Both sides previous revisionPrevious revisionNext revision | Previous revision |
programs:seed [2020/06/30 21:52] – andrew | programs:seed [2021/04/03 05:02] (current) – andrew |
---|
In most [[:loadouts]], Seed effectively gives you one "free" hack per turn. Good programs to pair with Seed are those that cost 3--4 PWR and can be used every turn, such as [[Lockpick 2.0]], [[Data Blast]], [[Oracle]] or [[Golem]]. In this case, Seed is more efficient than any other generator (except, in very specific situations, [[Wildfire]]). | In most [[:loadouts]], Seed effectively gives you one "free" hack per turn. Good programs to pair with Seed are those that cost 3--4 PWR and can be used every turn, such as [[Lockpick 2.0]], [[Data Blast]], [[Oracle]] or [[Golem]]. In this case, Seed is more efficient than any other generator (except, in very specific situations, [[Wildfire]]). |
| |
However, when using Seed as your starting program, [[:Consoles]] will often be your only source of PWR, so you have a fixed total supply of PWR for whole mission --- you will need to use it carefully. After your one "free" hack each turn, you will usually need to use programs with low PWR costs, such as [[Parasite]], or [[Rapier]] at [[:alarm level]] 0. | However, when using Seed as your starting program, [[:Consoles]] will often be your only source of PWR, so you have a fixed total supply of PWR for whole mission --- you will need to use it carefully. After your one "free" hack each turn, you will usually need to use programs with low PWR costs, such as [[Parasite]], or [[Rapier]] at [[:alarm level]] 0. So, when playing with Seed you will want a mixture of programs to use "for free", and programs which cost little or no PWR so you can hack more than once per turn. |
| |
Seed only reduces the PWR cost of programs, so it does not pair well with items, weapons or augments that consume a lot of PWR, particularly [[:weapons:Volt Disruptors]]. | Seed only reduces the PWR cost of programs, so it does not pair well with items, weapons or augments that consume a lot of PWR, particularly [[:weapons:Volt Disruptors]]. Seed can also make it difficult to complete the [[:missions:Power Relay Station]] side-mission, which requires saving 15\ PWR. It is often worth supplementing Seed with additional power generation from programs such as [[Emergency Reserve]], augments such as [[:augments:Distributed Processing]], or [[:items:Portable Servers]], so that you will have PWR for other purposes. |