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programs:siren [2021/04/12 08:39] – created andrewprograms:siren [2021/04/17 09:43] (current) andrew
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 On the other hand, the benefit of Siren over other generators is that you have control over when you get PWR. Passive generators can cause situations where you spend turns doing nothing while waiting for enough PWR to hack something critical (or, for example, complete the [[:missions:Power Relay Station]] side-mission). In this case, Siren trades alarm steps for PWR more efficiently than passive generators. However, most loadouts will not face this problem often enough for Siren to be worthwhile. On the other hand, the benefit of Siren over other generators is that you have control over when you get PWR. Passive generators can cause situations where you spend turns doing nothing while waiting for enough PWR to hack something critical (or, for example, complete the [[:missions:Power Relay Station]] side-mission). In this case, Siren trades alarm steps for PWR more efficiently than passive generators. However, most loadouts will not face this problem often enough for Siren to be worthwhile.
  
-In addition to having direct control over when you generate PWR, Siren also gives direct control over when the alarm tracker rises. This can be exploited to trigger the alarm level security measures at convenient times, such as spawning an additional [[:guard]] when you are ready to [[:strategy:sprint toggling|sprint-toggle]] near the [[:facility#guard entrances|guard entrance]], or having [[:alarm level#agents located]] on particular tiles without having to end your turn there. It can also reset the cost of using [[Mercenary]], to gain AP from [[:augments:Reactive Myomer]] in the middle of your turn, or to generate PWR with [[:agents:Archive Internationale]]'s [[:augments:Network Siphon]] augment.+In addition to having direct control over when you generate PWR, Siren also gives direct control over when the alarm tracker rises. This can be exploited to trigger the alarm level security measures at convenient times, such as spawning an additional [[:guard]] when you are ready to [[:strategy:sprint toggling|sprint-toggle]] near the [[:facility#guard entrances|guard entrance]], or having [[:alarm level#agents located]] on particular tiles without having to end your turn there. It can also reset the cost of using [[Mercenary]], gain AP from [[:augments:Reactive Myomer]] in the middle of your turn, or generate more PWR with [[:agents:Archive Internationale]]'s [[:augments:Network Siphon]] augment
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 +When paired with a low-PWR-cost [[breaker]] such as [[Parasite]], Siren can be used sparingly (like [[Burst]]), in which case the direct control over when you use it can be a benefit.
  
-{{tag>incomplete}} 
programs/siren.1618216798.txt.gz · Last modified: 2021/04/12 08:39 by andrew