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programs:ping [2021/12/19 09:47] – andrew | programs:ping [2021/12/19 16:14] (current) – hekateras | ||
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Ping is considered to be one of the best programs in the game. It has a simple but unique function which can be used for a variety of strategic goals: | Ping is considered to be one of the best programs in the game. It has a simple but unique function which can be used for a variety of strategic goals: | ||
- | * Most obviously, if a guard you have [[: | + | * Most obviously, if a guard you have [[: |
- | * You can [[: | + | * You can [[: |
- | * If a [[:guard behaviour# | + | * If a [[:guard behaviour# |
- | * You can use Ping on a tile where a guard is already standing, so that he will not move on the next enemy turn. This can cause him to block a [[:door]] or narrow passageway, holding back other guards. | + | * You can use Ping on a tile where a guard is already standing, so that he will not move on the next enemy turn. This can cause him to [[: |
- | * Ping can be used speculatively in an area where you don't know whether there are any guards; particularly, | + | * Guards will investigate the Ping interest point even if the path to get there is extremely long. In the right situation, you can use Ping to send one or more guards to a point that's on the other side of a wall but in the far end of the facility. It will take the guard multiple turns to get there and multiple more turns to get back, effectively removing them as a threat if you're sending them to an area that holds no interest for you. |
+ | * Ping can be used speculatively in an area where you don't know whether there are any guards; particularly, | ||
Ping has several benefits over other methods of distraction: | Ping has several benefits over other methods of distraction: |