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strategy:exploration [2020/07/27 16:58] – [Hacking drones] andrewstrategy:exploration [2020/07/29 16:24] (current) andrew
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 Every facility has one of the following: Every facility has one of the following:
  
-  * Hacking a [[:mainframe devices:Camera Database]] reveals the locations of all [[:mainframe devices:Security Cameras]], including [[:mainframe devices:Security Camera#inactive cameras]]. This allows further exploration by [[#hacking cameras|hacking them]]; even if you don't, their locations can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. This is less useful in [[:corporations:K&O]] facilities, which have fewer cameras than other facilities.+  * Hacking a [[:mainframe devices:Camera Database]] reveals the locations of all [[:mainframe devices:Security Cameras]], including [[:mainframe devices:Security Camera#inactive cameras]]. This allows further exploration by [[#hacking cameras|hacking them]], and perhaps the opportunity to hack them before their [[:firewalls]] go up at [[:alarm level]] 2; even if you don't, their locations can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. This is less useful in [[:corporations:K&O]] facilities, which have fewer cameras than other facilities.
   * Hacking a [[:mainframe devices:Console Database]] reveals the locations of all [[:Consoles]]. This can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. Consoles with low base [[:PWR]] can also be used to [[finding the exit#from consoles|find the exit]].   * Hacking a [[:mainframe devices:Console Database]] reveals the locations of all [[:Consoles]]. This can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. Consoles with low base [[:PWR]] can also be used to [[finding the exit#from consoles|find the exit]].
   * Hacking a [[:mainframe devices:Facility Database]] reveals the outline of the whole facility layout, giving almost perfect information about dead ends. Additionally, small "dents" in the outline indicate [[finding the exit#from a facility database|where the exit is]], as well as [[:facility#guard entrances]]. By learning the shapes of [[:prefab|prefab rooms]], the outline can also reveal the locations of [[:facility#objective rooms]].   * Hacking a [[:mainframe devices:Facility Database]] reveals the outline of the whole facility layout, giving almost perfect information about dead ends. Additionally, small "dents" in the outline indicate [[finding the exit#from a facility database|where the exit is]], as well as [[:facility#guard entrances]]. By learning the shapes of [[:prefab|prefab rooms]], the outline can also reveal the locations of [[:facility#objective rooms]].
 +
 +===== Identifying distinctive decor =====
 +
 +The decor of most [[:prefab]] rooms can be used to identify [[:facility#objective rooms]] or the [[:facility#exit room]] if a few tiles from the room are revealed, for example if you glimpse them through a [[:door]] opened by a guard. Objective rooms often have distinctive floor colours, markings on the floor or walls, and [[:cover]] objects; the exit room also has distinctive wall markings next to the exit teleporter itself.
 +
 +===== Sounds made by devices =====
 +
 +Some [[:mainframe devices:]] continuously make sounds, which can be heard even if the device is not revealed to the agency; the sounds are louder when the device is nearer to the center of the screen, and quieter when the device is off-screen. By listening for these sounds when exploring, these devices can be roughly located and identified; each device has a distinctive sound.
 +
 +^ Device ^ Sound ^ Description ^
 +| [[:guards:Null Drone]] | - | A quiet electrical hum. |
 +| [[:mainframe devices:Scanning Amp]] | - | A mechanical buzz which fluctuates in intensity. |
 +| [[:mainframe devices:Server Terminal]] | - | An electronic drum pattern played in a loop. |
 +
 +It may be easier to hear these sounds if you reduce the volume of the game music relative to the game sounds, or play without music.
  
 {{tag>incomplete}} {{tag>incomplete}}
  
strategy/exploration.1595869116.txt.gz · Last modified: 2020/07/27 16:58 by andrew