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programs:seed [2020/05/06 23:35] andrewprograms:seed [2021/04/03 05:02] (current) andrew
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 [{{ seed.png|Seed program icon}}] [{{ seed.png|Seed program icon}}]
  
-**Seed** is a [[:programs:|program]] which reduces the [[:PWR]] cost of the first program you use each turn by 4, down to a minimum of 0. Seed can be chosen as a [[:loadout#programs|starting program]].+**Seed** is a passive [[:program]] which reduces the [[:PWR]] cost of the first program you use each turn by 4, down to a minimum of 0. Seed can be chosen as a [[:loadout#programs|starting program]], but cannot be acquired otherwise.
  
 Seed only affects programs used actively; passive programs such as [[Power Drip]] or [[Emergency Reserve]] do not count towards the "first" program used in a turn. Seed only affects programs used actively; passive programs such as [[Power Drip]] or [[Emergency Reserve]] do not count towards the "first" program used in a turn.
  
-Seed is usually considered to be a [[:programs:#generators|generator]], because it serves a similar function and is among the generators which can be chosen at the start of the game. However, it is not strictly a generator, as it does not increase your available [[:PWR]].+Seed is usually considered to be a [[generator]], because it serves a similar function and is among the generators which can be chosen at the start of the game. However, it is not strictly a generator, as it does not increase your available [[:PWR]].
  
 ===== Strategy ===== ===== Strategy =====
  
-In most [[:loadouts]], Seed effectively gives you one "free" hack per turn. Good programs to pair with Seed are those that cost 3 or 4 PWR and can be used every turn, such as [[Lockpick#Lockpick 2.0]], [[Data Blast]], [[Oracle]] or [[Golem]]. In this case, Seed is more efficient than any other generator.+In most [[:loadouts]], Seed effectively gives you one "free" hack per turn. Good programs to pair with Seed are those that cost 3--4 PWR and can be used every turn, such as [[Lockpick 2.0]], [[Data Blast]], [[Oracle]] or [[Golem]]. In this case, Seed is more efficient than any other generator (except, in very specific situations, [[Wildfire]]).
  
-However, when using Seed as your starting program, [[:Consoles]] will often be your only source of PWR, so you have a fixed total supply of PWR for whole mission --- you will need to use it carefully. After your one "free" hack each turn, you will usually need to use programs with low PWR costs, such as [[Parasite]], or [[Rapier]] at [[:alarm level#alarm level 0]].+However, when using Seed as your starting program, [[:Consoles]] will often be your only source of PWR, so you have a fixed total supply of PWR for whole mission --- you will need to use it carefully. After your one "free" hack each turn, you will usually need to use programs with low PWR costs, such as [[Parasite]], or [[Rapier]] at [[:alarm level]] 0. So, when playing with Seed you will want a mixture of programs to use "for free", and programs which cost little or no PWR so you can hack more than once per turn.
  
-Seed only reduces the PWR cost of programs, so it does not pair well with items, weapons or augments that consume a lot of PWR, particularly [[:weapons:Volt Disruptors]].+Seed only reduces the PWR cost of programs, so it does not pair well with items, weapons or augments that consume a lot of PWR, particularly [[:weapons:Volt Disruptors]]. Seed can also make it difficult to complete the [[:missions:Power Relay Station]] side-mission, which requires saving 15\ PWR. It is often worth supplementing Seed with additional power generation from programs such as [[Emergency Reserve]], augments such as [[:augments:Distributed Processing]], or [[:items:Portable Servers]], so that you will have PWR for other purposes.
programs/seed.1588808156.txt.gz · Last modified: 2020/05/06 23:35 by andrew