User Tools

Site Tools


programs:rapier

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
programs:rapier [2020/06/30 21:52] andrewprograms:rapier [2020/08/17 22:29] (current) andrew
Line 8: Line 8:
 ===== Strategy ===== ===== Strategy =====
  
-At alarm level 0, Rapier hacks for 1 PWR per firewall, which is efficient compared to other instant breakers without cooldowns. At alarm level 1, Rapier costs 2 PWR to break one firewall, making it equivalent to [[Lockpick]], and then at higher alarm levels it is worse.+At alarm level 0, Rapier hacks for 1 PWR per firewall, which is efficient compared to other instant breakers without cooldowns. At alarm level 1, Rapier costs 2 PWR to break one firewall, making it equivalent to [[Lockpick 1.0]], and then at higher alarm levels it is worse.
  
-So, for Rapier to be better than Lockpick overall, you have to do most of your hacking at alarm level 0. This is at most 5 turns at the start of the mission, so fast and early [[:strategy:exploration]] is essential, and you should avoid raising the alarm tracker in other ways.+So, for Rapier to be better than Lockpick overall, you have to do most of your hacking at alarm level 0. This is at most 5 turns at the start of the mission, so fast and early [[:strategy:exploration]] is essential, and you should avoid raising the alarm tracker in other ways. At alarm level 2 (or alarm level 3 in [[:modes:Beginner]] mode), Rapier becomes much more inefficient also because the firewalls of unhacked devices are raised, so you should try to do almost all of your hacking before then.
  
 Rapier works best in a [[:loadout]] which generates PWR early; most [[:programs:#generators]] are fine, but [[Dynamo]] and to a lesser extent [[Fusion]] are slower at the start of the mission. [[:agents:Internationale]]'s [[:augments:Wireless Emitter]] works well with Rapier, since it lets you take PWR from [[:Consoles]] sooner. [[Seed]] can be a good choice, since it still lets you use Rapier for 0 PWR once per turn at alarm level 3, but Seed does not replace the PWR you use up by hacking at alarm level 0, so you may find yourself very short of PWR later in the mission. Rapier works best in a [[:loadout]] which generates PWR early; most [[:programs:#generators]] are fine, but [[Dynamo]] and to a lesser extent [[Fusion]] are slower at the start of the mission. [[:agents:Internationale]]'s [[:augments:Wireless Emitter]] works well with Rapier, since it lets you take PWR from [[:Consoles]] sooner. [[Seed]] can be a good choice, since it still lets you use Rapier for 0 PWR once per turn at alarm level 3, but Seed does not replace the PWR you use up by hacking at alarm level 0, so you may find yourself very short of PWR later in the mission.
programs/rapier.1593553925.txt.gz · Last modified: 2020/06/30 21:52 by andrew