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softlocks [2020/08/12 19:03] – [Trapped in cover] andrew | softlocks [2022/01/13 00:11] (current) – [No way to hack a compulsory device] hekateras |
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This can happen if the agency runs out of [[:PWR]] with no way to generate more, such as when using [[:programs:Fusion]], or [[:programs:Seed]] with a [[:programs:breaker]] which costs at least 5\ [[:PWR]] to use. Alternatively, it can happen if the agency sells its breaker program(s). In either case, to be a true softlock the agency must have no alternative such as hacking using [[:items:Buster Chips]] or generating PWR from [[:augments]]. | This can happen if the agency runs out of [[:PWR]] with no way to generate more, such as when using [[:programs:Fusion]], or [[:programs:Seed]] with a [[:programs:breaker]] which costs at least 5\ [[:PWR]] to use. Alternatively, it can happen if the agency sells its breaker program(s). In either case, to be a true softlock the agency must have no alternative such as hacking using [[:items:Buster Chips]] or generating PWR from [[:augments]]. |
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In the [[:missions:OMNI Mainframe]] mission, [[:agents:Central]]'s [[:augments:Antiviral Proxy]] augment can usually be used to generate PWR by triggering a [[:daemon]], either by walking through the [[:mainframe devices:Infrared Emitter]] or firing the [[:weapons:Overclocked Neural DART]]. However, the softlock can still occur if the Infrared Emitter's [[:mainframe devices:Power Supply]] is controlled by the agency and the Overclocked Neural DART becomes irretrievably lost. | In the [[:missions:OMNI Mainframe]] mission, [[:agents:Central]]'s [[:augments:Antiviral Proxy]] augment can usually be used to generate PWR by triggering a [[:daemon]], either by walking through the [[:mainframe devices:Infrared Emitter]] or firing the [[:weapons:Overclocked Neural DART]]. However, the softlock can still occur if Central gets KO'd (preventing her augment from granting power), the Infrared Emitter's [[:mainframe devices:Power Supply]] is controlled by the agency and the Overclocked Neural DART becomes irretrievably lost. |
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| ===== Unable to activate both Access Switches ===== |
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| The [[:missions:Research Facility]] mission can become unwinnable if all but one agent is [[:lethal damage|lethally-wounded]], and there are no remaining [[:items:Med Gels]] in the facility to revive another agent. The two [[:mainframe devices:Access Switch|Access Switches]] are typically too far apart from each other for one agent to activate both switches on the same turn; so in this case, there is no way to unlock the exit teleporter in order to complete the mission. |
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===== Losing a compulsory item ===== | ===== Losing a compulsory item ===== |
===== Rubiks or Castle on a compulsory device ===== | ===== Rubiks or Castle on a compulsory device ===== |
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Due to a bug in the game, the [[:missions:OMNI Foundry Lab]] and [[:missions:OMNI Mainframe]] missions can become unwinnable if the [[:mainframe devices:Research Security Terminal]] or the [[:mainframe devices:Security Hub]] have [[:daemons:Rubiks]] installed. If either device is hacked using a [[:programs:breaker|breaker]] which breaks exactly the number of [[:firewalls]] the device has, then Rubiks leaves the device in an inconsistent state where it still has 1 firewall (so it cannot be accessed), but the device is also "controlled" by the agency (so its firewall cannot be hacked by [[:Incognita]]). In this case the device cannot be used to progress the mission. | Due to a bug in the game, the [[:missions:OMNI Foundry Lab]] and [[:missions:OMNI Mainframe]] missions can become unwinnable if the [[:mainframe devices:Research Security Terminal]], [[:mainframe devices:Security Hub]] or [[:mainframe devices:Mainframe Lock]] have [[:daemons:Rubiks]] installed. If either device is hacked using a [[:programs:breaker|breaker]] which breaks exactly the number of [[:firewalls]] the device has, then Rubiks leaves the device in an inconsistent state where it still has 1 firewall (so it cannot be accessed), but the device is also "controlled" by the agency (so its firewall cannot be hacked by [[:Incognita]]). In this case the device cannot be used to progress the mission. |
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This can also occur if the device has [[:daemons:Castle]] installed, if Castle targets the device itself. | This can also occur if the device has [[:daemons:Castle]] installed, if Castle targets the device itself. |
===== Gel Injectors ===== | ===== Gel Injectors ===== |
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The augment [[:augments:Gel Injectors]] initially gives an agent +3\ base [[:AP]], but then reduces their base AP by 1 at each alarm level; the penalty continues to apply beyond [[:alarm level]] 6, down to a minimum of 0\ AP. It is therefore possible for an agent with Gel Injectors to become completely immobile, if there is no other way to gain [[:AP]] such as by using [[:items:Stims]], and the agent cannot become [[:KO|knocked out]] or [[:lethal damage|lethally-wounded]] in order for another agent to [[:dragging|drag]] them. This can happen if every surviving [[:guard]] in the facility is [[:KO|knocked out]] on few enough tiles to be [[:pinning|pinned]] by one or more agents with 0 base AP due to Gel Injectors, causing a softlock. | The augment [[:augments:Gel Injectors]] initially gives an agent +3\ base [[:AP]], but then reduces their base AP by 1 at each [[:alarm level]]; the penalty continues to apply beyond alarm level 6, down to a minimum of 0\ AP. It is therefore possible for an agent with Gel Injectors to become completely immobile, if there is no other way to gain [[:AP]] such as by using [[:items:Stims]], and the agent cannot become [[:KO|knocked out]] or [[:lethal damage|lethally-wounded]] in order for another agent to [[:dragging|drag]] them. This can happen if every surviving [[:guard]] in the facility is [[:KO|knocked out]] on few enough tiles to be [[:pinning|pinned]] by one or more agents with 0 base AP due to Gel Injectors, causing a softlock. |
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