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programs:seed [2020/05/06 23:23] – andrew | programs:seed [2021/04/03 05:02] (current) – andrew |
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[{{ seed.png|Seed program icon}}] | [{{ seed.png|Seed program icon}}] |
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**Seed** is a [[:programs:|program]] which reduces the [[:PWR]] cost of the first program you use each turn by 4, down to a minimum of 0. Seed can be chosen as a [[:loadout#programs|starting program]], or bought from some [[:mainframe devices:Server Terminals]] for 350 [[:credits]]. | **Seed** is a passive [[:program]] which reduces the [[:PWR]] cost of the first program you use each turn by 4, down to a minimum of 0. Seed can be chosen as a [[:loadout#programs|starting program]], but cannot be acquired otherwise. |
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Seed only affects programs used actively; passive programs such as [[Power Drip]] or [[Emergency Reserve]] do not count towards the "first" program used in a turn. | Seed only affects programs used actively; passive programs such as [[Power Drip]] or [[Emergency Reserve]] do not count towards the "first" program used in a turn. |
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Seed is usually considered to be a [[:programs:#generators|generator]] because it is among the generators which can be chosen as a starting program. It is not strictly a generator as it does not increase your available [[:PWR]]. | Seed is usually considered to be a [[generator]], because it serves a similar function and is among the generators which can be chosen at the start of the game. However, it is not strictly a generator, as it does not increase your available [[:PWR]]. |
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===== Strategy ===== | ===== Strategy ===== |
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In most [[:loadouts]], Seed effectively gives you one "free" hack per turn. Good programs to pair with Seed are those that cost 3 or 4 PWR and can be used every turn, such as [[Lockpick#Lockpick 2.0]], [[Oracle]] or [[Golem]]. In this case, Seed is more efficient than any other generator. | In most [[:loadouts]], Seed effectively gives you one "free" hack per turn. Good programs to pair with Seed are those that cost 3--4 PWR and can be used every turn, such as [[Lockpick 2.0]], [[Data Blast]], [[Oracle]] or [[Golem]]. In this case, Seed is more efficient than any other generator (except, in very specific situations, [[Wildfire]]). |
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However, when using Seed as your starting program, [[:Consoles]] will often be your only source of PWR, so you have a fixed total supply of PWR for whole mission --- you will need to use it carefully. After your one "free" hack each turn, you will usually need to use programs with low PWR costs, such as [[Parasite]], or [[Rapier]] at [[:alarm level#alarm level 0]]. | However, when using Seed as your starting program, [[:Consoles]] will often be your only source of PWR, so you have a fixed total supply of PWR for whole mission --- you will need to use it carefully. After your one "free" hack each turn, you will usually need to use programs with low PWR costs, such as [[Parasite]], or [[Rapier]] at [[:alarm level]] 0. So, when playing with Seed you will want a mixture of programs to use "for free", and programs which cost little or no PWR so you can hack more than once per turn. |
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Seed only reduces the PWR cost of programs, so it does not pair well with items, weapons or augments that consume a lot of PWR, particularly [[:weapons:Volt Disruptors]]. | Seed only reduces the PWR cost of programs, so it does not pair well with items, weapons or augments that consume a lot of PWR, particularly [[:weapons:Volt Disruptors]]. Seed can also make it difficult to complete the [[:missions:Power Relay Station]] side-mission, which requires saving 15\ PWR. It is often worth supplementing Seed with additional power generation from programs such as [[Emergency Reserve]], augments such as [[:augments:Distributed Processing]], or [[:items:Portable Servers]], so that you will have PWR for other purposes. |