get there is extremely long. In the right situation, you can use Ping to send one or more guards to a point that's on the other side of a wall but in the far end of the facility. It will take the guard multiple turns to get there and multiple more turns to get back, effectively removing them as a threat if you're sending them to an area that holds no interest for you. | ||
+ | * Ping can be used speculatively in an area where you don't know whether there are any guards; particularly, | ||
+ | |||
+ | Ping has several benefits over other methods of distraction: | ||
+ | |||
+ | * It can be used at any time during your turn, as opposed to [[: | ||
+ | * It can create a distraction on a tile which you cannot reach with one of your agents. | ||
+ | * It offers precise control over which guard(s) are distracted. | ||
+ | * It does not trigger [[: | ||
+ | * Unlike a [[: | ||
+ | |||
+ | The only real downsides of Ping are its cooldown of 4 turns, and the rare situation where you try to distract multiple guards but (because of a bug), only one of them investigates. | ||
- | {{tag> |